thatcher
86e27c18f7
what was initally a feature branch to work on just canvas prerender, evolved into a feature branch focused on broader ideas discussed in issue #4 - I've basically been able to reduce time spent in drawTile by half. good stuff, thanks to dustmoo for getting us looking into this
2013-03-14 07:22:26 -04:00
thatcher
fe0cafea21
improved caching follows existing use of tile.unload to delete prerendered canvas
2013-03-14 07:22:26 -04:00
thatcher
2be165fa70
niave implementation of prerender for canvas, the first optimization discussed here: http://www.html5rocks.com/en/tutorials/canvas/performance/
2013-03-14 07:22:25 -04:00
thatcher
417a93d5ae
Merge branch 'master' of https://github.com/openseadragon/openseadragon
2013-03-12 20:15:36 -04:00
thatcher
b3146683f2
applying patch provided by eikeon for position parameter constructor of TileSource. At some point I hope to deprecate most of these constructors that have more than two positional parameters.
2013-03-12 20:12:08 -04:00
Ian Gilman
b4ddb5a953
Improved build banners, including making them visible in minified version
2013-03-11 11:52:30 -07:00
Chris Thatcher
c164e8fac5
Merge pull request #24 from openseadragon/fullscreen
...
Fullscreen native javascript support now available. will increment build id and publish. Thanks ventero and iangilman for your reviews.
2013-03-07 20:57:11 -08:00
thatcher
5203cc14b0
removing extra whitespace per pull request review
2013-03-07 23:50:27 -05:00
thatcher
f107aaf0e8
removing debug console log statement per ventero's review notes
2013-03-06 21:53:20 -05:00
thatcher
6285a779f3
cleaning up event names, reducing demo cases to just addHandler interface, normalizing event data to express more idiomatic javascript pattern of passing object instead of invoking callback with positional parameters
2013-03-06 17:34:12 -05:00
thatcher
3801326e40
pulling full screen api detection out into is own file per ians suggestion
2013-03-06 15:36:52 -05:00
thatcher
75f7589312
simplifying zoom settings so scroll and click arent significantly different
2013-03-06 07:43:12 -05:00
thatcher
0bdc4383bd
simplifying zoom settings so scroll and click arent significantly different
2013-03-06 07:35:47 -05:00
thatcher
e04813e477
minZoomImageRatio should not be less than minPixelRatio to avoid blurry full zoom out. Its worth noting now that several options are 'coupled' but dont have logic which addresses the coupling so as to avoid ill affects from settings that dont make sense for how they are coupled.
2013-03-06 06:44:55 -05:00
thatcher
096b02d1c8
addressing typo in comment pointed out by @iangilian
2013-03-06 06:03:05 -05:00
thatcher
9503fac39d
merging, not sure why I get a conflict on this, must be doing something wrong in my work flow
2013-03-06 05:55:53 -05:00
thatcher
61a844bdc0
what was initally a feature branch to work on just canvas prerender, evolved into a feature branch focused on broader ideas discussed in issue #4 - I've basically been able to reduce time spent in drawTile by half. good stuff, thanks to dustmoo for getting us looking into this
2013-03-06 05:51:31 -05:00
thatcher
11a0f3b315
improved caching follows existing use of tile.unload to delete prerendered canvas
2013-03-05 07:30:37 -05:00
houseofyin
a432a38d3d
23 Initial attempt a this feature along with a demo page
2013-03-04 15:19:35 -05:00
thatcher
2fc6cc3876
niave implementation of prerender for canvas, the first optimization discussed here: http://www.html5rocks.com/en/tutorials/canvas/performance/
2013-03-01 09:23:47 -05:00
Chris Thatcher
fc479b5ecb
Merge pull request #26 from openseadragon/memoizelevelscale
...
memoize default implementation of getLevelScale
2013-03-01 06:18:08 -08:00
thatcher
274df71c0a
refs #22 use Math.pow per houseofyin and memoize implementation of getLevelScale per acdha
2013-03-01 08:42:06 -05:00
thatcher
6d4d7cc8c6
niave implementation of prerender for canvas, the first optimization discussed here: http://www.html5rocks.com/en/tutorials/canvas/performance/
2013-03-01 08:14:35 -05:00
thatcher
b560a06c30
correcting comment per ventero's review
2013-02-28 16:19:04 -05:00
thatcher
e56632c96f
blendTime needs to be equal to animationTime to avoid blurred images
2013-02-28 15:56:50 -05:00
thatcher
2819ff14e5
reverting a couple changes to core openseadragon options unrelated to issue #2 . will explore these in #4 were they have already been referenced.
