/* * OpenSeadragon - TiledImage * * Copyright (C) 2009 CodePlex Foundation * Copyright (C) 2010-2013 OpenSeadragon contributors * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * - Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * - Neither the name of CodePlex Foundation nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ (function( $ ){ /** * You shouldn't have to create a TiledImage directly; use {@link OpenSeadragon.Viewer#open} * or {@link OpenSeadragon.Viewer#addTiledImage} instead. * @class TiledImage * @memberof OpenSeadragon * @classdesc Handles rendering of tiles for an {@link OpenSeadragon.Viewer}. * A new instance is created for each TileSource opened. * @param {Object} options - Configuration for this TiledImage. * @param {OpenSeadragon.TileSource} options.source - The TileSource that defines this TiledImage. * @param {OpenSeadragon.Viewer} options.viewer - The Viewer that owns this TiledImage. * @param {OpenSeadragon.TileCache} options.tileCache - The TileCache for this TiledImage to use. * @param {OpenSeadragon.Drawer} options.drawer - The Drawer for this TiledImage to draw onto. * @param {OpenSeadragon.ImageLoader} options.imageLoader - The ImageLoader for this TiledImage to use. * @param {Number} [options.x=0] - Left position, in world coordinates. * @param {Number} [options.y=0] - Top position, in world coordinates. * @param {Number} [options.width=1] - Width, in world coordinates. * @param {Number} [options.height] - Height, in world coordinates. * @param {Number} [options.minZoomImageRatio] - See {@link OpenSeadragon.Options}. * @param {Boolean} [options.wrapHorizontal] - See {@link OpenSeadragon.Options}. * @param {Boolean} [options.wrapVertical] - See {@link OpenSeadragon.Options}. * @param {Boolean} [options.immediateRender] - See {@link OpenSeadragon.Options}. * @param {Number} [options.blendTime] - See {@link OpenSeadragon.Options}. * @param {Boolean} [options.alwaysBlend] - See {@link OpenSeadragon.Options}. * @param {Number} [options.minPixelRatio] - See {@link OpenSeadragon.Options}. * @param {Boolean} [options.debugMode] - See {@link OpenSeadragon.Options}. * @param {String|Boolean} [options.crossOriginPolicy] - See {@link OpenSeadragon.Options}. */ $.TiledImage = function( options ) { $.console.assert( options.tileCache, "[TiledImage] options.tileCache is required" ); $.console.assert( options.drawer, "[TiledImage] options.drawer is required" ); $.console.assert( options.viewer, "[TiledImage] options.viewer is required" ); $.console.assert( options.imageLoader, "[TiledImage] options.imageLoader is required" ); $.console.assert( options.source, "[TiledImage] options.source is required" ); this._tileCache = options.tileCache; delete options.tileCache; this._drawer = options.drawer; delete options.drawer; this._imageLoader = options.imageLoader; delete options.imageLoader; this._worldX = options.x || 0; delete options.x; this._worldY = options.y || 0; delete options.y; // Ratio of zoomable image height to width. this.normHeight = options.source.dimensions.y / options.source.dimensions.x; if ( options.width ) { this._scale = options.width; delete options.width; if ( options.height ) { $.console.error( "specifying both width and height to a tiledImage is not supported" ); delete options.height; } } else if ( options.height ) { this._scale = options.height / this.normHeight; delete options.height; } else { this._scale = 1; } this._worldWidth = this._scale; this._worldHeight = this.normHeight * this._scale; $.extend( true, this, { //internal