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Fix simple image being drawn twice. Fix #1113
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@ -356,6 +356,15 @@ $.TileSource.prototype = {
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var x = Math.floor(pixelX / this.getTileWidth(level));
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var y = Math.floor(pixelY / this.getTileHeight(level));
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// When point.x == 1 or point.y == 1 / this.aspectRatio we want to
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// return the last tile of the row/column
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if (point.x >= 1) {
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x = this.getNumTiles(level).x - 1;
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}
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if (point.y >= 1 / this.aspectRatio) {
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y = this.getNumTiles(level).y - 1;
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}
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return new $.Point(x, y);
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},
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@ -85,6 +85,17 @@
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assertTileAtPoint(level, new OpenSeadragon.Point(0.5, 0.5), new OpenSeadragon.Point(0, 0));
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assertTileAtPoint(level, new OpenSeadragon.Point(1, 10 / 15), new OpenSeadragon.Point(0, 0));
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}
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// Test for issue #1113
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tileSource = new OpenSeadragon.TileSource({
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width: 1006,
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height: 1009,
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tileWidth: 1006,
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tileHeight: 1009,
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tileOverlap: 0,
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maxLevel: 0,
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});
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assertTileAtPoint(0, new OpenSeadragon.Point(1, 1009 / 1006), new OpenSeadragon.Point(0, 0));
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});
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}());
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