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@ -3,6 +3,8 @@ OPENSEADRAGON CHANGELOG
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3.2.0: (in progress)
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3.2.0: (in progress)
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* Improved the constraints that keep the image in the viewer, specifically when zoomed out a lot (#2160 @joedf)
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3.1.0:
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3.1.0:
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* Added subPixelRoundingForTransparency Viewer option to address seams that can appear in semi-transparent images (#2075 @TanukiSharp)
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* Added subPixelRoundingForTransparency Viewer option to address seams that can appear in semi-transparent images (#2075 @TanukiSharp)
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@ -500,36 +500,62 @@ $.Viewport.prototype = {
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if (this.wrapHorizontal) {
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if (this.wrapHorizontal) {
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//do nothing
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//do nothing
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} else {
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} else {
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var horizontalThreshold = this.visibilityRatio * newBounds.width;
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var boundsRight = newBounds.x + newBounds.width;
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var boundsRight = newBounds.x + newBounds.width;
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var contentRight = this._contentBoundsNoRotate.x + this._contentBoundsNoRotate.width;
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var contentRight = this._contentBoundsNoRotate.x + this._contentBoundsNoRotate.width;
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var leftDx = this._contentBoundsNoRotate.x - boundsRight + horizontalThreshold;
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var rightDx = contentRight - newBounds.x - horizontalThreshold;
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if (horizontalThreshold > this._contentBoundsNoRotate.width) {
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var horizontalThreshold, leftDx, rightDx;
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newBounds.x += (leftDx + rightDx) / 2;
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if (newBounds.width > this._contentBoundsNoRotate.width) {
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} else if (rightDx < 0) {
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horizontalThreshold = this.visibilityRatio * this._contentBoundsNoRotate.width;
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newBounds.x += rightDx;
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leftDx = this._contentBoundsNoRotate.x - newBounds.x + horizontalThreshold;
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} else if (leftDx > 0) {
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rightDx = contentRight - boundsRight - horizontalThreshold;
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newBounds.x += leftDx;
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if (rightDx > 0) {
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newBounds.x += rightDx;
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} else if (leftDx < 0) {
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newBounds.x += leftDx;
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}
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} else {
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horizontalThreshold = this.visibilityRatio * newBounds.width;
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leftDx = this._contentBoundsNoRotate.x - boundsRight + horizontalThreshold;
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rightDx = contentRight - newBounds.x - horizontalThreshold;
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if (horizontalThreshold > this._contentBoundsNoRotate.width) {
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newBounds.x += (leftDx + rightDx) / 2;
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} else if (rightDx < 0) {
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newBounds.x += rightDx;
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} else if (leftDx > 0) {
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newBounds.x += leftDx;
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}
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}
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}
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}
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}
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if (this.wrapVertical) {
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if (this.wrapVertical) {
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//do nothing
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//do nothing
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} else {
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} else {
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var verticalThreshold = this.visibilityRatio * newBounds.height;
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var boundsBottom = newBounds.y + newBounds.height;
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var boundsBottom = newBounds.y + newBounds.height;
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var contentBottom = this._contentBoundsNoRotate.y + this._contentBoundsNoRotate.height;
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var contentBottom = this._contentBoundsNoRotate.y + this._contentBoundsNoRotate.height;
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var topDy = this._contentBoundsNoRotate.y - boundsBottom + verticalThreshold;
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var bottomDy = contentBottom - newBounds.y - verticalThreshold;
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if (verticalThreshold > this._contentBoundsNoRotate.height) {
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var verticalThreshold, topDy, bottomDy;
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newBounds.y += (topDy + bottomDy) / 2;
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if (newBounds.height > this._contentBoundsNoRotate.height) {
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} else if (bottomDy < 0) {
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verticalThreshold = this.visibilityRatio * this._contentBoundsNoRotate.height;
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newBounds.y += bottomDy;
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topDy = this._contentBoundsNoRotate.y - newBounds.y + verticalThreshold;
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} else if (topDy > 0) {
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bottomDy = contentBottom - boundsBottom - verticalThreshold;
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newBounds.y += topDy;
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if (bottomDy > 0) {
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newBounds.y += bottomDy;
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} else if (topDy < 0) {
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newBounds.y += topDy;
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}
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} else {
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verticalThreshold = this.visibilityRatio * newBounds.height;
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topDy = this._contentBoundsNoRotate.y - boundsBottom + verticalThreshold;
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bottomDy = contentBottom - newBounds.y - verticalThreshold;
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if (verticalThreshold > this._contentBoundsNoRotate.height) {
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newBounds.y += (topDy + bottomDy) / 2;
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} else if (bottomDy < 0) {
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newBounds.y += bottomDy;
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} else if (topDy > 0) {
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newBounds.y += topDy;
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}
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}
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}
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}
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}
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