Use self instead of _this.

This commit is contained in:
Antoine Vandecreme 2016-01-26 19:30:09 -05:00
parent 3e56092445
commit e10eced7d0

View File

@ -322,12 +322,12 @@ $.Drawer.prototype = /** @lends OpenSeadragon.Drawer.prototype */{
// will have the same size as the main canvas. However, if // will have the same size as the main canvas. However, if
// the viewport get rotated later on, we will need to resize it. // the viewport get rotated later on, we will need to resize it.
if (this.viewport.getRotation() === 0) { if (this.viewport.getRotation() === 0) {
var _this = this; var self = this;
this.viewer.addHandler('rotate', function resizeSketchCanvas() { this.viewer.addHandler('rotate', function resizeSketchCanvas() {
_this.viewer.removeHandler('rotate', resizeSketchCanvas); self.viewer.removeHandler('rotate', resizeSketchCanvas);
var sketchCanvasSize = _this._calculateSketchCanvasSize(); var sketchCanvasSize = self._calculateSketchCanvasSize();
_this.sketchCanvas.width = sketchCanvasSize.x; self.sketchCanvas.width = sketchCanvasSize.x;
_this.sketchCanvas.height = sketchCanvasSize.y; self.sketchCanvas.height = sketchCanvasSize.y;
}); });
} }
} }