/** * @version OpenSeadragon @VERSION@ * * @fileOverview *

* * OpenSeadragon - Javascript Deep Zooming * *

*

* OpenSeadragon is provides an html interface for creating * deep zoom user interfaces. The simplest examples include deep * zoom for large resolution images, and complex examples include * zoomable map interfaces driven by SVG files. *

* * @author
(c) 2011 Christopher Thatcher * @author
(c) 2010 OpenSeadragon Team * @author
(c) 2010 CodePlex Foundation * *

* Original license preserved below:
*

 * ----------------------------------------------------------------------------
 * 
 *  License: New BSD License (BSD)
 *  Copyright (c) 2010, OpenSeadragon
 *  All rights reserved.
 * 
 *  Redistribution and use in source and binary forms, with or without 
 *  modification, are permitted provided that the following conditions are met:
 *  
 *  * Redistributions of source code must retain the above copyright notice, this 
 *    list of conditions and the following disclaimer.
 *  
 *  * Redistributions in binary form must reproduce the above copyright notice, 
 *    this list of conditions and the following disclaimer in the documentation 
 *    and/or other materials provided with the distribution.
 * 
 *  * Neither the name of OpenSeadragon nor the names of its contributors may be 
 *    used to endorse or promote products derived from this software without 
 *    specific prior written permission.
 * 
 *  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 
 *  AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 
 *  IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 
 *  ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 
 *  LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 
 *  CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 
 *  SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 
 *  INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 
 *  CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 
 *  ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 
 *  POSSIBILITY OF SUCH DAMAGE.
 * 
 * ----------------------------------------------------------------------------
 * 
*

**/ /** * The root namespace for OpenSeadragon. All utility methods and classes * are defined on or below this namespace. The OpenSeadragon namespace will * only be defined once even if mutliple versions are loaded on the page in * succession. * @namespace * @name OpenSeadragon * @exports $ as OpenSeadragon */ OpenSeadragon = window.OpenSeadragon || (function(){ //Taken from jquery 1.6.1 // [[Class]] -> type pairs var class2type = { '[object Boolean]': 'boolean', '[object Number]': 'number', '[object String]': 'string', '[object Function]': 'function', '[object Array]': 'array', '[object Date]': 'date', '[object RegExp]': 'regexp', '[object Object]': 'object' }, // Save a reference to some core methods toString = Object.prototype.toString, hasOwn = Object.prototype.hasOwnProperty, push = Array.prototype.push, slice = Array.prototype.slice, trim = String.prototype.trim, indexOf = Array.prototype.indexOf; return { // See test/unit/core.js for details concerning isFunction. // Since version 1.3, DOM methods and functions like alert // aren't supported. They return false on IE (#2968). isFunction: function( obj ) { return OpenSeadragon.type(obj) === "function"; }, isArray: Array.isArray || function( obj ) { return OpenSeadragon.type(obj) === "array"; }, // A crude way of determining if an object is a window isWindow: function( obj ) { return obj && typeof obj === "object" && "setInterval" in obj; }, type: function( obj ) { return obj == null ? String( obj ) : class2type[ toString.call(obj) ] || "object"; }, isPlainObject: function( obj ) { // Must be an Object. // Because of IE, we also have to check the presence of the constructor property. // Make sure that DOM nodes and window objects don't pass through, as well if ( !obj || OpenSeadragon.type(obj) !