/* * OpenSeadragon * * Copyright (C) 2009 CodePlex Foundation * Copyright (C) 2010-2013 OpenSeadragon contributors * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * - Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * - Neither the name of CodePlex Foundation nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* * Portions of this source file taken from jQuery: * * Copyright 2011 John Resig * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * Portions of this source file taken from mattsnider.com: * * Copyright (c) 2006-2013 Matt Snider * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT * OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR * THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** * @version <%= pkg.name %> <%= pkg.version %> * * @fileOverview *
* OpenSeadragon is provides an html interface for creating * deep zoom user interfaces. The simplest examples include deep * zoom for large resolution images, and complex examples include * zoomable map interfaces driven by SVG files. *
* * The root namespace for OpenSeadragon, this function also serves as a single * point of instantiation for an {@link OpenSeadragon.Viewer}, including all * combinations of out-of-the-box configurable features. All utility methods * and classes are defined on or below this namespace. * * @namespace * @function * @name OpenSeadragon * @exports $ as OpenSeadragon * * @param {Object} options All required and optional settings for instantiating * a new instance of an OpenSeadragon image viewer. * * @param {String} options.xmlPath * DEPRECATED. A relative path to load a DZI file from the server. * Prefer the newer options.tileSources. * * @param {Array|String|Function|Object[]|Array[]|String[]|Function[]} options.tileSources * As an Array, the tileSource can hold either be all Objects or mixed * types of Arrays of Objects, String, Function. When a value is a String, * the tileSource is used to create a {@link OpenSeadragon.DziTileSource}. * When a value is a Function, the function is used to create a new * {@link OpenSeadragon.TileSource} whose abstract method * getUrl( level, x, y ) is implemented by the function. Finally, when it * is an Array of objects, it is used to create a * {@link OpenSeadragon.LegacyTileSource}. * * @param {Boolean} [options.debugMode=true] * Currently does nothing. TODO: provide an in-screen panel providing event * detail feedback. * * @param {Number} [options.animationTime=1.5] * Specifies the animation duration per each {@link OpenSeadragon.Spring} * which occur when the image is dragged or zoomed. * * @param {Number} [options.blendTime=0.5] * Specifies the duration of animation as higher or lower level tiles are * replacing the existing tile. * * @param {Boolean} [options.alwaysBlend=false] * Forces the tile to always blend. By default the tiles skip blending * when the blendTime is surpassed and the current animation frame would * not complete the blend. * * @param {Boolean} [options.autoHideControls=true] * If the user stops interacting with the viewport, fade the navigation * controls. Useful for presentation since the controls are by default * floated on top of the image the user is viewing. * * @param {Boolean} [options.immediateRender=false] * Render the best closest level first, ignoring the lowering levels which * provide the effect of very blurry to sharp. It is recommended to change * setting to true for mobile devices. * * @param {Boolean} [options.wrapHorizontal=false] * Set to true to force the image to wrap horizontally within the viewport. * Useful for maps or images representing the surface of a sphere or cylinder. * * @param {Boolean} [options.wrapVertical=false] * Set to true to force the image to wrap vertically within the viewport. * Useful for maps or images representing the surface of a sphere or cylinder. * * @param {Number} [options.minZoomImageRatio=0.8] * The minimum percentage ( expressed as a number between 0 and 1 ) of * the viewport height or width at which the zoom out will be constrained. * Setting it to 0, for example will allow you to zoom out infinitly. * * @param {Number} [options.maxZoomPixelRatio=2] * The maximum ratio to allow a zoom-in to affect the highest level pixel * ratio. This can be set to Infinity to allow 'infinite' zooming into the * image though it is less effective visually if the