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Use self instead of _this.
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@ -322,12 +322,12 @@ $.Drawer.prototype = /** @lends OpenSeadragon.Drawer.prototype */{
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// will have the same size as the main canvas. However, if
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// the viewport get rotated later on, we will need to resize it.
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if (this.viewport.getRotation() === 0) {
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var _this = this;
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var self = this;
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this.viewer.addHandler('rotate', function resizeSketchCanvas() {
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_this.viewer.removeHandler('rotate', resizeSketchCanvas);
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var sketchCanvasSize = _this._calculateSketchCanvasSize();
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_this.sketchCanvas.width = sketchCanvasSize.x;
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_this.sketchCanvas.height = sketchCanvasSize.y;
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self.viewer.removeHandler('rotate', resizeSketchCanvas);
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var sketchCanvasSize = self._calculateSketchCanvasSize();
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self.sketchCanvas.width = sketchCanvasSize.x;
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self.sketchCanvas.height = sketchCanvasSize.y;
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});
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}
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}
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