== "object" || obj.nodeType || OpenSeadragon.isWindow( obj ) ) { return false; } // Not own constructor property must be Object if ( obj.constructor && !hasOwn.call(obj, "constructor") && !hasOwn.call(obj.constructor.prototype, "isPrototypeOf") ) { return false; } // Own properties are enumerated firstly, so to speed up, // if last one is own, then all properties are own. var key; for ( key in obj ) {} return key === undefined || hasOwn.call( obj, key ); }, isEmptyObject: function( obj ) { for ( var name in obj ) { return false; } return true; } }; }()); (function( $ ){ /** * @static * @ignore */ $.SIGNAL = "----seadragon----"; /** * Invokes the the method as if it where a method belonging to the object. * @param {Object} object * @param {Function} method */ $.delegate = function( object, method ) { return function() { if ( arguments === undefined ) arguments = []; return method.apply( object, arguments ); }; }; /** * Taken from jQuery 1.6.1, see the jQuery documentation */ $.extend = function() { var options, name, src, copy, copyIsArray, clone, target = arguments[ 0 ] || {}, length = arguments.length, deep = false, i = 1; // Handle a deep copy situation if ( typeof target === "boolean" ) { deep = target; target = arguments[ 1 ] || {}; // skip the boolean and the target i = 2; } // Handle case when target is a string or something (possible in deep copy) if ( typeof target !== "object" && !OpenSeadragon.isFunction( target ) ) { target = {}; } // extend jQuery itself if only one argument is passed if ( length === i ) { target = this; --i; } for ( ; i < length; i++ ) { // Only deal with non-null/undefined values if ( ( options = arguments[ i ] ) != null ) { // Extend the base object for ( name in options ) { src = target[ name ]; copy = options[ name ]; // Prevent never-ending loop if ( target === copy ) { continue; } // Recurse if we're merging plain objects or arrays if ( deep && copy && ( OpenSeadragon.isPlainObject( copy ) || ( copyIsArray = OpenSeadragon.isArray( copy ) ) ) ) { if ( copyIsArray ) { copyIsArray = false; clone = src && OpenSeadragon.isArray( src ) ? src : []; } else { clone = src && OpenSeadragon.isPlainObject( src ) ? src : {}; } // Never move original objects, clone them target[ name ] = OpenSeadragon.extend( deep, clone, copy ); // Don't bring in undefined values } else if ( copy !== undefined ) { target[ name ] = copy; } } } } // Return the modified object return target; }; //The following functions are originally from the Openseadragon Utils //module but have been moved to Openseadragon to avoid the 'Utils' anti- //pattern. Not all of the code is A-grade compared to equivalent functions // from libraries like jquery, but until we need better we'll leave those //orignally developed by the project. /** * An enumeration of Browser vendors including UNKNOWN, IE, FIREFOX, * SAFARI, CHROME, and OPERA. * @static */ $.BROWSERS = { UNKNOWN: 0, IE: 1, FIREFOX: 2, SAFARI: 3, CHROME: 4, OPERA: 5 }; /** * The current browser vendor, version, and related information regarding * detected features. Features include
* 'alpha' - Does the browser support image alpha * transparency.
* @static */ $.Browser = { vendor: $.BROWSERS.UNKNOWN, version: 0, alpha: true }; var ACTIVEX = [ "Msxml2.XMLHTTP", "Msxml3.XMLHTTP", "Microsoft.XMLHTTP" ], FILEFORMATS = { "bmp": false, "jpeg": true, "jpg": true, "png": true, "tif": false, "wdp": false }, URLPARAMS = {}; (function() { //A small auto-executing routine to determine the browser vendor, //version and supporting feature sets. var app = navigator.appName, ver = navigator.appVersion, ua = navigator.userAgent; switch( navigator.appName ){ case "Microsoft Internet Explorer": if( !!window.attachEvent && !!window.ActiveXObject ) { $.Browser.vendor = $.BROWSERS.IE; $.Browser.version = parseFloat( ua.substring( ua.indexOf( "MSIE" ) + 5, ua.indexOf( ";", ua.indexOf( "MSIE" ) ) ) ); } break; case "Netscape": if( !!window.addEventListener ){ if ( ua.indexOf( "Firefox" ) >= 0 ) { $.Browser.vendor = $.BROWSERS.FIREFOX; $.Browser.version = parseFloat( ua.substring( ua.indexOf( "Firefox" ) + 8 ) ); } else if ( ua.indexOf( "Safari" ) >= 0 ) { $.Browser.vendor = ua.indexOf( "Chrome" ) >= 0 ? $.BROWSERS.CHROME : $.BROWSERS.SAFARI; $.Browser.version = parseFloat( ua.substring( ua.substring( 0, ua.indexOf( "Safari" ) ).lastIndexOf( "/" ) + 1, ua.indexOf( "Safari" ) ) ); } } break; case "Opera": $.Browser.vendor = $.BROWSERS.OPERA; $.Browser.version = parseFloat( ver ); break; } // ignore '?' portion of query string var query = window.location.search.substring( 1 ), parts = query.split('&'), part, sep, i; for ( i = 0; i < parts.length; i++ ) { part = parts[ i ]; sep = part.indexOf( '=' ); if ( sep > 0 ) { URLPARAMS[ part.substring( 0, sep ) ] = decodeURIComponent( part.substring( sep + 1 ) ); } } //determine if this browser supports image alpha transparency $.Browser.alpha = !( $.Browser.vendor == $.BROWSERS.IE || ( $.Browser.vendor == $.BROWSERS.CHROME && $.Browser.version < 2 ) ); })(); //TODO: $.console is often used inside a try/catch block which generally // prevents allowings errors to occur with detection until a debugger // is attached. Although I've been guilty of the same anti-pattern // I eventually was convinced that errors should naturally propogate in // all but the most special cases. /** * A convenient alias for console when available, and a simple null * function when console is unavailable. * @static */ $.console = window.console ? window.console : function(){}; $.extend( $, { /** * Returns a DOM Element for the given id or element. * @function * @name OpenSeadragon.getElement * @param {String|Element} element Accepts an id or element. * @returns {Element} The element with the given id, null, or the element itself. */ getElement: function( element ) { if ( typeof ( element ) == "string") { element = document.getElementById( element ); } return element; }, /** * Determines the position of the upper-left corner of the element. * @function * @name OpenSeadragon.getElementPosition * @param {Element|String} element - the elemenet we want the position for. * @returns {Point} - the position of the upper left corner of the element. */ getElementPosition: function( element ) { var result = new $.Point(), isFixed, offsetParent; element = $.getElement( element ); isFixed = $.getElementStyle( element ).position == "fixed"; offsetParent = getOffsetParent( element, isFixed ); while ( offsetParent ) { result.x += element.offsetLeft; result.y += element.offsetTop; if ( isFixed ) { result = result.plus( $.getPageScroll() ); } element = offsetParent; isFixed = $.getElementStyle( element ).position == "fixed"; offsetParent = getOffsetParent( element, isFixed ); } return result; }, /** * Determines the height and width of the given element. * @function * @name OpenSeadragon.getElementSize * @param {Element|String} element * @returns {Point} */ getElementSize: function( element ) { element = $.getElement( element ); return new $.Point( element.clientWidth, element.clientHeight ); }, /** * Returns the CSSStyle object for the given element. * @function * @name OpenSeadragon.getElementStyle * @param {Element|String} element * @returns {CSSStyle} */ getElementStyle: function( element ) { element = $.getElement( element ); if ( element.currentStyle ) { return element.currentStyle; } else if ( window.getComputedStyle ) { return window.getComputedStyle( element, "" ); } else { throw new Error( "Unknown element style, no known technique." ); } }, /** * Gets the latest event, really only useful internally since its * specific to IE behavior. TODO: Deprecate this from the api and * use it internally. * @function * @name OpenSeadragon.getEvent * @param {Event} [event] * @returns {Event} */ getEvent: function( event ) { return event ? event : window.event; }, /** * Gets the position of the mouse on the screen for a given event. * @function * @name OpenSeadragon.getMousePosition * @param {Event} [event] * @returns {Point} */ getMousePosition: function( event ) { var result = new $.Point(); event = $.getEvent( event ); if ( typeof( event.pageX ) == "number" ) { result.x = event.pageX; result.y = event.pageY; } else if ( typeof( event.clientX ) == "number" ) { result.x = event.clientX + document.body.scrollLeft + document.documentElement.scrollLeft; result.y = event.clientY + document.body.scrollTop + document.documentElement.scrollTop; } else { throw new Error( "Unknown event mouse position, no known technique." ); } return result; }, /** * Determines the pages current scroll position. * @function * @name OpenSeadragon.getPageScroll * @returns {Point} */ getPageScroll: function() { var result = new $.Point(), docElement = document.documentElement || {}, body = document.body || {}; if ( typeof( window.pageXOffset ) == "number" ) { result.x = window.pageXOffset; result.y = window.pageYOffset; } else if ( body.scrollLeft || body.scrollTop ) { result.x = body.scrollLeft; result.y = body.scrollTop; } else if ( docElement.scrollLeft || docElement.scrollTop ) { result.x = docElement.scrollLeft; result.y = docElement.scrollTop; } return result; }, /** * Determines the size of the browsers window. * @function * @name OpenSeadragon.getWindowSize * @returns {Point} */ getWindowSize: function() { var result = new $.Point(), docElement = document.documentElement || {}, body = document.body || {}; if ( typeof( window.innerWidth ) == 'number' ) { result.x = window.innerWidth; result.y = window.innerHeight; } else if ( docElement.clientWidth || docElement.clientHeight ) { result.x = docElement.clientWidth; result.y = docElement.clientHeight; } else if ( body.clientWidth || body.clientHeight ) { result.x = body.clientWidth; result.y = body.clientHeight; } else { throw new Error("Unknown window size, no known technique."); } return result; }, /** * Wraps the given element in a nest of divs so that the element can * be easily centered. * @function * @name OpenSeadragon.makeCenteredNode * @param {Element|String} element * @returns {Element} */ makeCenteredNode: function( element ) { var div = $.makeNeutralElement( "div" ), html = [], innerDiv, innerDivs; element = $.getElement( element ); //TODO: I dont understand the use of # inside the style attributes // below. Invetigate the results of the constructed html in // the browser and clean up the mark-up to make this clearer. html.push('
'); html.push('
'); html.push('
'); div.innerHTML = html.join( '' ); div = div.firstChild; innerDiv = div; innerDivs = div.getElementsByTagName( "div" ); while ( innerDivs.length > 0 ) { innerDiv = innerDivs[ 0 ]; innerDivs = innerDiv.getElementsByTagName( "div" ); } innerDiv.appendChild( element ); return div; }, /** * Creates an easily positionable element of the given type that therefor * serves as an excellent container element. * @function * @name OpenSeadragon.makeNeutralElement * @param {String} tagName * @returns {Element} */ makeNeutralElement: function( tagName ) { var element = document.createElement( tagName ), style = element.style; style.background = "transparent none"; style.border = "none"; style.margin = "0px"; style.padding = "0px"; style.position = "static"; return element; }, /** * Ensures an image is loaded correctly to support alpha transparency. * Generally only IE has issues doing this correctly for formats like * png. * @function * @name OpenSeadragon.makeTransparentImage * @param {String} src * @returns {Element} */ makeTransparentImage: function( src ) { var img = $.makeNeutralElement( "img" ), element = null; if ( $.Browser.vendor == $.BROWSERS.IE && $.Browser.version < 7 ) { element = $.makeNeutralElement("span"); element.style.display = "inline-block"; img.onload = function() { element.style.width = element.style.width || img.width + "px"; element.style.height = element.style.height || img.height + "px"; img.onload = null; img = null; // to prevent memory leaks in IE }; img.src = src; element.style.filter = "progid:DXImageTransform.Microsoft.AlphaImageLoader(src='" + src + "', sizingMethod='scale')"; } else { element = img; element.src = src; } return element; }, /** * Sets the opacity of the specified element. * @function * @name OpenSeadragon.setElementOpacity * @param {Element|String} element * @param {Number} opacity * @param {Boolean} [usesAlpha] */ setElementOpacity: function( element, opacity, usesAlpha ) { var previousFilter, ieOpacity, ieFilter; element = $.getElement( element ); if ( usesAlpha && !