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Added 'tile-open-failed' event to notify the app when a tile fails to load.
This can happen when the image has authentication or other restrictions.
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@ -1023,6 +1023,18 @@ function loadTile( tiledImage, tile, time ) {
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function onTileLoad( tiledImage, tile, time, image, errorMsg ) {
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function onTileLoad( tiledImage, tile, time, image, errorMsg ) {
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if ( !image ) {
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if ( !image ) {
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$.console.log( "Tile %s failed to load: %s - error: %s", tile, tile.url, errorMsg );
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$.console.log( "Tile %s failed to load: %s - error: %s", tile, tile.url, errorMsg );
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/**
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* Triggered when a tile fails to load.
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*
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* @event tile-open-failed
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* @memberof OpenSeadragon.Viewer
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* @type {object}
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* @property {OpenSeadragon.TiledImage} tiledImage - The tiled image of the unloaded tile.
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* @property {OpenSeadragon.Tile} tile - The tile which has been unloaded.
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* @property {number} time - The current time in milliseconds when the tile load began.
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* @property {string} message - The error message.
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*/
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tiledImage.viewer.raiseEvent("tile-open-failed", {tile: tile, tiledImage: tiledImage, time: time, message: errorMsg});
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if( !tiledImage.debugMode ){
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if( !tiledImage.debugMode ){
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tile.loading = false;
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tile.loading = false;
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tile.exists = false;
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tile.exists = false;
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