Extends the fix for seams in transparent images to any browsers, making it configurable

This commit is contained in:
Sebastien ROBERT 2021-12-13 14:20:11 +09:00
parent c8f4934c8a
commit e5b608d86a
5 changed files with 158 additions and 6 deletions

View File

@ -352,7 +352,7 @@ $.Drawer.prototype = {
if (this.useCanvas) {
var context = this._getContext(useSketch);
scale = scale || 1;
tile.drawCanvas(context, drawingHandler, scale, translate);
tile.drawCanvas(context, drawingHandler, scale, translate, this._shouldRoundPositionAndSize);
} else {
tile.drawHTML( this.canvas );
}

View File

@ -209,6 +209,13 @@
* You can pass a CSS color value like "#FF8800".
* When passing a function the tiledImage and canvas context are available as argument which is useful when you draw a gradient or pattern.
*
* @property {Object} [subPixelRounding=null]
* Determines when subpixel rounding should be applied for tiles rendering.
* This property is a subpixel rounding enum values dictionary [number] --> string.
* The key is a $.BROWSERS value, and the value is one of 'ALWAYS', 'ONLY_AT_REST' or 'NEVER',
* indicating, for a given browser, when to apply subpixel rounding.
* Key '' is the fallback value for any browser not specified in the dictionary.
*
* @property {Number} [degrees=0]
* Initial rotation.
*
@ -1263,6 +1270,7 @@ function OpenSeadragon( options ){
compositeOperation: null,
imageSmoothingEnabled: true,
placeholderFillStyle: null,
subPixelRounding: null,
//REFERENCE STRIP SETTINGS
showReferenceStrip: false,

View File

@ -318,8 +318,11 @@ $.Tile.prototype = {
* where <code>rendered</code> is the context with the pre-drawn image.
* @param {Number} [scale=1] - Apply a scale to position and size
* @param {OpenSeadragon.Point} [translate] - A translation vector
* @param {Boolean} [shouldRoundPositionAndSize] - Tells whether to round
* position and size of tiles supporting alpha channel in non-transparency
* context.
*/
drawCanvas: function( context, drawingHandler, scale, translate ) {
drawCanvas: function( context, drawingHandler, scale, translate, shouldRoundPositionAndSize ) {
var position = this.position.times($.pixelDensityRatio),
size = this.size.times($.pixelDensityRatio),
@ -363,6 +366,14 @@ $.Tile.prototype = {
//an image with an alpha channel, then the only way
//to avoid seeing the tile underneath is to clear the rectangle
if (context.globalAlpha === 1 && this._hasTransparencyChannel()) {
if (shouldRoundPositionAndSize) {
// Round to the nearest whole pixel so we don't get seams from overlap.
position.x = Math.round(position.x);
position.y = Math.round(position.y);
size.x = Math.round(size.x);
size.y = Math.round(size.y);
}
//clearing only the inside of the rectangle occupied
//by the png prevents edge flikering
context.clearRect(

