diff --git a/src/tiledimage.js b/src/tiledimage.js index d2255ea8..6ad0cf66 100644 --- a/src/tiledimage.js +++ b/src/tiledimage.js @@ -1964,8 +1964,8 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag if (lastDrawn.length > 1 && imageZoom > this.smoothTileEdgesMinZoom && !this.iOSDevice && - this.getRotation(true) % 360 === 0 && // TODO: support tile edge smoothing with tiled image rotation. - this._drawer.viewer.viewport.getFlip() === false && // TODO: support tile edge smoothing with viewport flip. + this.getRotation(true) % 360 === 0 && // TODO: support tile edge smoothing with tiled image rotation (viewport rotation is not a problem). + this._drawer.viewer.viewport.getFlip() === false && // TODO: support tile edge smoothing with viewport flip (tiled image flip is not a problem). $.supportsCanvas && this.viewer.useCanvas) { // When zoomed in a lot (>100%) the tile edges are visible. // So we have to composite them at ~100% and scale them up together.