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https://github.com/openseadragon/openseadragon.git
synced 2024-11-29 00:26:10 +03:00
Add fixes for working smoothing in the webgl renderer.
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@ -128,6 +128,16 @@ OpenSeadragon.DrawerBase = class DrawerBase{
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return undefined;
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}
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/**
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* Retrieve required data formats the data must be converted to.
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* This list MUST BE A VALID SUBSET OF getSupportedDataFormats()
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* @abstract
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* @return {string[]}
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*/
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getRequiredDataFormats() {
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return this.getSupportedDataFormats();
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}
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/**
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* Retrieve data types
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* @abstract
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@ -256,22 +256,29 @@
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}
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internalCache = internalCache[drawerId];
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if (internalCache) {
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if (internalCache && supportedTypes.includes(internalCache.type)) {
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// already done
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return $.Promise.resolve(this);
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}
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internalCache = this[DRAWER_INTERNAL_CACHE][drawerId] = new $.SimpleCacheRecord();
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const conversionPath = $.convertor.getConversionPath(this.type, supportedTypes);
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if (!conversionPath) {
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$.console.error(`[getDataForRendering] Conversion ${this.type} ---> ${supportedTypes} cannot be done!`);
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return $.Promise.resolve(this);
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}
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internalCache.withTileReference(this._tRef);
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const newInternalCache = new $.SimpleCacheRecord();
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newInternalCache.withTileReference(this._tRef);
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const selectedFormat = conversionPath[conversionPath.length - 1].target.value;
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return $.convertor.convert(this._tRef, this.data, this.type, selectedFormat).then(data => {
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internalCache.setDataAs(data, selectedFormat); // synchronous, SimpleCacheRecord call
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return internalCache;
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newInternalCache.setDataAs(data, selectedFormat); // synchronous, SimpleCacheRecord call
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// if existed, delete
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if (internalCache) {
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internalCache.destroy();
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}
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this[DRAWER_INTERNAL_CACHE][drawerId] = newInternalCache;
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return newInternalCache;
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});
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}
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@ -100,9 +100,9 @@
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this._setupCanvases();
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this._setupRenderer();
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this._supportedFormats = [];
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this._supportedFormats = this._setupTextureHandlers();
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this._requiredFormats = this._supportedFormats;
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this._setupCallCount = 1;
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this._setupTextureHandlers();
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this.context = this._outputContext; // API required by tests
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}
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@ -468,6 +468,10 @@
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}
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getRequiredDataFormats() {
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return this._requiredFormats;
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}
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// Public API required by all Drawer implementations
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/**
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* Sets whether image smoothing is enabled or disabled
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@ -476,7 +480,12 @@
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setImageSmoothingEnabled(enabled){
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if( this._imageSmoothingEnabled !== enabled ){
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this._imageSmoothingEnabled = enabled;
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this._setupTextureHandlers(); // re-sets the type to enforce re-initialization
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// Todo consider removing old type handlers if _supportedFormats had already types defined,
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// and remove support for rendering old types...
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const newFormats = this._setupTextureHandlers(); // re-sets the type to enforce re-initialization
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this._supportedFormats.push(...newFormats);
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this._requiredFormats = newFormats;
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return this.viewer.requestInvalidate();
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}
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return $.Promise.resolve();
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@ -892,8 +901,8 @@
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// Set the parameters so we can render any size image.
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, _this._textureFilter());
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, _this._textureFilter());
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try{
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// This depends on gl.TEXTURE_2D being bound to the texture
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@ -919,8 +928,6 @@
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// Differentiate type also based on type used to upload data: we can support bidirectional conversion.
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const c2dTexType = thisType + ":context2d",
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imageTexType = thisType + ":image";
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// Todo consider removing old type handlers if _supportedFormats had already types defined
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this._supportedFormats = [c2dTexType, imageTexType];
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// We should be OK uploading any of these types. The complexity is selected to be O(3n), should be
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// more than linear pass over pixels
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@ -929,6 +936,7 @@
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$.convertor.learnDestroy(c2dTexType, tex2DCompatibleDestructor);
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$.convertor.learnDestroy(imageTexType, tex2DCompatibleDestructor);
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return [c2dTexType, imageTexType];
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}
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// private
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@ -303,7 +303,7 @@ $.extend( $.World.prototype, $.EventSource.prototype, /** @lends OpenSeadragon.W
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// We call the event on the parent viewer window no matter what
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const eventTarget = this.viewer.viewer || this.viewer;
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// However, we must pick the correct drawer reference (navigator VS viewer)
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const supportedFormats = this.viewer.drawer.getSupportedDataFormats();
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const supportedFormats = this.viewer.drawer.getRequiredDataFormats();
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const keepInternalCacheCopy = this.viewer.drawer.options.usePrivateCache;
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const drawerId = this.viewer.drawer.getId();
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