HTML5 Canvas is not * availble on the viewing device. * * @param {Number} [options.visibilityRatio=0.5] * The percentage ( as a number from 0 to 1 ) of the source image which * must be kept within the viewport. If the image is dragged beyond that * limit, it will 'bounce' back until the minimum visibility ration is * achieved. Setting this to 0 and wrapHorizontal ( or wrapVertical ) to * true will provide the effect of an infinitely scrolling viewport. * * @param {Number} [options.springStiffness=5.0] * * @param {Number} [options.imageLoaderLimit=0] * The maximum number of image requests to make concurrently. By default * it is set to 0 allowing the browser to make the maximum number of * image requests in parallel as allowed by the browsers policy. * * @param {Number} [options.clickTimeThreshold=200] * If multiple mouse clicks occurs within less than this number of * milliseconds, treat them as a single click. * * @param {Number} [options.clickDistThreshold=5] * If a mouse or touch drag occurs and the distance to the starting drag * point is less than this many pixels, ignore the drag event. * * @param {Number} [options.zoomPerClick=2.0] * The "zoom distance" per mouse click or touch tap. * * @param {Number} [options.zoomPerScroll=1.2] * The "zoom distance" per mouse scroll or touch pinch. * * @param {Number} [options.zoomPerSecond=2.0] * The number of seconds to animate a single zoom event over. * * @param {Boolean} [options.showNavigationControl=true] * Set to false to prevent the appearance of the default navigation controls. * * @param {Number} [options.controlsFadeDelay=2000] * The number of milliseconds to wait once the user has stopped interacting * with the interface before begining to fade the controls. Assumes * showNavigationControl and autoHideControls are both true. * * @param {Number} [options.controlsFadeLength=1500] * The number of milliseconds to animate the controls fading out. * * @param {Number} [options.maxImageCacheCount=100] * The max number of images we should keep in memory (per drawer). * * @param {Number} [options.minPixelRatio=0.5] * The higher the minPixelRatio, the lower the quality of the image that * is considered sufficient to stop rendering a given zoom level. For * example, if you are targeting mobile devices with less bandwith you may * try setting this to 1.5 or higher. * * @param {Boolean} [options.mouseNavEnabled=true] * Is the user able to interact with the image via mouse or touch. Default * interactions include draging the image in a plane, and zooming in toward * and away from the image. * * @param {Boolean} [options.preserveViewport=false] * If the viewer has been configured with a sequence of tile sources, then * normally navigating to through each image resets the viewport to 'home' * position. If preserveViewport is set to true, then the viewport position * is preserved when navigating between images in the sequence. * * @param {String} [options.prefixUrl='/images/'] * Prepends the prefixUrl to navImages paths, which is very useful * since the default paths are rarely useful for production * environments. * * @param {Object} [options.navImages=] * An object with a property for each button or other built-in navigation * control, eg the current 'zoomIn', 'zoomOut', 'home', and 'fullpage'. * Each of those in turn provides an image path for each state of the botton * or navigation control, eg 'REST', 'GROUP', 'HOVER', 'PRESS'. Finally the * image paths, by default assume there is a folder on the servers root path * called '/images', eg '/images/zoomin_rest.png'. If you need to adjust * these paths, prefer setting the option.prefixUrl rather than overriding * every image path directly through this setting. * * @returns {OpenSeadragon.Viewer} */ window.OpenSeadragon = window.OpenSeadragon || function( options ){ return new OpenSeadragon.Viewer( options ); }; (function( $ ){ /** * Taken from jquery 1.6.1 * [[Class]] -> type pairs * @private */ var class2type = { '[object Boolean]': 'boolean', '[object Number]': 'number', '[object String]': 'string', '[object Function]': 'function', '[object Array]': 'array', '[object Date]': 'date', '[object RegExp]': 'regexp', '[object Object]': 'object' }, // Save a reference to some core methods toString = Object.prototype.toString, hasOwn = Object.prototype.hasOwnProperty, push = Array.prototype.push, slice = Array.prototype.slice, trim = String.prototype.trim, indexOf = Array.prototype.indexOf; /** * Taken from jQuery 1.6.1 * @name $.isFunction * @function * @see jQuery */ $.isFunction = function( obj ) { return $.type(obj) === "function"; }; /** * Taken from jQuery 1.6.1 * @name $.isArray * @function * @see jQuery */ $.isArray = Array.isArray || function( obj ) { return $.type(obj) === "array"; }; /** * A crude way of determining if an object is a window. * Taken from jQuery 1.6.1 * @name $.isWindow * @function * @see jQuery */ $.isWindow = function( obj ) { return obj && typeof obj === "object" && "setInterval" in obj; }; /** * Taken from jQuery 1.6.1 * @name $.type * @function * @see jQuery */ $.type = function( obj ) { return ( obj === null ) || ( obj === undefined ) ? String( obj ) : class2type[ toString.call(obj) ] || "object"; }; /** * Taken from jQuery 1.6.1 * @name $.isPlainObject * @function * @see jQuery */ $.isPlainObject = function( obj ) { // Must be an Object. // Because of IE, we also have to check the presence of the constructor property. // Make sure that DOM nodes and window objects don't pass through, as well if ( !obj || OpenSeadragon.type(obj) !== "object" || obj.nodeType || $.isWindow( obj ) ) { return false; } // Not own constructor property must be Object if ( obj.constructor && !hasOwn.call(obj, "constructor") && !hasOwn.call(obj.constructor.prototype, "isPrototypeOf") ) { return false; } // Own properties are enumerated firstly, so to speed up, // if last one is own, then all properties are own. var key; for ( key in obj ) {} return key === undefined || hasOwn.call( obj, key ); }; /** * Taken from jQuery 1.6.1 * @name $.isEmptyObject * @function * @see jQuery */ $.isEmptyObject = function( obj ) { for ( var name in obj ) { return false; } return true; }; }( OpenSeadragon )); /** * This closure defines all static methods available to the OpenSeadragon * namespace. Many, if not most, are taked directly from jQuery for use * to simplify and reduce common programming patterns. More static methods * from jQuery may eventually make their way into this though we are * attempting to avoid an explicit dependency on jQuery only because * OpenSeadragon is a broadly useful code base and would be made less broad * by requiring jQuery fully. * * Some static methods have also been refactored from the original OpenSeadragon * project. */ (function( $ ){ /** * Taken from jQuery 1.6.1 * @see jQuery */ $.extend = function() { var options, name, src, copy, copyIsArray, clone, target = arguments[ 0 ] || {}, length = arguments.length, deep = false, i = 1; // Handle a deep copy situation if ( typeof target === "boolean" ) { deep = target; target = arguments[ 1 ] || {}; // skip the boolean and the target i = 2; } // Handle case when target is a string or something (possible in deep copy) if ( typeof target !== "object" && !OpenSeadragon.isFunction( target ) ) { target = {}; } // extend jQuery itself if only one argument is passed if ( length === i ) { target = this; --i; } for ( ; i < length; i++ ) { // Only deal with non-null/undefined values options = arguments[ i ]; if ( options !== null || options !== undefined ) { // Extend the base object for ( name in options ) { src = target[ name ]; copy = options[ name ]; // Prevent never-ending loop if ( target === copy ) { continue; } // Recurse if we're merging plain objects or arrays if ( deep && copy && ( OpenSeadragon.isPlainObject( copy ) || ( copyIsArray = OpenSeadragon.isArray( copy ) ) ) ) { if ( copyIsArray ) { copyIsArray = false; clone = src && OpenSeadragon.isArray( src ) ? src : []; } else { clone = src && OpenSeadragon.isPlainObject( src ) ? src : {}; } // Never move original objects, clone them target[ name ] = OpenSeadragon.extend( deep, clone, copy ); // Don't bring in undefined values } else if ( copy !