/* * OpenSeadragon - Drawer * * Copyright (C) 2009 CodePlex Foundation * Copyright (C) 2010-2013 OpenSeadragon contributors * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * - Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * - Neither the name of CodePlex Foundation nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ (function( $ ){ /** * @class Drawer * @memberof OpenSeadragon * @classdesc Handles rendering of tiles for an {@link OpenSeadragon.Viewer}. * @param {Object} options - Options for this Drawer. * @param {OpenSeadragon.Viewer} options.viewer - The Viewer that owns this Drawer. * @param {OpenSeadragon.Viewport} options.viewport - Reference to Viewer viewport. * @param {Element} options.element - Parent element. * @param {Number} [options.opacity=1] - See opacity in {@link OpenSeadragon.Options} for details. * @param {Number} [options.debugGridColor] - See debugGridColor in {@link OpenSeadragon.Options} for details. */ $.Drawer = function( options ) { var _this = this; $.console.assert( options.viewer, "[Drawer] options.viewer is required" ); //backward compatibility for positional args while prefering more //idiomatic javascript options object as the only argument var args = arguments; if( !$.isPlainObject( options ) ){ options = { source: args[ 0 ], // Reference to Viewer tile source. viewport: args[ 1 ], // Reference to Viewer viewport. element: args[ 2 ] // Parent element. }; } $.console.assert( options.viewport, "[Drawer] options.viewport is required" ); $.console.assert( options.element, "[Drawer] options.element is required" ); if ( options.source ) { $.console.error( "[Drawer] options.source is no longer accepted; use TiledImage instead" ); } this.viewer = options.viewer; this.viewport = options.viewport; this.debugGridColor = options.debugGridColor || $.DEFAULT_SETTINGS.debugGridColor; this.opacity = options.opacity === undefined ? $.DEFAULT_SETTINGS.opacity : options.opacity; this.useCanvas = $.supportsCanvas && ( this.viewer ? this.viewer.useCanvas : true ); /** * The parent element of this Drawer instance, passed in when the Drawer was created. * The parent of {@link OpenSeadragon.Drawer#canvas}. * @member {Element} container * @memberof OpenSeadragon.Drawer# */ this.container = $.getElement( options.element ); /** * A <canvas> element if the browser supports them, otherwise a <div> element. * Child element of {@link OpenSeadragon.Drawer#container}. * @member {Element} canvas * @memberof OpenSeadragon.Drawer# */ this.canvas = $.makeNeutralElement( this.useCanvas ? "canvas" : "div" ); /** * 2d drawing context for {@link OpenSeadragon.Drawer#canvas} if it's a <canvas> element, otherwise null. * @member {Object} context * @memberof OpenSeadragon.Drawer# */ this.context = this.useCanvas ? this.canvas.getContext( "2d" ) : null; /** * Sketch canvas used to temporarily draw tiles which cannot be drawn directly * to the main canvas due to opacity. */ this.sketchCanvas = this.useCanvas ? document.createElement( "canvas" ) : null; this.sketchContext = this.useCanvas ? this.sketchCanvas.getContext( "2d" ) : null; /** * @member {Element} element * @memberof OpenSeadragon.Drawer# * @deprecated Alias for {@link OpenSeadragon.Drawer#container}. */ this.element = this.container; // We force our container to ltr because our drawing math doesn't work in rtl. // This issue only affects our canvas renderer, but we do it always for consistency. // Note that this means overlays you want to be rtl need to be explicitly set to rtl. this.container.dir = 'ltr'; // check canvas available width and height, set canvas width and height such that the canvas backing store is set to the proper pixel density if (this.useCanvas) { var viewportSize = this._calculateCanvasSize(); this.canvas.width = this.sketchCanvas.width = viewportSize.x; this.canvas.height = this.sketchCanvas.height = viewportSize.y; } this.canvas.style.width = "100%"; this.canvas.style.height = "100%"; this.canvas.style.position = "absolute"; $.setElementOpacity( this.canvas, this.opacity, true ); // explicit left-align this.container.style.textAlign = "left"; this.container.appendChild( this.canvas ); }; $.Drawer.prototype = /** @lends OpenSeadragon.Drawer.prototype */{ // deprecated addOverlay: function( element, location, placement, onDraw ) { $.console.error("drawer.addOverlay is deprecated. Use viewer.addOverlay instead."); this.viewer.addOverlay( element, location, placement, onDraw ); return this; }, // deprecated updateOverlay: function( element, location, placement ) { $.console.error("drawer.updateOverlay is deprecated. Use viewer.updateOverlay instead."); this.viewer.updateOverlay( element, location, placement ); return this; }, // deprecated removeOverlay: function( element ) { $.console.error("drawer.removeOverlay is deprecated. Use viewer.removeOverlay instead."); this.viewer.removeOverlay( element ); return this; }, // deprecated clearOverlays: function() { $.console.error("drawer.clearOverlays is deprecated. Use viewer.clearOverlays instead."); this.viewer.clearOverlays(); return this; }, /** * Set the opacity of the drawer. * @param {Number} opacity * @return {OpenSeadragon.Drawer} Chainable. */ setOpacity: function( opacity ) { this.opacity = opacity; $.setElementOpacity( this.canvas, this.opacity, true ); return this; }, /** * Get the opacity of the drawer. * @returns {Number} */ getOpacity: function() { return this.opacity; }, // deprecated needsUpdate: function() { $.console.error( "[Drawer.needsUpdate] this function is deprecated. Use World.needsDraw instead." ); return this.viewer.world.needsDraw(); }, // deprecated numTilesLoaded: function() { $.console.error( "[Drawer.numTilesLoaded] this function is deprecated. Use TileCache.numTilesLoaded instead." ); return this.viewer.tileCache.numTilesLoaded(); }, // deprecated reset: function() { $.console.error( "[Drawer.reset] this function is deprecated. Use World.resetItems instead." ); this.viewer.world.resetItems(); return this; }, // deprecated update: function() { $.console.error( "[Drawer.update] this function is deprecated. Use Drawer.clear and World.draw instead." ); this.clear(); this.viewer.world.draw(); return this; }, /** * @return {Boolean} True if rotation is supported. */ canRotate: function() { return this.useCanvas; }, /** * Destroy the drawer (unload current loaded tiles) */ destroy: function() { //force unloading of current canvas (1x1 will be gc later, trick not necessarily needed) this.canvas.width = 1; this.canvas.height = 1; }, /** * Clears the Drawer so it's ready to draw another frame. */ clear: function() { this.canvas.innerHTML = ""; if ( this.useCanvas ) { var viewportSize = this._calculateCanvasSize(); if( this.canvas.width != viewportSize.x || this.canvas.height != viewportSize.y ) { this.canvas.width = viewportSize.x; this.canvas.height = viewportSize.y; } this.context.clearRect( 0, 0, viewportSize.x, viewportSize.y ); } }, /** * Translates from OpenSeadragon viewer rectangle to drawer rectangle. * @param {OpenSeadragon.Rect} rectangle - The rectangle in viewport coordinate system. * @return {OpenSeadragon.Rect} Rectangle in drawer coordinate system. */ viewportToDrawerRectangle: function(rectangle) { var topLeft = this.viewport.pixelFromPoint(rectangle.getTopLeft(), true); var size = this.viewport.deltaPixelsFromPoints(rectangle.getSize(), true); return new $.Rect( topLeft.x * $.pixelDensityRatio, topLeft.y * $.pixelDensityRatio, size.x * $.pixelDensityRatio, size.y * $.pixelDensityRatio ); }, /** * Draws the given tile. * @param {OpenSeadragon.Tile} tile - The tile to draw. * @param {Function} drawingHandler - Method for firing the drawing event if using canvas. * drawingHandler({context, tile, rendered}) * @param {Boolean} useSketch - Whether to use the sketch canvas or not. * where rendered is the context with the pre-drawn image. */ drawTile: function( tile, drawingHandler, useSketch ) { $.console.assert(tile, '[Drawer.drawTile] tile is required'); $.console.assert(drawingHandler, '[Drawer.drawTile] drawingHandler is required'); if ( this.useCanvas ) { var context = useSketch ? this.sketchContext : this.context; // TODO do this in a more performant way // specifically, don't save,rotate,restore every time we draw a tile if( this.viewport.degrees !== 0 ) { this._offsetForRotation( tile, this.viewport.degrees, useSketch ); tile.drawCanvas( context, drawingHandler ); this._restoreRotationChanges( tile, useSketch ); } else { tile.drawCanvas( context, drawingHandler ); } } else { tile.drawHTML( this.canvas ); } }, // private saveContext: function(useSketch) { if (!this.useCanvas) { return; } var context = useSketch ? this.sketchContext : this.context; context.save(); }, // private restoreContext: function(useSketch) { if (!this.useCanvas) { return; } var context = useSketch ? this.sketchContext : this.context; context.restore(); }, // private setClip: function(rect, useSketch) { if (!this.useCanvas) { return; } var context = useSketch ? this.sketchContext : this.context; context.beginPath(); context.rect(rect.x, rect.y, rect.width, rect.height); context.clip(); }, // private drawRectangle: function(rect, fillStyle, useSketch) { if (!this.useCanvas) { return; } var context = useSketch ? this.sketchContext : this.context; context.save(); context.fillStyle = fillStyle; context.fillRect(rect.x, rect.y, rect.width, rect.height); context.restore(); }, /** * Blends the sketch canvas in the main canvas. * The sketch canvas is then cleared. * @param {Float} opacity The opacity of the blending. * @returns {undefined} */ blendSketch: function(opacity) { if (!this.useCanvas) { return; } this.context.save(); this.context.globalAlpha = opacity; this.context.drawImage(this.sketchCanvas, 0, 0); this.context.restore(); this.sketchContext.clearRect(0, 0, this.sketchCanvas.width, this.sketchCanvas.height); }, // private drawDebugInfo: function( tile, count, i, useSketch ){ if ( !this.useCanvas ) { return; } var context = useSketch ? this.sketchContext : this.context; context.save(); context.lineWidth = 2 * $.pixelDensityRatio; context.font = 'small-caps bold ' + (13 * $.pixelDensityRatio) + 'px arial'; context.strokeStyle = this.debugGridColor; context.fillStyle = this.debugGridColor; if ( this.viewport.degrees !== 0 ) { this._offsetForRotation( tile, this.viewport.degrees, useSketch ); } context.strokeRect( tile.position.x * $.pixelDensityRatio, tile.position.y * $.pixelDensityRatio, tile.size.x * $.pixelDensityRatio, tile.size.y * $.pixelDensityRatio ); var tileCenterX = (tile.position.x + (tile.size.x / 2)) * $.pixelDensityRatio; var tileCenterY = (tile.position.y + (tile.size.y / 2)) * $.pixelDensityRatio; // Rotate the text the right way around. context.translate( tileCenterX, tileCenterY ); context.rotate( Math.PI / 180 * -this.viewport.degrees ); context.translate( -tileCenterX, -tileCenterY ); if( tile.x === 0 && tile.y === 0 ){ context.fillText( "Zoom: " + this.viewport.getZoom(), tile.position.x * $.pixelDensityRatio, (tile.position.y - 30) * $.pixelDensityRatio ); context.fillText( "Pan: " + this.viewport.getBounds().toString(), tile.position.x * $.pixelDensityRatio, (tile.position.y - 20) * $.pixelDensityRatio ); } context.fillText( "Level: " + tile.level, (tile.position.x + 10) * $.pixelDensityRatio, (tile.position.y + 20) * $.pixelDensityRatio ); context.fillText( "Column: " + tile.x, (tile.position.x + 10) * $.pixelDensityRatio, (tile.position.y + 30) * $.pixelDensityRatio ); context.fillText( "Row: " + tile.y, (tile.position.x + 10) * $.pixelDensityRatio, (tile.position.y + 40) * $.pixelDensityRatio ); context.fillText( "Order: " + i + " of " + count, (tile.position.x + 10) * $.pixelDensityRatio, (tile.position.y + 50) * $.pixelDensityRatio ); context.fillText( "Size: " + tile.size.toString(), (tile.position.x + 10) * $.pixelDensityRatio, (tile.position.y + 60) * $.pixelDensityRatio ); context.fillText( "Position: " + tile.position.toString(), (tile.position.x + 10) * $.pixelDensityRatio, (tile.position.y + 70) * $.pixelDensityRatio ); if ( this.viewport.degrees !== 0 ) { this._restoreRotationChanges( tile, useSketch ); } context.restore(); }, // private debugRect: function(rect, useSketch) { if ( this.useCanvas ) { var context = useSketch ? this.sketchContext : this.context; context.save(); context.lineWidth = 2 * $.pixelDensityRatio; context.strokeStyle = this.debugGridColor; context.fillStyle = this.debugGridColor; context.strokeRect( rect.x * $.pixelDensityRatio, rect.y * $.pixelDensityRatio, rect.width * $.pixelDensityRatio, rect.height * $.pixelDensityRatio ); context.restore(); } }, // private _offsetForRotation: function( tile, degrees, useSketch ){ var cx = this.canvas.width / 2, cy = this.canvas.height / 2, px = tile.position.x - cx, py = tile.position.y - cy; var context = useSketch ? this.sketchContext : this.context; context.save(); context.translate(cx, cy); context.rotate( Math.PI / 180 * degrees); tile.position.x = px; tile.position.y = py; }, // private _restoreRotationChanges: function( tile, useSketch ){ var cx = this.canvas.width / 2, cy = this.canvas.height / 2, px = tile.position.x + cx, py = tile.position.y + cy; tile.position.x = px; tile.position.y = py; var context = useSketch ? this.sketchContext : this.context; context.restore(); }, // private _calculateCanvasSize: function() { var pixelDensityRatio = $.pixelDensityRatio; var viewportSize = this.viewport.getContainerSize(); return { x: viewportSize.x * pixelDensityRatio, y: viewportSize.y * pixelDensityRatio }; } }; }( OpenSeadragon ));