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Improved docs
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@ -34,16 +34,7 @@
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(function( $ ){
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/**
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* @private
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* @class ImageJob
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* @classdesc Handles loading a single image for use in a single {@link OpenSeadragon.Tile}.
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*
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* @memberof OpenSeadragon
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* @param {String} source - URL of image to download.
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* @param {String} crossOriginPolicy - CORS policy to use for downloads
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* @param {Function} callback - Called once image has finished downloading.
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*/
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// private class
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function ImageJob ( options ) {
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$.extend( true, this, {
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@ -60,11 +51,6 @@ function ImageJob ( options ) {
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}
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ImageJob.prototype = {
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/**
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* Initiates downloading of associated image.
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* @method
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*/
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start: function(){
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var _this = this;
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@ -104,8 +90,10 @@ ImageJob.prototype = {
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};
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/**
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* @class
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* @class ImageLoader
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* @memberof OpenSeadragon
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* @classdesc Handles downloading of a set of images using asynchronous queue pattern.
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* You generally won't have to interact with the ImageLoader directly.
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*/
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$.ImageLoader = function() {
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@ -117,7 +105,7 @@ $.ImageLoader = function() {
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};
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$.ImageLoader.prototype = {
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$.ImageLoader.prototype = /** @lends OpenSeadragon.ImageLoader.prototype */{
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/**
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* Add an unloaded image to the loader queue.
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@ -34,7 +34,7 @@
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(function( $ ){
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// private
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// private class
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var TileRecord = function( options ) {
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$.console.assert( options, "[TileCache.cacheTile] options is required" );
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$.console.assert( options.tile, "[TileCache.cacheTile] options.tile is required" );
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@ -43,7 +43,7 @@ var TileRecord = function( options ) {
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this.tiledImage = options.tiledImage;
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};
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// private
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// private class
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var ImageRecord = function(options) {
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$.console.assert( options, "[ImageRecord] options is required" );
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$.console.assert( options.image, "[ImageRecord] options.image is required" );
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@ -71,6 +71,7 @@ ImageRecord.prototype = {
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},
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addTile: function(tile) {
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$.console.assert(tile, '[ImageRecord.addTile] tile is required');
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this._tiles.push(tile);
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},
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@ -94,6 +95,7 @@ ImageRecord.prototype = {
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* @class TileCache
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* @memberof OpenSeadragon
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* @classdesc Stores all the tiles displayed in a {@link OpenSeadragon.Viewer}.
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* You generally won't have to interact with the TileCache directly.
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* @param {Object} options - Configuration for this TileCache.
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* @param {Number} [options.maxImageCacheCount] - See maxImageCacheCount in
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* {@link OpenSeadragon.Options} for details.
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@ -196,8 +198,10 @@ $.TileCache.prototype = /** @lends OpenSeadragon.TileCache.prototype */{
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/**
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* Clears all tiles associated with the specified tiledImage.
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* @param {OpenSeadragon.TiledImage} tiledImage
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*/
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clearTilesFor: function( tiledImage ) {
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$.console.assert(tiledImage, '[TileCache.clearTilesFor] tiledImage is required');
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var tileRecord;
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for ( var i = 0; i < this._tilesLoaded.length; ++i ) {
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tileRecord = this._tilesLoaded[ i ];
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@ -209,12 +213,15 @@ $.TileCache.prototype = /** @lends OpenSeadragon.TileCache.prototype */{
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}
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},
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// private
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getImageRecord: function(url) {
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$.console.assert(url, '[TileCache.getImageRecord] url is required');
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return this._imagesLoaded[url];
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},
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// private
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_unloadTile: function(tile) {
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$.console.assert(tile, '[TileCache._unloadTile] tile is required');
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tile.unload();
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tile.cacheImageRecord = null;
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@ -35,6 +35,8 @@
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(function( $ ){
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/**
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* You shouldn't have to create a TiledImage directly; use {@link OpenSeadragon.Viewer#open}
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* or {@link OpenSeadragon.Viewer#addTiledImage} instead.
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* @class TiledImage
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* @memberof OpenSeadragon
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* @classdesc Handles rendering of tiles for an {@link OpenSeadragon.Viewer}.
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