(function( $ ){ /** * An enumeration of button states including, REST, GROUP, HOVER, and DOWN * @static */ $.ButtonState = { REST: 0, GROUP: 1, HOVER: 2, DOWN: 3 }; /** * Manages events, hover states for individual buttons, tool-tips, as well * as fading the bottons out when the user has not interacted with them * for a specified period. * @class * @extends OpenSeadragon.EventHandler * @param {Object} options * @param {String} options.tooltip Provides context help for the button we the * user hovers over it. * @param {String} options.srcRest URL of image to use in 'rest' state * @param {String} options.srcGroup URL of image to use in 'up' state * @param {String} options.srcHover URL of image to use in 'hover' state * @param {String} options.srcDown URL of image to use in 'domn' state * @param {Element} [options.element] Element to use as a container for the * button. * @property {String} tooltip Provides context help for the button we the * user hovers over it. * @property {String} srcRest URL of image to use in 'rest' state * @property {String} srcGroup URL of image to use in 'up' state * @property {String} srcHover URL of image to use in 'hover' state * @property {String} srcDown URL of image to use in 'domn' state * @property {Object} config Configurable settings for this button. DEPRECATED. * @property {Element} [element] Element to use as a container for the * button. * @property {Number} fadeDelay How long to wait before fading * @property {Number} fadeLength How long should it take to fade the button. * @property {Number} fadeBeginTime When the button last began to fade. * @property {Boolean} shouldFade Whether this button should fade after user * stops interacting with the viewport. this.fadeDelay = 0; // begin fading immediately this.fadeLength = 2000; // fade over a period of 2 seconds this.fadeBeginTime = null; this.shouldFade = false; */ $.Button = function( options ) { var _this = this; $.EventHandler.call( this ); $.extend( true, this, { tooltip: null, srcRest: null, srcGroup: null, srcHover: null, srcDown: null, clickTimeThreshold: $.DEFAULT_SETTINGS.clickTimeThreshold, clickDistThreshold: $.DEFAULT_SETTINGS.clickDistThreshold, // begin fading immediately fadeDelay: 0, // fade over a period of 2 seconds fadeLength: 2000, onPress: null, onRelease: null, onClick: null, onEnter: null, onExit: null, onFocus: null, onBlur: null }, options ); this.element = options.element || $.makeNeutralElement( "button" ); this.element.href = this.element.href || '#'; //if the user has specified the element to bind the control to explicitly //then do not add the default control images if( !options.element ){ this.imgRest = $.makeTransparentImage( this.srcRest ); this.imgGroup = $.makeTransparentImage( this.srcGroup ); this.imgHover = $.makeTransparentImage( this.srcHover ); this.imgDown = $.makeTransparentImage( this.srcDown ); this.element.appendChild( this.imgRest ); this.element.appendChild( this.imgGroup ); this.element.appendChild( this.imgHover ); this.element.appendChild( this.imgDown ); this.imgGroup.style.position = this.imgHover.style.position = this.imgDown.style.position = "absolute"; this.imgGroup.style.top = this.imgHover.style.top = this.imgDown.style.top = "0px"; this.imgGroup.style.left = this.imgHover.style.left = this.imgDown.style.left = "0px"; this.imgHover.style.visibility = this.imgDown.style.visibility = "hidden"; if ( $.Browser.vendor == $.BROWSERS.FIREFOX && $.Browser.version < 3 ){ this.imgGroup.style.top = this.imgHover.style.top = this.imgDown.style.top = ""; } } this.addHandler( "onPress", this.onPress ); this.addHandler( "onRelease", this.onRelease ); this.addHandler( "onClick", this.onClick ); this.addHandler( "onEnter", this.onEnter ); this.addHandler( "onExit", this.onExit ); this.addHandler( "onFocus", this.onFocus ); this.addHandler( "onBlur", this.onBlur ); this.currentState = $.ButtonState.GROUP; this.fadeBeginTime = null; this.shouldFade = false; this.element.style.display = "inline-block"; this.element.style.position = "relative"; this.element.title = this.tooltip; this.tracker = new $.MouseTracker({ element: this.element, clickTimeThreshold: this.clickTimeThreshold, clickDistThreshold: this.clickDistThreshold, enterHandler: function( tracker, position, buttonDownElement, buttonDownAny ) { if ( buttonDownElement ) { inTo( _this, $.ButtonState.DOWN ); _this.raiseEvent( "onEnter", _this ); } else if ( !buttonDownAny ) { inTo( _this, $.ButtonState.HOVER ); } }, focusHandler: function( tracker, position, buttonDownElement, buttonDownAny ) { this.enterHandler( tracker, position, buttonDownElement, buttonDownAny ); _this.raiseEvent( "onFocus", _this ); }, exitHandler: function( tracker, position, buttonDownElement, buttonDownAny ) { outTo( _this, $.ButtonState.GROUP ); if ( buttonDownElement ) { _this.raiseEvent( "onExit", _this ); } }, blurHandler: function( tracker, position, buttonDownElement, buttonDownAny ) { this.exitHandler( tracker, position, buttonDownElement, buttonDownAny ); _this.raiseEvent( "onBlur", _this ); }, pressHandler: function( tracker, position ) { inTo( _this, $.ButtonState.DOWN ); _this.raiseEvent( "onPress", _this ); }, releaseHandler: function( tracker, position, insideElementPress, insideElementRelease ) { if ( insideElementPress && insideElementRelease ) { outTo( _this, $.ButtonState.HOVER ); _this.raiseEvent( "onRelease", _this ); } else if ( insideElementPress ) { outTo( _this, $.ButtonState.GROUP ); } else { inTo( _this, $.ButtonState.HOVER ); } }, clickHandler: function( tracker, position, quick, shift ) { if ( quick ) { _this.raiseEvent("onClick", _this); } }, keyHandler: function( tracker, key ){ //console.log( "%s : handling key %s!", _this.tooltip, key); if( 13 === key ){ _this.raiseEvent( "onClick", _this ); _this.raiseEvent( "onRelease", _this ); return false; } return true; } }).setTracking( true ); outTo( this, $.ButtonState.REST ); }; $.extend( $.Button.prototype, $.EventHandler.prototype, { /** * TODO: Determine what this function is intended to do and if it's actually * useful as an API point. * @function * @name OpenSeadragon.Button.prototype.notifyGroupEnter */ notifyGroupEnter: function() { inTo( this, $.ButtonState.GROUP ); }, /** * TODO: Determine what this function is intended to do and if it's actually * useful as an API point. * @function * @name OpenSeadragon.Button.prototype.notifyGroupExit */ notifyGroupExit: function() { outTo( this, $.ButtonState.REST ); }, disable: function(){ this.notifyGroupExit(); this.element.disabled = true; $.setElementOpacity( this.element, 0.2, true ); }, enable: function(){ this.element.disabled = false; $.setElementOpacity( this.element, 1.0, true ); this.notifyGroupEnter(); } }); function scheduleFade( button ) { window.setTimeout(function(){ updateFade( button ); }, 20 ); }; function updateFade( button ) { var currentTime, deltaTime, opacity; if ( button.shouldFade ) { currentTime = +new Date(); deltaTime = currentTime - button.fadeBeginTime; opacity = 1.0 - deltaTime / button.fadeLength; opacity = Math.min( 1.0, opacity ); opacity = Math.max( 0.0, opacity ); if( button.imgGroup ){ $.setElementOpacity( button.imgGroup, opacity, true ); } if ( opacity > 0 ) { // fade again scheduleFade( button ); } } }; function beginFading( button ) { button.shouldFade = true; button.fadeBeginTime = +new Date() + button.fadeDelay; window.setTimeout( function(){ scheduleFade( button ); }, button.fadeDelay ); }; function stopFading( button ) { button.shouldFade = false; if( button.imgGroup ){ $.setElementOpacity( button.imgGroup, 1.0, true ); } }; function inTo( button, newState ) { if( button.element.disabled ){ return; } if ( newState >= $.ButtonState.GROUP && button.currentState == $.ButtonState.REST ) { stopFading( button ); button.currentState = $.ButtonState.GROUP; } if ( newState >= $.ButtonState.HOVER && button.currentState == $.ButtonState.GROUP ) { if( button.imgHover ){ button.imgHover.style.visibility = ""; } button.currentState = $.ButtonState.HOVER; } if ( newState >= $.ButtonState.DOWN && button.currentState == $.ButtonState.HOVER ) { if( button.imgDown ){ button.imgDown.style.visibility = ""; } button.currentState = $.ButtonState.DOWN; } }; function outTo( button, newState ) { if( button.element.disabled ){ return; } if ( newState <= $.ButtonState.HOVER && button.currentState == $.ButtonState.DOWN ) { if( button.imgDown ){ button.imgDown.style.visibility = "hidden"; } button.currentState = $.ButtonState.HOVER; } if ( newState <= $.ButtonState.GROUP && button.currentState == $.ButtonState.HOVER ) { if( button.imgHover ){ button.imgHover.style.visibility = "hidden"; } button.currentState = $.ButtonState.GROUP; } if ( newState <= $.ButtonState.REST && button.currentState == $.ButtonState.GROUP ) { beginFading( button ); button.currentState = $.ButtonState.REST; } }; }( OpenSeadragon ));