== undefined ) { target[ name ] = copy; } } } } // Return the modified object return target; }; $.extend( $, { /** * These are the default values for the optional settings documented * in the {@link OpenSeadragon} constructor detail. * @name $.DEFAULT_SETTINGS * @static */ DEFAULT_SETTINGS: { //DATA SOURCE DETAILS xmlPath: null, tileSources: null, tileHost: null, //PAN AND ZOOM SETTINGS AND CONSTRAINTS panHorizontal: true, panVertical: true, constrainDuringPan: false, wrapHorizontal: false, wrapVertical: false, visibilityRatio: 0.5, //-> how much of the viewer can be negative space minPixelRatio: 1, //->closer to 0 draws tiles meant for a higher zoom at this zoom defaultZoomLevel: 0, minZoomLevel: null, maxZoomLevel: null, //UI RESPONSIVENESS AND FEEL springStiffness: 7.0, clickTimeThreshold: 300, clickDistThreshold: 5, zoomPerClick: 2, zoomPerScroll: 1.2, zoomPerSecond: 1.0, animationTime: 1.2, blendTime: 0, alwaysBlend: false, autoHideControls: true, immediateRender: false, minZoomImageRatio: 0.9, //-> closer to 0 allows zoom out to infinity maxZoomPixelRatio: 1.1, //-> higher allows 'over zoom' into pixels //DEFAULT CONTROL SETTINGS showSequenceControl: true, //SEQUENCE preserveViewport: false, //SEQUENCE showNavigationControl: true, //ZOOM/HOME/FULL/SEQUENCE controlsFadeDelay: 2000, //ZOOM/HOME/FULL/SEQUENCE controlsFadeLength: 1500, //ZOOM/HOME/FULL/SEQUENCE mouseNavEnabled: true, //GENERAL MOUSE INTERACTIVITY //VIEWPORT NAVIGATOR SETTINGS showNavigator: true, //promoted to default in 0.9.64 navigatorElement: null, navigatorHeight: null, navigatorWidth: null, navigatorPosition: null, navigatorSizeRatio: 0.2, //REFERENCE STRIP SETTINGS showReferenceStrip: false, referenceStripScroll: 'horizontal', referenceStripElement: null, referenceStripHeight: null, referenceStripWidth: null, referenceStripPosition: 'BOTTOM_LEFT', referenceStripSizeRatio: 0.2, //COLLECTION VISUALIZATION SETTINGS collectionRows: 3, //or columns depending on layout collectionLayout: 'horizontal', //vertical collectionMode: false, collectionTileSize: 800, //EVENT RELATED CALLBACKS onPageChange: null, //PERFORMANCE SETTINGS imageLoaderLimit: 0, maxImageCacheCount: 200, timeout: 30000, //INTERFACE RESOURCE SETTINGS prefixUrl: "/images/", navImages: { zoomIn: { REST: 'zoomin_rest.png', GROUP: 'zoomin_grouphover.png', HOVER: 'zoomin_hover.png', DOWN: 'zoomin_pressed.png' }, zoomOut: { REST: 'zoomout_rest.png', GROUP: 'zoomout_grouphover.png', HOVER: 'zoomout_hover.png', DOWN: 'zoomout_pressed.png' }, home: { REST: 'home_rest.png', GROUP: 'home_grouphover.png', HOVER: 'home_hover.png', DOWN: 'home_pressed.png' }, fullpage: { REST: 'fullpage_rest.png', GROUP: 'fullpage_grouphover.png', HOVER: 'fullpage_hover.png', DOWN: 'fullpage_pressed.png' }, previous: { REST: 'previous_rest.png', GROUP: 'previous_grouphover.png', HOVER: 'previous_hover.png', DOWN: 'previous_pressed.png' }, next: { REST: 'next_rest.png', GROUP: 'next_grouphover.png', HOVER: 'next_hover.png', DOWN: 'next_pressed.png' } }, //DEVELOPER SETTINGS debugMode: false, debugGridColor: '#437AB2' }, /** * TODO: get rid of this. I can't see how it's required at all. Looks * like an early legacy code artifact. * @static * @ignore */ SIGNAL: "----seadragon----", /** * Invokes the the method as if it where a method belonging to the object. * @name $.delegate * @function * @param {Object} object * @param {Function} method */ delegate: function( object, method ) { return function(){ var args = arguments; if ( args === undefined ){ args = []; } return method.apply( object, args ); }; }, /** * An enumeration of Browser vendors including UNKNOWN, IE, FIREFOX, * SAFARI, CHROME, and OPERA. * @name $.BROWSERS * @static */ BROWSERS: { UNKNOWN: 0, IE: 1, FIREFOX: 2, SAFARI: 3, CHROME: 4, OPERA: 5 }, /** * Returns a DOM Element for the given id or element. * @function * @name OpenSeadragon.getElement * @param {String|Element} element Accepts an id or element. * @returns {Element} The element with the given id, null, or the element itself. */ getElement: function( element ) { if ( typeof ( element ) == "string" ) { element = document.getElementById( element ); } return element; }, /** * Determines the position of the upper-left corner of the element. * @function * @name OpenSeadragon.getElementPosition * @param {Element|String} element - the elemenet we want the position for. * @returns {Point} - the position of the upper left corner of the element. */ getElementPosition: function( element ) { var result = new $.Point(), isFixed, offsetParent; element = $.getElement( element ); isFixed = $.getElementStyle( element ).position == "fixed"; offsetParent = getOffsetParent( element, isFixed ); while ( offsetParent ) { result.x += element.offsetLeft; result.y += element.offsetTop; if ( isFixed ) { result = result.plus( $.getPageScroll() ); } element = offsetParent; isFixed = $.getElementStyle( element ).position == "fixed"; offsetParent = getOffsetParent( element, isFixed ); } return result; }, /** * Determines the height and width of the given element. * @function * @name OpenSeadragon.getElementSize * @param {Element|String} element * @returns {Point} */ getElementSize: function( element ) { element = $.getElement( element ); return new $.Point( element.clientWidth, element.clientHeight ); }, /** * Returns the CSSStyle object for the given element. * @function * @name OpenSeadragon.getElementStyle * @param {Element|String} element * @returns {CSSStyle} */ getElementStyle: document.documentElement.currentStyle ? function( element ) { element = $.getElement( element ); return element.currentStyle; } : function( element ) { element = $.getElement( element ); return window.getComputedStyle( element, "" ); }, /** * Gets the latest event, really only useful internally since its * specific to IE behavior. TODO: Deprecate this from the api and * use it internally. * @function * @name OpenSeadragon.getEvent * @param {Event} [event] * @returns {Event} */ getEvent: function( event ) { if( event ){ $.getEvent = function( event ){ return event; }; } else { $.getEvent = function( event ){ return window.event; }; } return $.getEvent( event ); }, /** * Gets the position of the mouse on the screen for a given event. * @function * @name OpenSeadragon.getMousePosition * @param {Event} [event] * @returns {Point} */ getMousePosition: function( event ) { if ( typeof( event.pageX ) == "number" ) { $.getMousePosition = function( event ){ var result = new $.Point(); event = $.getEvent( event ); result.x = event.pageX; result.y = event.pageY; return result; }; } else if ( typeof( event.clientX ) == "number" ) { $.getMousePosition = function( event ){ var result = new $.Point(); event = $.getEvent( event ); result.x = event.clientX + document.body.scrollLeft + document.documentElement.scrollLeft; result.y = event.clientY + document.body.scrollTop + document.documentElement.scrollTop; return result; }; } else { throw new Error( "Unknown event mouse position, no known technique." ); } return $.getMousePosition( event ); }, /** * Determines the pages current scroll position. * @function * @name OpenSeadragon.getPageScroll * @returns {Point} */ getPageScroll: function() { var docElement = document.documentElement || {}, body = document.body || {}; if ( typeof( window.pageXOffset ) == "number" ) { $.getPageScroll = function(){ return new $.Point( window.pageXOffset, window.pageYOffset ); }; } else if ( body.scrollLeft || body.scrollTop ) { $.getPageScroll = function(){ return new $.Point( document.body.scrollLeft, document.body.scrollTop ); }; } else if ( docElement.scrollLeft || docElement.scrollTop ) { $.getPageScroll = function(){ return new $.Point( document.documentElement.scrollLeft, document.documentElement.scrollTop ); }; } else { $.getPageScroll = function(){ return new $.Point(0,0); }; } return $.getPageScroll(); }, /** * Determines the size of the browsers window. * @function * @name OpenSeadragon.getWindowSize * @returns {Point} */ getWindowSize: function() { var docElement = document.documentElement || {}, body = document.body || {}; if ( typeof( window.innerWidth ) == 'number' ) { $.getWindowSize = function(){ return new $.Point( window.innerWidth, window.innerHeight ); }; } else if ( docElement.clientWidth || docElement.clientHeight ) { $.getWindowSize = function(){ return new $.Point( document.documentElement.clientWidth, document.documentElement.clientHeight ); }; } else if ( body.clientWidth || body.clientHeight ) { $.getWindowSize = function(){ return new $.Point( document.body.clientWidth, document.body.clientHeight ); }; } else { throw new Error("Unknown window size, no known technique."); } return $.getWindowSize(); }, /** * Wraps the given element in a nest of divs so that the element can * be easily centered. * @function * @name OpenSeadragon.makeCenteredNode * @param {Element|String} element * @returns {Element} */ makeCenteredNode: function( element ) { var div = $.makeNeutralElement( "div" ), html = [], innerDiv, innerDivs; element = $.getElement( element ); //TODO: I dont understand the use of # inside the style attributes // below. Invetigate the results of the constructed html in // the browser and clean up the mark-up to make this