state properties viewer: null, tilesMatrix: {}, // A '3d' dictionary [level][x][y] --> Tile. coverage: {}, // A '3d' dictionary [level][x][y] --> Boolean. lastDrawn: [], // An unordered list of Tiles drawn last frame. lastResetTime: 0, // Last time for which the tiledImage was reset. midUpdate: false, // Is the tiledImage currently updating the viewport? updateAgain: true, // Does the tiledImage need to update the viewport again? //configurable settings minZoomImageRatio: $.DEFAULT_SETTINGS.minZoomImageRatio, wrapHorizontal: $.DEFAULT_SETTINGS.wrapHorizontal, wrapVertical: $.DEFAULT_SETTINGS.wrapVertical, immediateRender: $.DEFAULT_SETTINGS.immediateRender, blendTime: $.DEFAULT_SETTINGS.blendTime, alwaysBlend: $.DEFAULT_SETTINGS.alwaysBlend, minPixelRatio: $.DEFAULT_SETTINGS.minPixelRatio, debugMode: $.DEFAULT_SETTINGS.debugMode, crossOriginPolicy: $.DEFAULT_SETTINGS.crossOriginPolicy }, options ); }; $.TiledImage.prototype = /** @lends OpenSeadragon.TiledImage.prototype */{ /** * @returns {Boolean} Whether the TiledImage is scheduled for an update at the * soonest possible opportunity. */ needsUpdate: function() { return this.updateAgain; }, /** * Clears all tiles and triggers an update on the next call to * {@link OpenSeadragon.TiledImage#update}. */ reset: function() { this._tileCache.clearTilesFor(this); this.lastResetTime = $.now(); this.updateAgain = true; }, /** * Forces the TiledImage to update. */ update: function() { this.midUpdate = true; updateViewport( this ); this.midUpdate = false; }, /** * Destroy the TiledImage (unload current loaded tiles). */ destroy: function() { this.reset(); }, /** * @returns {OpenSeadragon.Rect} This TiledImage's bounds in world coordinates. */ getWorldBounds: function() { return new $.Rect( this._worldX, this._worldY, this._worldWidth, this._worldHeight ); }, /** * @returns {OpenSeadragon.Point} This TiledImage's content size, in original pixels. */ getContentSize: function() { return new $.Point(this.source.dimensions.x, this.source.dimensions.y); } }; /** * @private * @inner * Pretty much every other line in this needs to be documented so it's clear * how each piece of this routine contributes to the drawing process. That's * why there are so many TODO's inside this function. */ function updateViewport( tiledImage ) { tiledImage.updateAgain = false; var tile, level, best = null, haveDrawn = false, currentTime = $.now(), viewportBounds = tiledImage.viewport.getBoundsWithMargins( true ), zeroRatioC = tiledImage.viewport.deltaPixelsFromPoints( tiledImage.source.getPixelRatio( 0 ), true ).x * tiledImage._scale, lowestLevel = Math.max( tiledImage.source.minLevel, Math.floor( Math.log( tiledImage.minZoomImageRatio ) / Math.log( 2 ) ) ), highestLevel = Math.min( Math.abs(tiledImage.source.maxLevel), Math.abs(Math.floor( Math.log( zeroRatioC / tiledImage.minPixelRatio ) / Math.log( 2 ) )) ), degrees = tiledImage.viewport.degrees, renderPixelRatioC, renderPixelRatioT, zeroRatioT, optimalRatio, levelOpacity, levelVisibility; viewportBounds.x -= tiledImage._worldX; viewportBounds.y -= tiledImage._worldY; // Reset tile's internal drawn state while ( tiledImage.lastDrawn.length > 0 ) { tile = tiledImage.lastDrawn.pop(); tile.beingDrawn = false; } //Change bounds for rotation if (degrees === 90 || degrees === 270) { viewportBounds = viewportBounds.rotate( degrees ); } else if (degrees !== 0 && degrees !