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Solves issue #1318 : transparent tiledImages get _needsDraw = false in the draw function.
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@ -311,6 +311,10 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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this._updateViewport();
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this._midDraw = false;
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}
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// Images with opacity 0 should not need to be drawn in future. this._needsDraw = false is set in this._updateViewport() for other images.
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if (this.opacity === 0) {
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this._needsDraw = false;
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}
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},
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/**
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