clearer. html.push(' '); div.innerHTML = html.join( '' ); div = div.firstChild; innerDiv = div; innerDivs = div.getElementsByTagName( "div" ); while ( innerDivs.length > 0 ) { innerDiv = innerDivs[ 0 ]; innerDivs = innerDiv.getElementsByTagName( "div" ); } innerDiv.appendChild( element ); return div; }, /** * Creates an easily positionable element of the given type that therefor * serves as an excellent container element. * @function * @name OpenSeadragon.makeNeutralElement * @param {String} tagName * @returns {Element} */ makeNeutralElement: function( tagName ) { var element = document.createElement( tagName ), style = element.style; style.background = "transparent none"; style.border = "none"; style.margin = "0px"; style.padding = "0px"; style.position = "static"; return element; }, /** * Ensures an image is loaded correctly to support alpha transparency. * Generally only IE has issues doing this correctly for formats like * png. * @function * @name OpenSeadragon.makeTransparentImage * @param {String} src * @returns {Element} */ makeTransparentImage: function( src ) { $.makeTransparentImage = function( src ){ var img = $.makeNeutralElement( "img" ); img.src = src; return img; }; if ( $.Browser.vendor == $.BROWSERS.IE && $.Browser.version < 7 ) { $.makeTransparentImage = function( src ){ var img = $.makeNeutralElement( "img" ), element = null; element = $.makeNeutralElement("span"); element.style.display = "inline-block"; img.onload = function() { element.style.width = element.style.width || img.width + "px"; element.style.height = element.style.height || img.height + "px"; img.onload = null; img = null; // to prevent memory leaks in IE }; img.src = src; element.style.filter = "progid:DXImageTransform.Microsoft.AlphaImageLoader(src='" + src + "', sizingMethod='scale')"; return element; }; } return $.makeTransparentImage( src ); }, /** * Sets the opacity of the specified element. * @function * @name OpenSeadragon.setElementOpacity * @param {Element|String} element * @param {Number} opacity * @param {Boolean} [usesAlpha] */ setElementOpacity: function( element, opacity, usesAlpha ) { var previousFilter, ieOpacity, ieFilter; element = $.getElement( element ); if ( usesAlpha && !$.Browser.alpha ) { opacity = Math.round( opacity ); } if ( opacity < 1 ) { element.style.opacity = opacity; } else { element.style.opacity = ""; } if ( opacity == 1 ) { prevFilter = element.style.filter || ""; element.style.filter = prevFilter.replace(/alpha\(.*?\)/g, ""); return; } ieOpacity = Math.round( 100 * opacity ); ieFilter = " alpha(opacity=" + ieOpacity + ") "; //TODO: find out why this uses a try/catch instead of a predetermined // routine or at least an if/elseif/else try { if ( element.filters && element.filters.alpha ) { element.filters.alpha.opacity = ieOpacity; } else { element.style.filter += ieFilter; } } catch ( e ) { element.style.filter += ieFilter; } }, /** * Adds an event listener for the given element, eventName and handler. * @function * @name OpenSeadragon.addEvent * @param {Element|String} element * @param {String} eventName * @param {Function} handler * @param {Boolean} [useCapture] * @throws {Error} */ addEvent: function( element, eventName, handler, useCapture ) { element = $.getElement( element ); //TODO: Why do this if/else on every method call instead of just // defining this function once based on the same logic if ( element.addEventListener ) { $.addEvent = function( element, eventName, handler, useCapture ){ element = $.getElement( element ); element.addEventListener( eventName, handler, useCapture ); }; } else if ( element.attachEvent ) { $.addEvent = function( element, eventName, handler, useCapture ){ element = $.getElement( element ); element.attachEvent( "on" + eventName, handler ); if ( useCapture && element.setCapture ) { element.setCapture(); } }; } else { throw new Error( "Unable to attach event handler, no known technique." ); } return $.addEvent( element, eventName, handler, useCapture ); }, /** * Remove a given event listener for the given element, event type and * handler. * @function * @name OpenSeadragon.removeEvent * @param {Element|String} element * @param {String} eventName * @param {Function} handler * @param {Boolean} [useCapture] * @throws {Error} */ removeEvent: function( element, eventName, handler, useCapture ) { element = $.getElement( element ); //TODO: Why do this if/else on every method call instead of just // defining this function once based on the same logic if ( element.removeEventListener ) { $.removeEvent = function( element, eventName, handler, useCapture ) { element = $.getElement( element ); element.removeEventListener( eventName, handler, useCapture ); }; } else if ( element.detachEvent ) { $.removeEvent = function( element, eventName, handler, useCapture ) { element = $.getElement( element ); element.detachEvent("on" + eventName, handler); if ( useCapture && element.releaseCapture ) { element.releaseCapture(); } }; } else { throw new Error( "Unable to detach event handler, no known technique." ); } return $.removeEvent( element, eventName, handler, useCapture ); }, /** * Cancels the default browser behavior had the event propagated all * the way up the DOM to the window object. * @function * @name OpenSeadragon.cancelEvent * @param {Event} [event] */ cancelEvent: function( event ) { event = $.getEvent( event ); if ( event.preventDefault ) { $.cancelEvent = function( event ){ // W3C for preventing default event.preventDefault(); }; } else { $.cancelEvent = function( event ){ event = $.getEvent( event ); // legacy for preventing default event.cancel = true; // IE for preventing default event.returnValue = false; }; } $.cancelEvent( event ); }, /** * Stops the propagation of the event up the DOM. * @function * @name OpenSeadragon.stopEvent * @param {Event} [event] */ stopEvent: function( event ) { event = $.getEvent( event ); if ( event.stopPropagation ) { // W3C for stopping propagation $.stopEvent = function( event ){ event.stopPropagation(); }; } else { // IE for stopping propagation $.stopEvent = function( event ){ event = $.getEvent( event ); event.cancelBubble = true; }; } $.stopEvent( event ); }, /** * Similar to OpenSeadragon.delegate, but it does not immediately call * the method on the object, returning a function which can be called * repeatedly to delegate the method. It also allows additonal arguments * to be passed during construction which will be added during each * invocation, and each invocation can add additional arguments as well. * * @function * @name OpenSeadragon.createCallback * @param {Object} object * @param {Function} method * @param [args] any additional arguments are passed as arguments to the * created callback * @returns {Function} */ createCallback: function( object, method ) { //TODO: This pattern is painful to use and debug. It's much cleaner // to use pinning plus anonymous functions. Get rid of this // pattern! var initialArgs = [], i; for ( i = 2; i < arguments.length; i++ ) { initialArgs.push( arguments[ i ] ); } return function() { var args = initialArgs.concat( [] ), i; for ( i = 0; i < arguments.length; i++ ) { args.push( arguments[ i ] ); } return method.apply( object, args ); }; }, /** * Retreives the value of a url parameter from the window.location string. * @function * @name OpenSeadragon.getUrlParameter * @param {String} key * @returns {String} The value of the url parameter or null if no param matches. */ getUrlParameter: function( key ) { var value = URLPARAMS[ key ]; return value ? value : null; }, createAjaxRequest: function(){ var request; if ( window.ActiveXObject ) { //TODO: very bad...Why check every time using try/catch when // we could determine once at startup which activeX object // was supported. This will have significant impact on // performance for IE Browsers DONE /*jshint loopfunc:true*/ for ( i = 0; i < ACTIVEX.length; i++ ) { try { request = new ActiveXObject( ACTIVEX[ i ] ); $.createAjaxRequest = function( ){ return new ActiveXObject( ACTIVEX[ i ] ); }; break; } catch (e) { continue; } } } else if ( window.XMLHttpRequest ) { $.createAjaxRequest = function( ){ return new XMLHttpRequest(); }; request = new XMLHttpRequest(); } if ( !request ) { throw new Error( "Browser doesn't support XMLHttpRequest." ); } return request; }, /** * Makes an AJAX request. * @function * @name OpenSeadragon.makeAjaxRequest * @param {String} url - the url to request * @param {Function} [callback] - a function to call when complete * @throws {Error} */ makeAjaxRequest: function( url, callback ) { var async = true, request = $.createAjaxRequest(), actual, options, i; if( $.isPlainObject( url ) ){ options.async = options.async || async; }else{ options = { url: