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https://github.com/openseadragon/openseadragon.git
synced 2024-11-25 22:56:11 +03:00
Rename drawHandler to onDraw. Also make it a notification style callback
(does not override the draw functionality). Add an overlay option 'useTransform' that will transform the overlay element instead of moving it's postion - useful for SVG elements
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@ -144,7 +144,7 @@ $.Drawer = function( options ) {
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for( i = 0; i < this.overlays.length; i++ ){
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if( $.isPlainObject( this.overlays[ i ] ) ){
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this.overlays[ i ] = addOverlayFromConfiguration( this, this.overlays[ i ]);
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this.overlays[ i ] = addOverlayFromConfiguration( this, this.overlays[ i ], this.source.dimensions);
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} else if ( $.isFunction( this.overlays[ i ] ) ){
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//TODO
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@ -168,8 +168,12 @@ $.Drawer.prototype = {
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* @param {OpenSeadragon.OverlayPlacement} placement - The position of the
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* viewport which the location coordinates will be treated as relative
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* to.
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* @param {function} onDraw - A callback that is called when the overlay
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* needs to be drawn. It is passed position, size and element.
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* @param {boolean} useTransform - Overlay will be scaled and moved using
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* the SVG transform argument. Overlay should be a SVG g element.
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*/
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addOverlay: function( element, location, placement ) {
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addOverlay: function( element, location, placement, onDraw, useTransform ) {
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element = $.getElement( element );
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if ( getOverlayIndex( this.overlays, element ) >= 0 ) {
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@ -177,7 +181,14 @@ $.Drawer.prototype = {
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return;
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}
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this.overlays.push( new $.Overlay( element, location, placement ) );
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this.overlays.push( new $.Overlay({
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element: element,
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location: location,
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placement: placement,
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onDraw: onDraw,
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useTransform: useTransform,
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imageFullSize: this.source.dimensions
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}) );
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this.updateAgain = true;
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if( this.viewer ){
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this.viewer.raiseEvent( 'add-overlay', {
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@ -390,7 +401,7 @@ $.Drawer.prototype = {
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* @private
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* @inner
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*/
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function addOverlayFromConfiguration( drawer, overlay ){
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function addOverlayFromConfiguration( drawer, overlay, dimensions ){
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var element = null,
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rect = ( overlay.height && overlay.width ) ? new $.Rect(
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@ -423,17 +434,24 @@ $.Drawer.prototype = {
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//we need to translate to viewport coordinates
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rect = drawer.viewport.imageToViewportRectangle( rect );
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}
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if( overlay.placement ){
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return new $.Overlay(
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element,
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drawer.viewport.pointFromPixel(rect),
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$.OverlayPlacement[overlay.placement.toUpperCase()]
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);
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return new $.Overlay({
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element: element,
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location: drawer.viewport.pointFromPixel(rect),
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placement: $.OverlayPlacement[overlay.placement.toUpperCase()],
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onDraw: overlay.onDraw,
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useTransform: overlay.useTransform,
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imageFullSize: dimensions
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});
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}else{
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var newOverlay = new $.Overlay(element, rect);
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if (overlay.zoomHandler)
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newOverlay.zoomHandler = overlay.zoomHandler;
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return newOverlay;
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return new $.Overlay({
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element: element,
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location: rect,
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onDraw: overlay.onDraw,
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useTransform: overlay.useTransform,
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imageFullSize: dimensions
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});
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}
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}
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@ -57,27 +57,42 @@
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* @class
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*/
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$.Overlay = function( element, location, placement ) {
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this.element = element;
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this.scales = location instanceof $.Rect;
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var options;
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if( $.isPlainObject( element ) ){
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options = element;
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} else{
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options = {
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element: element,
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location: location,
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placement: placement
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};
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}
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this.element = options.element;
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this.scales = options.location instanceof $.Rect;
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this.bounds = new $.Rect(
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location.x,
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location.y,
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location.width,
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location.height
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options.location.x,
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options.location.y,
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options.location.width,
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options.location.height
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);
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this.position = new $.Point(
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location.x,
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location.y
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options.location.x,
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options.location.y
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);
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this.size = new $.Point(
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location.width,
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location.height
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options.location.width,
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options.location.height
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);
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this.style = element.style;
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this.style = options.element.style;
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// rects are always top-left
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this.placement = location instanceof $.Point ?
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placement :
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this.placement = options.location instanceof $.Point ?
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options.placement :
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$.OverlayPlacement.TOP_LEFT;
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this.onDraw = options.onDraw;
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this.useTransform = options.useTransform;
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this.imageFullSize = options.imageFullSize;
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};
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$.Overlay.prototype = {
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@ -176,27 +191,35 @@
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this.size = $.getElementSize( element );
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}
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if (this.zoomHandler) {
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this.zoomHandler(this.position, this.size, element);
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return;
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}
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position = this.position;
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size = this.size;
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this.adjust( position, size );
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position = position.apply( Math.floor );
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size = size.apply( Math.ceil );
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if(this.useTransform){
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var scale = Math.min(this.size.x / this.imageFullSize.x, this.size.y / this.imageFullSize.y);
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style.left = position.x + "px";
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style.top = position.y + "px";
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style.position = "absolute";
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style.display = 'block';
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var attrValue = 'translate(' + position.x + ', ' + position.y + ') scale(' + scale + ')';
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// we expect the first element to be the g element of the SVG element that we can transform
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element.firstElementChild.setAttribute('transform', attrValue);
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}else{
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position = position.apply( Math.floor );
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size = size.apply( Math.ceil );
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if ( scales ) {
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style.width = size.x + "px";
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style.height = size.y + "px";
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style.left = position.x + "px";
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style.top = position.y + "px";
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style.position = "absolute";
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style.display = 'block';
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if ( scales ) {
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style.width = size.x + "px";
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style.height = size.y + "px";
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}
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}
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// call the onDraw callback if there is one to allow them to dping
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if (this.onDraw) {
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this.onDraw(this.position, this.size, element);
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}
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},
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