== 180) { // This is just an approximation. var orthBounds = viewportBounds.rotate(90); viewportBounds.x -= orthBounds.width / 2; viewportBounds.y -= orthBounds.height / 2; viewportBounds.width += orthBounds.width; viewportBounds.height += orthBounds.height; } var viewportTL = viewportBounds.getTopLeft(); var viewportBR = viewportBounds.getBottomRight(); //Don't draw if completely outside of the viewport if ( !tiledImage.wrapHorizontal && (viewportBR.x < 0 || viewportTL.x > tiledImage._worldWidth ) ) { return; } if ( !tiledImage.wrapVertical && ( viewportBR.y < 0 || viewportTL.y > tiledImage._worldHeight ) ) { return; } // Calculate viewport rect / bounds if ( !tiledImage.wrapHorizontal ) { viewportTL.x = Math.max( viewportTL.x, 0 ); viewportBR.x = Math.min( viewportBR.x, tiledImage._worldWidth ); } if ( !tiledImage.wrapVertical ) { viewportTL.y = Math.max( viewportTL.y, 0 ); viewportBR.y = Math.min( viewportBR.y, tiledImage._worldHeight ); } // Calculations for the interval of levels to draw // (above in initial var statement) // can return invalid intervals; fix that here if necessary lowestLevel = Math.min( lowestLevel, highestLevel ); // Update any level that will be drawn var drawLevel; // FIXME: drawLevel should have a more explanatory name for ( level = highestLevel; level >= lowestLevel; level-- ) { drawLevel = false; //Avoid calculations for draw if we have already drawn this renderPixelRatioC = tiledImage.viewport.deltaPixelsFromPoints( tiledImage.source.getPixelRatio( level ), true ).x * tiledImage._scale; if ( ( !haveDrawn && renderPixelRatioC >= tiledImage.minPixelRatio ) || ( level == lowestLevel ) ) { drawLevel = true; haveDrawn = true; } else if ( !haveDrawn ) { continue; } //Perform calculations for draw if we haven't drawn this renderPixelRatioT = tiledImage.viewport.deltaPixelsFromPoints( tiledImage.source.getPixelRatio( level ), false ).x * tiledImage._scale; zeroRatioT = tiledImage.viewport.deltaPixelsFromPoints( tiledImage.source.getPixelRatio( Math.max( tiledImage.source.getClosestLevel( tiledImage.viewport.containerSize ) - 1, 0 ) ), false ).x * tiledImage._scale; optimalRatio = tiledImage.immediateRender ? 1 : zeroRatioT; levelOpacity = Math.min( 1, ( renderPixelRatioC - 0.5 ) / 0.5 ); levelVisibility = optimalRatio / Math.abs( optimalRatio - renderPixelRatioT ); // Update the level and keep track of 'best' tile to load best = updateLevel( tiledImage, haveDrawn, drawLevel, level, levelOpacity, levelVisibility, viewportTL, viewportBR, currentTime, best ); // Stop the loop if lower-res tiles would all be covered by // already drawn tiles if ( providesCoverage( tiledImage.coverage, level ) ) { break; } } // Perform the actual drawing drawTiles( tiledImage, tiledImage.lastDrawn ); // Load the new 'best' tile if ( best ) { loadTile( tiledImage, best, currentTime ); // because we haven't finished drawing, so tiledImage.updateAgain = true; } } function updateLevel( tiledImage, haveDrawn, drawLevel, level, levelOpacity, levelVisibility, viewportTL, viewportBR, currentTime, best ){ var x, y, tileTL, tileBR, numberOfTiles, viewportCenter = tiledImage.viewport.pixelFromPoint( tiledImage.viewport.getCenter() ); if( tiledImage.viewer ){ /** * - Needs documentation - * * @event update-level * @memberof OpenSeadragon.Viewer * @type {object} * @property {OpenSeadragon.Viewer} eventSource - A reference to the Viewer which raised the event. * @property {Object} havedrawn * @property {Object} level * @property {Object} opacity * @property {Object} visibility * @property {Object} topleft * @property {Object} bottomright * @property {Object} currenttime * @property {Object} best * @property {?Object} userData - Arbitrary subscriber-defined object. */ tiledImage.viewer.raiseEvent( 'update-level', { havedrawn: haveDrawn, level: level, opacity: levelOpacity, visibility: levelVisibility, topleft: viewportTL, bottomright: viewportBR, currenttime: currentTime, best: best }); } //OK, a new drawing so do your calculations tileTL = tiledImage.source.getTileAtPoint( level, viewportTL.divide( tiledImage._scale )); tileBR = tiledImage.source.getTileAtPoint( level, viewportBR.divide( tiledImage._scale )); numberOfTiles = tiledImage.source.getNumTiles( level ); resetCoverage( tiledImage.coverage, level ); if ( !tiledImage.wrapHorizontal ) { tileBR.x = Math.min( tileBR.x, numberOfTiles.x - 1 ); } if ( !tiledImage.wrapVertical ) { tileBR.y = Math.min( tileBR.y, numberOfTiles.y - 1 ); } for ( x = tileTL.x; x <= tileBR.x; x++ ) { for ( y = tileTL.y; y <= tileBR.y; y++ ) { best = updateTile( tiledImage, drawLevel, haveDrawn, x, y, level, levelOpacity, levelVisibility, viewportCenter, numberOfTiles, currentTime, best ); } } return best; } function updateTile( tiledImage, drawLevel, haveDrawn, x, y, level, levelOpacity, levelVisibility, viewportCenter, numberOfTiles, currentTime, best){ var tile = getTile( x, y, level, tiledImage.source, tiledImage.tilesMatrix, currentTime, numberOfTiles, tiledImage._worldWidth, tiledImage._worldHeight ), drawTile = drawLevel; if( tiledImage.viewer ){ /** * - Needs documentation - * * @event update-tile * @memberof OpenSeadragon.Viewer * @type {object} * @property {OpenSeadragon.Viewer} eventSource - A reference to the Viewer which raised the event. * @property {OpenSeadragon.Tile} tile * @property {?Object} userData - Arbitrary subscriber-defined object. */ tiledImage.viewer.raiseEvent( 'update-tile', { tile: tile }); } setCoverage( tiledImage.coverage, level, x, y, false ); if ( !tile.exists ) { return best; } if ( haveDrawn && !drawTile ) { if ( isCovered( tiledImage.coverage, level, x, y ) ) { setCoverage( tiledImage.coverage, level, x, y, true ); } else { drawTile = true; } } if ( !drawTile ) { return best; } positionTile( tile, tiledImage.source.tileOverlap, tiledImage.viewport, viewportCenter, levelVisibility, tiledImage ); if (!tile.loaded) { var imageRecord = tiledImage._tileCache.getImageRecord(tile.url); if (imageRecord) { tile.loaded = true; tile.image = imageRecord.getImage(); tiledImage._tileCache.cacheTile({ tile: tile, tiledImage: tiledImage }); } } if ( tile.loaded ) { var needsUpdate = blendTile( tiledImage, tile, x, y, level, levelOpacity, currentTime ); if ( needsUpdate ) { tiledImage.updateAgain = true; } } else if ( tile.loading ) { // the tile is already in the download queue // thanks josh1093 for finally translating this typo } else { best = compareTiles( best, tile ); } return best; } function getTile( x, y, level, tileSource, tilesMatrix, time, numTiles, worldWidth, worldHeight ) { var xMod, yMod, bounds, exists, url, tile; if ( !tilesMatrix[ level ] ) { tilesMatrix[ level ] = {}; } if ( !tilesMatrix[ level ][ x ] ) { tilesMatrix[ level ][ x ] = {}; } if ( !tilesMatrix[ level ][ x ][ y ] ) { xMod = ( numTiles.x + ( x % numTiles.x ) ) % numTiles.x; yMod = ( numTiles.y + ( y % numTiles.y ) ) % numTiles.y; bounds = tileSource.getTileBounds( level, xMod, yMod ); exists = tileSource.tileExists( level, xMod, yMod ); url = tileSource.getTileUrl( level, xMod, yMod ); bounds.x += ( x - xMod ) / numTiles.x; bounds.y += (worldHeight / worldWidth) * (( y - yMod ) / numTiles.y); tilesMatrix[ level ][ x ][ y ] = new $.Tile( level, x, y, bounds, exists, url ); } tile = tilesMatrix[ level ][ x ][ y ]; tile.lastTouchTime = time; return tile; } function loadTile( tiledImage, tile, time ) { tile.loading = true; tiledImage._imageLoader.addJob({ src: tile.url, crossOriginPolicy: tiledImage.crossOriginPolicy, callback: function( image ){ onTileLoad( tiledImage, tile, time, image ); } }); } function onTileLoad( tiledImage, tile, time, image ) { if ( !image ) { $.console.log( "Tile %s failed to load: %s", tile, tile.url ); if( !tiledImage.debugMode ){ tile.loading = false; tile.exists = false; return; } } else if ( time < tiledImage.lastResetTime ) { $.console.log( "Ignoring tile %s loaded before reset: %s", tile, tile.url ); tile.loading = false; return; } var finish = function() { tile.loading = false; tile.loaded = true; tile.image = image; var cutoff = Math.ceil( Math.log( tiledImage.source.getTileSize(tile.level) ) / Math.log( 2 ) ); tiledImage._tileCache.cacheTile({ tile: tile, cutoff: cutoff, tiledImage: tiledImage }); }; // Check if we're mid-update; this can happen on IE8 because image load events for // cached images happen immediately there if ( !tiledImage.midUpdate ) { finish(); } else { // Wait until after the update, in case caching unloads any tiles window.setTimeout( finish, 1); } tiledImage.updateAgain = true; } function positionTile( tile, overlap, viewport, viewportCenter, levelVisibility, tiledImage ){ var boundsTL = tile.bounds.getTopLeft(); boundsTL.x *= tiledImage._scale; boundsTL.y *= tiledImage._scale; boundsTL.x += tiledImage._worldX; boundsTL.y += tiledImage._worldY; var boundsSize = tile.bounds.getSize(); boundsSize.x *= tiledImage._scale; boundsSize.y *= tiledImage._scale; var positionC = viewport.pixelFromPoint( boundsTL, true ), positionT = viewport.pixelFromPoint( boundsTL, false ), sizeC = viewport.deltaPixelsFromPoints( boundsSize, true ), sizeT = viewport.deltaPixelsFromPoints( boundsSize, false ), tileCenter = positionT.plus( sizeT.divide( 2 ) ), tileDistance = viewportCenter.distanceTo( tileCenter ); if ( !overlap ) { sizeC = sizeC.plus( new $.Point( 1, 1 ) ); } tile.position = positionC; tile.size = sizeC; tile.distance = tileDistance; tile.visibility = levelVisibility; } function blendTile( tiledImage, tile, x, y, level, levelOpacity, currentTime ){ var blendTimeMillis = 1000 * tiledImage.blendTime, deltaTime, opacity; if ( !tile.blendStart ) { tile.blendStart = currentTime; } deltaTime = currentTime - tile.blendStart; opacity = blendTimeMillis ? Math.min( 1, deltaTime / ( blendTimeMillis ) ) : 1; if ( tiledImage.alwaysBlend ) { opacity *= levelOpacity; } tile.opacity = opacity; tiledImage.lastDrawn.push( tile ); if ( opacity == 1 ) { setCoverage( tiledImage.coverage, level, x, y, true ); } else if ( deltaTime < blendTimeMillis ) { return true; } return false; } /** * @private * @inner * Returns true if the given tile provides coverage to lower-level tiles of * lower resolution representing the same content. If neither x nor y is * given, returns true if the entire visible level provides coverage. * * Note that out-of-bounds tiles provide coverage in this sense, since * there's no content that they would need to cover. Tiles at non-existent * levels that are within the image bounds, however, do not. */ function providesCoverage( coverage, level, x, y ) { var rows, cols, i, j; if ( !coverage[ level ] ) { return false; } if ( x === undefined || y === undefined ) { rows = coverage[ level ]; for ( i in