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Merge pull request #1224 from jp887/feature/setDebugMode
Add support for setting debug mode after the Viewer object has been constructed. #1221
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commit
f04631e47e
@ -860,6 +860,22 @@ $.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype,
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return this;
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},
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/**
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* Turns debugging mode on or off for this viewer.
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*
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* @function
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* @param {Boolean} true to turn debug on, false to turn debug off.
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*/
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setDebugMode: function(debugMode){
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for (var i = 0; i < this.world.getItemCount(); i++) {
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this.world.getItemAt(i).debugMode = debugMode;
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}
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this.debugMode = debugMode;
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this.forceRedraw();
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},
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/**
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* @function
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* @return {Boolean}
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44
test/demo/setdebugmode.html
Normal file
44
test/demo/setdebugmode.html
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@ -0,0 +1,44 @@
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<!DOCTYPE html>
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<html>
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<head>
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<title>OpenSeadragon Basic Demo</title>
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<script type="text/javascript" src='../../build/openseadragon/openseadragon.js'></script>
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<script type="text/javascript" src='../lib/jquery-1.9.1.min.js'></script>
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<style type="text/css">
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.openseadragon1 {
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width: 800px;
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height: 600px;
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}
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</style>
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</head>
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<body>
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<div>
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Turn debug mode on and off after viewer has been created.
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<button onclick="debugModeOn()">Debug Mode On</button>
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<button onclick="debugModeOff()">Debug Mode Off</button>
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</div>
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<div id="contentDiv" class="openseadragon1"></div>
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<script type="text/javascript">
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var viewer = OpenSeadragon({
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// debugMode: true,
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id: "contentDiv",
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prefixUrl: "../../build/openseadragon/images/",
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tileSources: "../data/testpattern.dzi",
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showNavigator: true,
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debugMode: true
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});
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function debugModeOn() {
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viewer.setDebugMode(true);
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}
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function debugModeOff() {
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viewer.setDebugMode(false);
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}
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</script>
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</body>
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</html>
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@ -424,6 +424,40 @@
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} );
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asyncTest('SetDebugMode', function() {
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ok(viewer, 'Viewer exists');
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var checkImageTilesDebugState = function (expectedState) {
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for (var i = 0; i < viewer.world.getItemCount(); i++) {
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if(viewer.world.getItemAt(i).debugMode != expectedState) {
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return false;
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}
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}
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return true;
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};
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var openHandler = function(event) {
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viewer.removeHandler('open', openHandler);
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//Ensure we start with debug mode turned off
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viewer.setDebugMode(false);
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ok(checkImageTilesDebugState(false), "All image tiles have debug mode turned off.");
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ok(!viewer.debugMode, "Viewer debug mode is turned off.");
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//Turn debug mode on and check that the Viewer and all tiled images are in debug mode.
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viewer.setDebugMode(true);
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ok(checkImageTilesDebugState(true), "All image tiles have debug mode turned on.");
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ok(viewer.debugMode, "Viewer debug mode is turned on.");
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start();
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};
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viewer.addHandler('open', openHandler);
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viewer.open('/test/data/testpattern.dzi');
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});
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test('version object', function() {
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equal(typeof OpenSeadragon.version.versionStr, "string", "versionStr should be a string");
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ok(OpenSeadragon.version.major >= 0, "major should be a positive number");
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