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Use TileSource.getClosestLevel to set TileCache release cutoff
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@ -1468,8 +1468,7 @@ function onTileLoad( tiledImage, tile, time, image, errorMsg, tileRequest ) {
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}
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var finish = function() {
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var cutoff = Math.ceil( Math.log(
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tiledImage.source.getTileWidth(tile.level) ) / Math.log( 2 ) );
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var cutoff = tiledImage.source.getClosestLevel();
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setTileLoaded(tiledImage, tile, image, cutoff, tileRequest);
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};
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