2013-02-28 15:55:24 -05:00
thatcher
807cdd337c
cant set blendTime to 0, causes strange behavior in navigator and lip tile sources. should have made the basic config changes in #2 and #3 in a diferent branch related to #4 . will do before pulling
2013-02-28 15:55:24 -05:00
thatcher
6d3ddd8095
by feel, best performance, changed immediateRender to true, springStiffness to 7 - issue #2
2013-02-28 15:55:24 -05:00
thatcher
5b6a2f5873
basic implementation of issue #2
2013-02-28 15:55:24 -05:00
thatcher
5dd8798f7f
addressing venturo's review notes
2013-02-28 15:34:44 -05:00
thatcher
a4477cd765
better encapsulation of native fullscreen api
2013-02-28 15:34:44 -05:00
thatcher
d6cdd4028c
removing unneccessary if
2013-02-28 15:34:43 -05:00
thatcher
a18460a310
reverting a couple changes to core openseadragon options unrelated to issue #3 . will explore these in #4 were they have already been referenced.
2013-02-28 15:34:43 -05:00
thatcher
d4b02e1aba
managed to get a more complete, though hacky, implementation of #3 . the big sticky point was how firefox and safari beahved when switching between applications when already in full screen mode. because we didnt have an event listener for fullscreenchange, and because those browsers released full screen on application or window change (think alt+tab or cmd+tab), you would come back to a empty document. more work left here to make this worth merging into master
2013-02-28 15:34:43 -05:00
thatcher
f602a682f7
basic implementation of enhancement request from issue #3
2013-02-28 15:34:43 -05:00
thatcher
2f938766b3
Merge branch 'master' of https://github.com/openseadragon/openseadragon
2013-02-28 14:38:12 -05:00
thatcher
015e94efa4
found typo in source, thie was supposed to be this
2013-02-28 14:37:32 -05:00
thatcher
361052656c
patch for pinch zoom point. initial two point touch midpoint is used for duration of pinch-zoom operation. references #17
2013-02-27 06:57:06 -05:00
thatcher
2372968518
refs #4 - have noticed navigator is often blurry when rendered. changing blendTime can alleviate or worsen this issue if it is more or less than the animationTime (respectively). Im setting this to the value equal to animationTime as a hot patch while we figure out why these two variables are coupled.
2013-02-26 23:52:23 -05:00
Hal Blackburn
3eac183d8c
Fix handling of touchmove events on Android
...
Dragging the canvas did not work on Android devices as the === check for
lastTouch and the current event was always evaluating to false.
Presumably Safari on iOS re-uses the same Touch object for touchmove
events with the same finger, whereas Chrome/Firefox on Android creates
new Touch objects for each event (so the === evaluates false). The code
now compares Touch.identifier to ensure the new touch event is from the
same finger as the initiating touchstart.
2013-02-26 11:50:11 +00:00
thatcher
070a48f6c8
fixing jsdocs that caused recursion
2013-02-19 22:53:54 -05:00
Ian Gilman
9569ff1215
Removed JS Hint globals comment, since it's now in grunt
2013-02-14 12:04:47 -08:00
Ian Gilman
4e51b642ef
Now properly setting version in build
2013-02-14 12:02:17 -08:00
thatcher
fda24f343a
added dozens of event hooks based on input from macreery's branch
2013-02-13 19:44:23 -05:00
thatcher
d8a3ccf5e8
dont compute NaN for opacity because FF doesnt like that, per macreery's branch, thanks
2013-02-13 17:20:05 -05:00
thatcher
27d2898818
added removeAllHandlers per macreery's branch, finally implemented removeHandler
2013-02-13 17:11:33 -05:00
thatcher
e851de80b8
added class names to viewer canvas and container per macreery's branch
2013-02-13 16:50:23 -05:00
thatcher
685f58d663
adding support for positional arguments for minLevel and maxLevel in DziTileSource per macreery's branch
2013-02-13 16:27:17 -05:00
thatcher
0540e834b4
refactoring after lint left an error related to drawer and overlays
2013-02-13 09:05:35 -05:00
thatcher
a0fd2b3324
added inital support for moving to a nodejs build with grunt. build only includes concant and lint. fixed all lint warning where appropriate and added lint inline ignores where appropriate. when build script is complete we will start transition to new repo. also currently researching how to prune unfriendly portion of history that make repo large due to large binary files in web app. I like git well enough but using branches for web apps unrelated to code base has made me weary once again of social web fads that force convention without long term consideration of cost.
2013-02-12 22:40:08 -05:00