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throw error if MAX_TEXTURE_IMAGE_UNITS is a bad value
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@ -285,7 +285,6 @@
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console.error(`There was a WebGL problem: bad value for MAX_TEXTURE_IMAGE_UNITS (${maxTextures})`);
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throw(new Error(`WegGL error: bad value for gl parameter MAX_TEXTURE_IMAGE_UNITS (${maxTextures}). This could happen
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if too many contexts have been created and not released, or there is another problem with the graphics card.`));
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return;
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}
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let texturePositionArray = new Float32Array(maxTextures * 12); // 6 vertices (2 triangles) x 2 coordinates per vertex
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