View File

@ -177,7 +177,8 @@ $.TiledImage = function( options ) {
placeholderFillStyle: $.DEFAULT_SETTINGS.placeholderFillStyle,
opacity: $.DEFAULT_SETTINGS.opacity,
preload: $.DEFAULT_SETTINGS.preload,
compositeOperation: $.DEFAULT_SETTINGS.compositeOperation
compositeOperation: $.DEFAULT_SETTINGS.compositeOperation,
subPixelRounding: $.DEFAULT_SETTINGS.subPixelRounding
}, options );
this._preload = this.preload;
@ -1951,6 +1952,111 @@ function compareTiles( previousBest, tile ) {
return previousBest;
}
/**
* @private
* @inner
* Defines the value for subpixel rounding to fallback to in case of missing or
* invalid value.
*/
var DEFAULT_SUBPIXEL_ROUNDING_RULE = 'NEVER';
/**
* @private
* @inner
* Determines whether the subpixel rounding enum value is 'ALWAYS' or not.
*
* @param {string} value - The subpixel rounding enum value to check, case sensitive.
* @returns {Boolean} True if input value is 'ALWAYS', false otherwise.
*/
function isSubPixelRoundingRuleAlways(value) {
return value === 'ALWAYS';
}
/**
* @private
* @inner
* Determines whether the subpixel rounding enum value is 'ONLY_AT_REST' or not.
*
* @param {string} value - The subpixel rounding enum value to check, case sensitive.
* @returns {Boolean} True if input value is 'ONLY_AT_REST', false otherwise.
*/
function isSubPixelRoundingRuleOnlyAtRest(value) {
return value === 'ONLY_AT_REST';
}
/**
* @private
* @inner
* Determines whether the subpixel rounding enum value is 'NEVER' or not.
*
* @param {string} value - The subpixel rounding enum value to check, case sensitive.
* @returns {Boolean} True if input value is 'NEVER', false otherwise.
*/
function isSubPixelRoundingRuleNever(value) {
return value === DEFAULT_SUBPIXEL_ROUNDING_RULE;
}
/**
* @private
* @inner
* Checks whether the input value is an invalid subpixel rounding enum value.
*
* @param {string} value - The subpixel rounding enum value to check, case sensitive.
* @returns {Boolean} Returns true if the input value is none of the expected
* 'ALWAYS', 'ONLY_AT_REST' or 'NEVER' value.
* Note that if passed a valid value but with the incorrect casing, the return
* value will be true. If input is 'always', then true is returned, indicating
* it is an unknown value.
*/
function isSubPixelRoundingRuleUnknown(value) {
return !isSubPixelRoundingRuleAlways(value) &&
!isSubPixelRoundingRuleOnlyAtRest(value) &&
!isSubPixelRoundingRuleNever(value);
}
/**
* @private
* @inner
* Ensures the returned value is always a valid subpixel rounding enum value,
* defaulting to 'NEVER' if input is missing or invalid.
*
* @param {string} value - The subpixel rounding enum value to normalize, case sensitive.
* @returns {string} Returns a valid subpixel rounding enum value.
* Note that if passed a valid value but with the incorrect casing, the return
* value will be the default 'NEVER'. If input is 'always', then 'NEVER' is
* returned.
*/
function normalizeSubPixelRoundingRule(value) {
if (isSubPixelRoundingRuleUnknown(value)) {
return DEFAULT_SUBPIXEL_ROUNDING_RULE;
}
return value;
}
/**
* @private
* @inner
* Ensures the returned value is always a valid subpixel rounding enum value,
* defaulting to 'NEVER' if input is missing or invalid.
*
* @param {Object} subPixelRoundingRules - A subpixel rounding enum values dictionary [number] --> string.
* @returns {string} Returns the determined subpixel rounding enum value for the
* current browser.
*/
function determineSubPixelRoundingRule(subPixelRoundingRules) {
if (!subPixelRoundingRules || !$.Browser) {
return DEFAULT_SUBPIXEL_ROUNDING_RULE;
}
var subPixelRoundingRule = subPixelRoundingRules[$.Browser.vendor];
if (!subPixelRoundingRule || isSubPixelRoundingRuleUnknown(subPixelRoundingRule)) {
subPixelRoundingRule = subPixelRoundingRules[''];
}
return normalizeSubPixelRoundingRule(subPixelRoundingRule);
}
/**
* @private
* @inner
@ -2099,6 +2205,19 @@ function drawTiles( tiledImage, lastDrawn ) {
tiledImage._drawer.drawRectangle(placeholderRect, fillStyle, useSketch);
}
var subPixelRoundingRule = determineSubPixelRoundingRule(tiledImage.subPixelRounding);
var shouldRoundPositionAndSize = false;
if (isSubPixelRoundingRuleAlways(subPixelRoundingRule)) {
shouldRoundPositionAndSize = true;
} else if (isSubPixelRoundingRuleOnlyAtRest(subPixelRoundingRule)) {
var isAnimating = tiledImage.viewer && tiledImage.viewer.isAnimating();
shouldRoundPositionAndSize = !isAnimating;
}
tiledImage._drawer._shouldRoundPositionAndSize = shouldRoundPositionAndSize;
for (var i = lastDrawn.length - 1; i >= 0; i--) {
tile = lastDrawn[ i ];
tiledImage._drawer.drawTile( tile, tiledImage._drawingHandler, useSketch, sketchScale, sketchTranslate );

View File

@ -1494,7 +1494,8 @@ $.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype,
ajaxWithCredentials: queueItem.options.ajaxWithCredentials,
loadTilesWithAjax: queueItem.options.loadTilesWithAjax,
ajaxHeaders: queueItem.options.ajaxHeaders,
debugMode: _this.debugMode
debugMode: _this.debugMode,
subPixelRounding: _this.subPixelRounding
});
if (_this.collectionMode) {
@ -2348,6 +2349,10 @@ $.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype,
}
this.goToPage( next );
},
isAnimating: function () {
return THIS[ this.hash ].animating;
},
});
@ -3494,7 +3499,9 @@ function updateOnce( viewer ) {
animated = viewer.referenceStrip.update( viewer.viewport ) || animated;
}
if ( !THIS[ viewer.hash ].animating && animated ) {
var currentAnimating = THIS[ viewer.hash ].animating;
if ( !currentAnimating && animated ) {
/**
* Raised when any spring animation starts (zoom, pan, etc.).
*
@ -3532,7 +3539,7 @@ function updateOnce( viewer ) {
}
}
if ( THIS[ viewer.hash ].animating && !animated ) {
if ( currentAnimating && !animated ) {
/**
* Raised when any spring animation ends (zoom, pan, etc.).
*
@ -3551,6 +3558,13 @@ function updateOnce( viewer ) {
THIS[ viewer.hash ].animating = animated;
// Intentionally use currentAnimating as the value at the current frame,
// regardless of THIS[ viewer.hash ].animating being updated.
if (currentAnimating && !animated) {
// Ensure a draw occurs once animation is over.
drawWorld( viewer );
}
//viewer.profiler.endUpdate();
}