Add demo showing tile seams issue on M2 macs + chrome + webgl

* We had this bug that caused us to upgrade to OpenSeadragon 5, but discovered this
  tile seams issue still appears somewhat intermittently on M2 Macs running Mac OSX
  Sequoia
* I've gone ahead and demonstrated a simplified version of our TileSource implementation
  for our own internal file format. Note that this file format outlines a sequence
  of tiles as JPGs with no overlap, and so we set our tile overlap to zero
This commit is contained in:
ec2-user 2024-11-14 16:16:15 +00:00
parent e1e0ec6b24
commit fefe77f263
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test/demo/tileseams.html Normal file
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<!DOCTYPE html>
<html>
<head>
<title>Mac M2/M4 Mac Tile Seams Issue</title>
<script type="text/javascript" src='../../build/openseadragon/openseadragon.js'></script>
<script type="text/javascript" src='../lib/jquery-1.9.1.min.js'></script>
<style type="text/css">
.openseadragon {
width: 800px;
height: 600px;
background-color: black;
}
</style>
</head>
<body>
<p>Open this page on an M2+ mac in latest Google Chrome. Note that, upon moving around in the viewer, seams between these tiles appear periodically.</p>
<div id="contentDiv" class="openseadragon"></div>
<script type="text/javascript">
const config = {
// debugMode: true,
maxPixelRatio: 0.7,
tileSources: [{
width: 5166,
height: 2730,
minLevel: 3,
maxLevel: 3,
getTileWidth: () => 512,
getTileHeight: () => 512,
getTileUrl: (level, col, row) => `/test/data/guppytiles/${level}/${col}_${row}.jpg`,
// When tileOverlap is set to 0, it gets interpreted by openseadragon as unset. Instead of having it be unset, we simply want
// it to be 0. Setting it to something quite small gives us that behavior
tileOverlap: 0.000001,
}],
};
OpenSeadragon({
...config,
id: 'contentDiv',
drawer: 'webgl',
});
</script>
</body>
</html>