url, async: $.isFunction( callback ), success: callback, error: null }; } if ( options.async ) { /** @ignore */ request.onreadystatechange = function() { if ( request.readyState == 4) { request.onreadystatechange = function(){}; options.success( request ); } }; } try { request.open( "GET", options.url, options.async ); request.send( null ); } catch (e) { $.console.log( "%s while making AJAX request: %s", e.name, e.message ); request.onreadystatechange = null; request = null; if ( options.error && $.isFunction( options.error ) ) { options.error( request ); } } if( !options.async && $.isFunction( options.success ) ){ options.success( request ); } return options.async ? null : request; }, /** * Taken from jQuery 1.6.1 * @function * @name OpenSeadragon.jsonp * @param {Object} options * @param {String} options.url * @param {Function} options.callback * @param {String} [options.param='callback'] The name of the url parameter * to request the jsonp provider with. * @param {String} [options.callbackName=] The name of the callback to * request the jsonp provider with. */ jsonp: function( options ){ var script, url = options.url, head = document.head || document.getElementsByTagName( "head" )[ 0 ] || document.documentElement, jsonpCallback = options.callbackName || 'openseadragon' + (+new Date()), previous = window[ jsonpCallback ], replace = "$1" + jsonpCallback + "$2", callbackParam = options.param || 'callback', callback = options.callback; url = url.replace( /(\=)\?(&|$)|\?\?/i, replace ); // Add callback manually url += (/\?/.test( url ) ? "&" : "?") + callbackParam + "=" + jsonpCallback; // Install callback window[ jsonpCallback ] = function( response ) { if ( !previous ){ try{ delete window[ jsonpCallback ]; }catch(e){ //swallow } } else { window[ jsonpCallback ] = previous; } if( callback && $.isFunction( callback ) ){ callback( response ); } }; script = document.createElement( "script" ); //TODO: having an issue with async info requests if( undefined !== options.async || false !== options.async ){ script.async = "async"; } if ( options.scriptCharset ) { script.charset = options.scriptCharset; } script.src = url; // Attach handlers for all browsers script.onload = script.onreadystatechange = function( _, isAbort ) { if ( isAbort || !script.readyState || /loaded|complete/.test( script.readyState ) ) { // Handle memory leak in IE script.onload = script.onreadystatechange = null; // Remove the script if ( head && script.parentNode ) { head.removeChild( script ); } // Dereference the script script = undefined; } }; // Use insertBefore instead of appendChild to circumvent an IE6 bug. // This arises when a base node is used (#2709 and #4378). head.insertBefore( script, head.firstChild ); }, /** * Fully deprecated. Will throw an error. * @function * @name OpenSeadragon.createFromDZI * @param {String} xmlUrl * @param {String} xmlString * @param {Function} callback * @deprecated - use OpenSeadragon.Viewer.prototype.open */ createFromDZI: function( dzi, callback, tileHost ) { throw "OpenSeadragon.createFromDZI is deprecated, use Viewer.open."; }, /** * Parses an XML string into a DOM Document. * @function * @name OpenSeadragon.parseXml * @param {String} string * @returns {Document} */ parseXml: function( string ) { //TODO: yet another example where we can determine the correct // implementation once at start-up instead of everytime we use // the function. DONE. if ( window.ActiveXObject ) { $.parseXml = function( string ){ var xmlDoc = null, parser; xmlDoc = new ActiveXObject( "Microsoft.XMLDOM" ); xmlDoc.async = false; xmlDoc.loadXML( string ); return xmlDoc; }; } else if ( window.DOMParser ) { $.parseXml = function( string ){ var xmlDoc = null, parser; parser = new DOMParser(); xmlDoc = parser.parseFromString( string, "text/xml" ); return xmlDoc; }; } else { throw new Error( "Browser doesn't support XML DOM." ); } return $.parseXml( string ); }, /** * Reports whether the image format is supported for tiling in this * version. * @function * @name OpenSeadragon.imageFormatSupported * @param {String} [extension] * @returns {Boolean} */ imageFormatSupported: function( extension ) { extension = extension ? extension : ""; return !!FILEFORMATS[ extension.toLowerCase() ]; } }); /** * The current browser vendor, version, and related information regarding * detected features. Features include