$.Browser.alpha ) { opacity = Math.round( opacity ); } if ( opacity < 1 ) { element.style.opacity = opacity; } else { element.style.opacity = ""; } if ( opacity == 1 ) { prevFilter = element.style.filter || ""; element.style.filter = prevFilter.replace(/alpha\(.*?\)/g, ""); return; } ieOpacity = Math.round( 100 * opacity ); ieFilter = " alpha(opacity=" + ieOpacity + ") "; //TODO: find out why this uses a try/catch instead of a predetermined // routine or at least an if/elseif/else try { if ( element.filters && element.filters.alpha ) { element.filters.alpha.opacity = ieOpacity; } else { element.style.filter += ieFilter; } } catch ( e ) { element.style.filter += ieFilter; } }, /** * Adds an event listener for the given element, eventName and handler. * @function * @name OpenSeadragon.addEvent * @param {Element|String} element * @param {String} eventName * @param {Function} handler * @param {Boolean} [useCapture] * @throws {Error} */ addEvent: function( element, eventName, handler, useCapture ) { element = $.getElement( element ); //TODO: Why do this if/else on every method call instead of just // defining this function once based on the same logic if ( element.addEventListener ) { element.addEventListener( eventName, handler, useCapture ); } else if ( element.attachEvent ) { element.attachEvent( "on" + eventName, handler ); if ( useCapture && element.setCapture ) { element.setCapture(); } } else { throw new Error( "Unable to attach event handler, no known technique." ); } }, /** * Remove a given event listener for the given element, event type and * handler. * @function * @name OpenSeadragon.removeEvent * @param {Element|String} element * @param {String} eventName * @param {Function} handler * @param {Boolean} [useCapture] * @throws {Error} */ removeEvent: function( element, eventName, handler, useCapture ) { element = $.getElement( element ); //TODO: Why do this if/else on every method call instead of just // defining this function once based on the same logic if ( element.removeEventListener ) { element.removeEventListener( eventName, handler, useCapture ); } else if ( element.detachEvent ) { element.detachEvent("on" + eventName, handler); if ( useCapture && element.releaseCapture ) { element.releaseCapture(); } } else { throw new Error( "Unable to detach event handler, no known technique." ); } }, /** * Cancels the default browser behavior had the event propagated all * the way up the DOM to the window object. * @function * @name OpenSeadragon.cancelEvent * @param {Event} [event] */ cancelEvent: function( event ) { event = $.getEvent( event ); if ( event.preventDefault ) { // W3C for preventing default event.preventDefault(); } // legacy for preventing default event.cancel = true; // IE for preventing default event.returnValue = false; }, /** * Stops the propagation of the event up the DOM. * @function * @name OpenSeadragon.stopEvent * @param {Event} [event] */ stopEvent: function( event ) { event = $.getEvent( event ); if ( event.stopPropagation ) { event.stopPropagation(); // W3C for stopping propagation } event.cancelBubble = true; // IE for stopping propagation }, /** * Similar to OpenSeadragon.delegate, but it does not immediately call * the method on the object, returning a function which can be called * repeatedly to delegate the method. It also allows additonal arguments * to be passed during construction which will be added during each * invocation, and each invocation can add additional arguments as well. * * @function * @name OpenSeadragon.createCallback * @param {Object} object * @param {Function} method * @param [args] any additional arguments are passed as arguments to the * created callback * @returns {Function} */ createCallback: function( object, method ) { //TODO: This pattern is painful to use and debug. It's much cleaner // to use pinning plus anonymous functions. Get rid of this // pattern! var initialArgs = [], i; for ( i = 2; i < arguments.length; i++ ) { initialArgs.push( arguments[ i ] ); } return function() { var args = initialArgs.concat( [] ), i; for ( i = 0; i < arguments.length; i++ ) { args.push( arguments[ i ] ); } return method.apply( object, args ); }; }, /** * Retreives the value of a url parameter from the window.location string. * @function * @name OpenSeadragon.getUrlParameter * @param {String} key * @returns {String} The value of the url parameter or null if no param matches. */ getUrlParameter: function( key ) { var value = URLPARAMS[ key ]; return value ? value : null; }, /** * Makes an AJAX request. * @function * @name OpenSeadragon.makeAjaxRequest * @param {String} url - the url to request * @param {Function} [callback] - a function to call when complete * @throws {Error} */ makeAjaxRequest: function( url, callback ) { var async = typeof( callback ) == "function", request = null, actual, i; if ( async ) { actual = callback; callback = function() { window.setTimeout( $.createCallback( null, actual, request ), 1 ); }; } if ( window.ActiveXObject ) { //TODO: very bad...Why check every time using try/catch when // we could determine once at startup which activeX object // was supported. This will have significant impact on // performance for IE Browsers for ( i = 0; i < ACTIVEX.length; i++ ) { try { request = new ActiveXObject( ACTIVEX[ i ] ); break; } catch (e) { continue; } } } else if ( window.XMLHttpRequest ) { request = new XMLHttpRequest(); } if ( !request ) { throw new Error( "Browser doesn't support XMLHttpRequest." ); } if ( async ) { /** @ignore */ request.onreadystatechange = function() { if ( request.readyState == 4) { request.onreadystatechange = new function() { }; callback(); } }; } try { request.open( "GET", url, async ); request.send( null ); } catch (e) { $.console.log( "%s while making AJAX request: %s", e.name, e.message ); request.onreadystatechange = null; request = null; if ( async ) { callback(); } } return async ? null : request; }, /** * Loads a Deep Zoom Image description from a url or XML string and * provides a callback hook for the resulting Document * @function * @name OpenSeadragon.createFromDZI * @param {String} xmlUrl * @param {String} xmlString * @param {Function} callback */ createFromDZI: function( dzi, callback ) { var async = typeof ( callback ) == "function", xmlUrl = dzi.substring(0,1) != '<' ? dzi : null, xmlString = xmlUrl ? null : dzi, error = null, urlParts, filename, lastDot, tilesUrl; if( xmlUrl ){ urlParts = xmlUrl.split( '/' ); filename = urlParts[ urlParts.length - 1 ]; lastDot = filename.lastIndexOf( '.' ); if ( lastDot > -1 ) { urlParts[ urlParts.length - 1 ] = filename.slice( 0, lastDot ); } tilesUrl = urlParts.join( '/' ) + "_files/"; } function finish( func, obj ) { try { return func( obj, tilesUrl ); } catch ( e ) { if ( async ) { return null; } else { throw e; } } } if ( async ) { if ( xmlString ) { window.setTimeout( function() { var source = finish( processDZIXml, parseXml( xmlString ) ); // call after finish sets error callback( source, error ); }, 1); } else { $.makeAjaxRequest( xmlUrl, function( xhr ) { var source = finish( processDZIResponse, xhr ); // call after finish sets error callback( source, error ); }); } return null; } if ( xmlString ) { return finish( processDZIXml, parseXml( xmlString ) ); } else { return finish( processDZIResponse, $.makeAjaxRequest( xmlUrl ) ); } } }); /** * @private * @inner * @function * @param {Element} element * @param {Boolean} [isFixed] * @returns {Element} */ function getOffsetParent( element, isFixed ) { if ( isFixed && element != document.body ) { return document.body; } else { return element.offsetParent; } }; /** * @private * @inner * @function * @param {XMLHttpRequest} xhr * @param {String} tilesUrl */ function processDZIResponse( xhr, tilesUrl ) { var status, statusText, doc = null; if ( !xhr ) { throw new Error( $.getString( "Errors.Security" ) ); } else if ( xhr.status !