rows ) { if ( rows.hasOwnProperty( i ) ) { cols = rows[ i ]; for ( j in cols ) { if ( cols.hasOwnProperty( j ) && !cols[ j ] ) { return false; } } } } return true; } return ( coverage[ level ][ x] === undefined || coverage[ level ][ x ][ y ] === undefined || coverage[ level ][ x ][ y ] === true ); } /** * @private * @inner * Returns true if the given tile is completely covered by higher-level * tiles of higher resolution representing the same content. If neither x * nor y is given, returns true if the entire visible level is covered. */ function isCovered( coverage, level, x, y ) { if ( x === undefined || y === undefined ) { return providesCoverage( coverage, level + 1 ); } else { return ( providesCoverage( coverage, level + 1, 2 * x, 2 * y ) && providesCoverage( coverage, level + 1, 2 * x, 2 * y + 1 ) && providesCoverage( coverage, level + 1, 2 * x + 1, 2 * y ) && providesCoverage( coverage, level + 1, 2 * x + 1, 2 * y + 1 ) ); } } /** * @private * @inner * Sets whether the given tile provides coverage or not. */ function setCoverage( coverage, level, x, y, covers ) { if ( !coverage[ level ] ) { $.console.warn( "Setting coverage for a tile before its level's coverage has been reset: %s", level ); return; } if ( !coverage[ level ][ x ] ) { coverage[ level ][ x ] = {}; } coverage[ level ][ x ][ y ] = covers; } /** * @private * @inner * Resets coverage information for the given level. This should be called * after every draw routine. Note that at the beginning of the next draw * routine, coverage for every visible tile should be explicitly set. */ function resetCoverage( coverage, level ) { coverage[ level ] = {}; } /** * @private * @inner * Determines whether the 'last best' tile for the area is better than the * tile in question. */ function compareTiles( previousBest, tile ) { if ( !previousBest ) { return tile; } if ( tile.visibility > previousBest.visibility ) { return tile; } else if ( tile.visibility == previousBest.visibility ) { if ( tile.distance < previousBest.distance ) { return tile; } } return previousBest; } function drawTiles( tiledImage, lastDrawn ){ var i, tile, tileKey, viewer, viewport, position, tileSource, collectionTileSource; // We need a callback to give image manipulation a chance to happen var drawingHandler = function(args) { if (tiledImage.viewer) { /** * This event is fired just before the tile is drawn giving the application a chance to alter the image. * * NOTE: This event is only fired when the tiledImage is using a . * * @event tile-drawing * @memberof OpenSeadragon.Viewer * @type {object} * @property {OpenSeadragon.Viewer} eventSource - A reference to the Viewer which raised the event. * @property {OpenSeadragon.Tile} tile * @property {?Object} userData - 'context', 'tile' and 'rendered'. */ tiledImage.viewer.raiseEvent('tile-drawing', args); } }; for ( i = lastDrawn.length - 1; i >= 0; i-- ) { tile = lastDrawn[ i ]; tiledImage._drawer.drawTile( tile ); tile.beingDrawn = true; if( tiledImage.debugMode ){ try{ tiledImage._drawer.drawDebugInfo( tile, lastDrawn.length, i ); }catch(e){ $.console.error(e); } } if( tiledImage.viewer ){ /** * - Needs documentation - * * @event tile-drawn * @memberof OpenSeadragon.Viewer * @type {object} * @property {OpenSeadragon.Viewer} eventSource - A reference to the Viewer which raised the event. * @property {OpenSeadragon.Tile} tile * @property {?Object} userData - Arbitrary subscriber-defined object. */ tiledImage.viewer.raiseEvent( 'tile-drawn', { tile: tile }); } } } }( OpenSeadragon ));