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add logging directly to webgl drawer
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f6c67b2159
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@ -90,6 +90,10 @@
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this.context = this._outputContext; // API required by tests
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// for use with qunit tests
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this._numGlMaxTextureErrors = 0;
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this._numGlMaxTextureOks = 0;
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}
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// Public API required by all Drawer implementations
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@ -274,6 +278,14 @@
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}
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let maxTextures = this._gl.getParameter(this._gl.MAX_TEXTURE_IMAGE_UNITS);
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if(maxTextures <= 0){
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this._numGlMaxTextureErrors += 1;
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$.console.error(`There was a WebGL problem: bad value for MAX_TEXTURE_IMAGE_UNITS (${maxTextures})`);
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console.error(`There was a WebGL problem: bad value for MAX_TEXTURE_IMAGE_UNITS (${maxTextures})`);
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return;
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} else {
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this._numGlMaxTextureOks += 1;
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}
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let texturePositionArray = new Float32Array(maxTextures * 12); // 6 vertices (2 triangles) x 2 coordinates per vertex
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let textureDataArray = new Array(maxTextures);
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let matrixArray = new Array(maxTextures);
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@ -54,7 +54,6 @@
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},
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afterEach: function() {
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if (viewer){
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viewer.destroy();
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}
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@ -17,7 +17,6 @@
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},
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afterEach: function () {
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if (viewer){
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viewer.destroy();
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}
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@ -15,10 +15,6 @@
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},
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afterEach: function () {
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if (viewer){
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let errors = viewer.drawer._numGlMaxTextureErrors;
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if(errors > 0){
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console.log('Number of times MAX_TEXTURE_IMAGE_UNITS had a bad value:', errors);
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} else { console.log('Num OK draw calls', viewer.drawer._numGlMaxTextureOks); }
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viewer.destroy();
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}
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viewer = null;
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@ -22,7 +22,6 @@
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},
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afterEach: function () {
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if (viewer){
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viewer.destroy();
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}
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