== 200 && xhr.status !== 0 ) { status = xhr.status; statusText = ( status == 404 ) ? "Not Found" : xhr.statusText; throw new Error( $.getString( "Errors.Status", status, statusText ) ); } if ( xhr.responseXML && xhr.responseXML.documentElement ) { doc = xhr.responseXML; } else if ( xhr.responseText ) { doc = parseXml( xhr.responseText ); } return processDZIXml( doc, tilesUrl ); }; /** * @private * @inner * @function * @param {Document} xmlDoc * @param {String} tilesUrl */ function processDZIXml( xmlDoc, tilesUrl ) { if ( !xmlDoc || !xmlDoc.documentElement ) { throw new Error( $.getString( "Errors.Xml" ) ); } var root = xmlDoc.documentElement, rootName = root.tagName; if ( rootName == "Image" ) { try { return processDZI( root, tilesUrl ); } catch ( e ) { throw (e instanceof Error) ? e : new Error( $.getString("Errors.Dzi") ); } } else if ( rootName == "Collection" ) { throw new Error( $.getString( "Errors.Dzc" ) ); } else if ( rootName == "Error" ) { return processDZIError( root ); } throw new Error( $.getString( "Errors.Dzi" ) ); }; /** * @private * @inner * @function * @param {Element} imageNode * @param {String} tilesUrl */ function processDZI( imageNode, tilesUrl ) { var fileFormat = imageNode.getAttribute( "Format" ), sizeNode = imageNode.getElementsByTagName( "Size" )[ 0 ], dispRectNodes = imageNode.getElementsByTagName( "DisplayRect" ), width = parseInt( sizeNode.getAttribute( "Width" ) ), height = parseInt( sizeNode.getAttribute( "Height" ) ), tileSize = parseInt( imageNode.getAttribute( "TileSize" ) ), tileOverlap = parseInt( imageNode.getAttribute( "Overlap" ) ), dispRects = [], dispRectNode, rectNode, i; if ( !imageFormatSupported( fileFormat ) ) { throw new Error( $.getString( "Errors.ImageFormat", fileFormat.toUpperCase() ) ); } for ( i = 0; i < dispRectNodes.length; i++ ) { dispRectNode = dispRectNodes[ i ]; rectNode = dispRectNode.getElementsByTagName( "Rect" )[ 0 ]; dispRects.push( new $.DisplayRect( parseInt( rectNode.getAttribute( "X" ) ), parseInt( rectNode.getAttribute( "Y" ) ), parseInt( rectNode.getAttribute( "Width" ) ), parseInt( rectNode.getAttribute( "Height" ) ), 0, // ignore MinLevel attribute, bug in Deep Zoom Composer parseInt( dispRectNode.getAttribute( "MaxLevel" ) ) )); } return new $.DziTileSource( width, height, tileSize, tileOverlap, tilesUrl, fileFormat, dispRects ); }; /** * @private * @inner * @function * @param {Document} errorNode * @throws {Error} */ function processDZIError( errorNode ) { var messageNode = errorNode.getElementsByTagName( "Message" )[ 0 ], message = messageNode.firstChild.nodeValue; throw new Error(message); }; /** * Reports whether the image format is supported for tiling in this * version. * @private * @inner * @function * @param {String} [extension] * @returns {Boolean} */ function imageFormatSupported( extension ) { extension = extension ? extension : ""; return !!FILEFORMATS[ extension.toLowerCase() ]; }; /** * Parses an XML string into a DOM Document. * @private * @inner * @function * @name OpenSeadragon.parseXml * @param {String} string * @returns {Document} */ function parseXml( string ) { //TODO: yet another example where we can determine the correct // implementation once at start-up instead of everytime we use // the function. var xmlDoc = null, parser; if ( window.ActiveXObject ) { xmlDoc = new ActiveXObject( "Microsoft.XMLDOM" ); xmlDoc.async = false; xmlDoc.loadXML( string ); } else if ( window.DOMParser ) { parser = new DOMParser(); xmlDoc = parser.parseFromString( string, "text/xml" ); } else { throw new Error( "Browser doesn't support XML DOM." ); } return xmlDoc; }; }( OpenSeadragon ));