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59083b7669
@ -8,7 +8,6 @@ OPENSEADRAGON CHANGELOG
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* Added tileRetryMax and tileRetryDelay options, so the viewer can retry loading failed tiles (#2238 @Ughuuu, @paaddyy)
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* Added tileRetryMax and tileRetryDelay options, so the viewer can retry loading failed tiles (#2238 @Ughuuu, @paaddyy)
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* All of the viewers keyboard handling is now in response to keydown events (it used to be split between keydown and keypress) (#2291 @MohitBansal321)
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* All of the viewers keyboard handling is now in response to keydown events (it used to be split between keydown and keypress) (#2291 @MohitBansal321)
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* Added canvas-focus and canvas-blur events to Viewer (#2301 @MohitBansal321)
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* Added canvas-focus and canvas-blur events to Viewer (#2301 @MohitBansal321)
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* You can now more easily add custom buttons to the viewer (#2306 @MohitBansal321)
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* Improved documentation (#2297 @KevinBritten)
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* Improved documentation (#2297 @KevinBritten)
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* Fixed: The tile-loaded event's completionCallback could be called more than once in some circumstances (#2282 @Aiosa, @pearcetm)
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* Fixed: The tile-loaded event's completionCallback could be called more than once in some circumstances (#2282 @Aiosa, @pearcetm)
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* Fixed: Navigator display rectangle was off if the page had box-sizing: border-box (#2276 @ambujsahu81)
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* Fixed: Navigator display rectangle was off if the page had box-sizing: border-box (#2276 @ambujsahu81)
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@ -112,17 +112,6 @@ $.ButtonGroup = function( options ) {
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/** @lends OpenSeadragon.ButtonGroup.prototype */
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/** @lends OpenSeadragon.ButtonGroup.prototype */
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$.ButtonGroup.prototype = {
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$.ButtonGroup.prototype = {
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/**
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* Adds the given button to this button group.
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*
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* @functions
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* @param {OpenSeadragon.Button} button
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*/
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addButton: function( button ){
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this.buttons.push(button);
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this.element.appendChild(button.element);
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},
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/**
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/**
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* TODO: Figure out why this is used on the public API and if a more useful
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* TODO: Figure out why this is used on the public API and if a more useful
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* api can be created.
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* api can be created.
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@ -978,16 +978,6 @@ $.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype,
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this.forceRedraw();
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this.forceRedraw();
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},
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},
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/**
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* Adds the given button to this viewer.
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*
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* @functions
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* @param {OpenSeadragon.Button} button
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*/
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addButton: function( button ){
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this.buttonGroup.addButton(button);
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},
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/**
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/**
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* @function
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* @function
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* @returns {Boolean}
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* @returns {Boolean}
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