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@ -5,7 +5,7 @@ OPENSEADRAGON CHANGELOG
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* The viewer no longer emits `canvas-key` events for both keydown and keypress events; canvas-key is now just for keydown, and the new `canvas-key-press` is for keypress (#2270 @hrghauri)
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* You can now specify a priority when calling addHandler, to control when your event handler gets called relative to others (#2273 @Aiosa)
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* Added tileRetryMax and tileRetryDelay options, so the viewer can retry loading failed tiles (#2238 @Ughuuu, @paaddyy)
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* Added tileRetryMax and tileRetryDelay options, so the viewer can retry loading failed tiles (#2238 @Ughuuu @paaddyy, #2334 @Ughuuu @Titan21)
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* All of the viewers keyboard handling is now in response to keydown events (it used to be split between keydown and keypress) (#2291 @MohitBansal321)
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* Added `canvas-focus` and `canvas-blur` events to Viewer (#2301 @MohitBansal321)
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* You can now more easily add custom buttons to the viewer (#2306 @MohitBansal321)
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@ -62,7 +62,7 @@ $.ImageJob = function(options) {
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/**
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* Data object which will contain downloaded image data.
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* @member {Image|*} image data object, by default an Image object (depends on TileSource)
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* @member {Image|*} data data object, by default an Image object (depends on TileSource)
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* @memberof OpenSeadragon.ImageJob#
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*/
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this.data = null;
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@ -234,7 +234,7 @@ $.ImageLoader.prototype = {
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* @param callback - Called once cleanup is finished.
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*/
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function completeJob(loader, job, callback) {
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if (job.errorMsg !== '' && (job.image === null || job.image === undefined) && job.tries < 1 + loader.tileRetryMax) {
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if (job.errorMsg !== '' && (job.data === null || job.data === undefined) && job.tries < 1 + loader.tileRetryMax) {
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loader.failedTiles.push(job);
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}
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var nextJob;
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@ -1621,6 +1621,8 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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tile.loading = false;
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tile.exists = false;
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return;
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} else {
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tile.exists = true;
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}
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if ( time < this.lastResetTime ) {
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