Merge branch 'collections' into ian

This commit is contained in:
Ian Gilman 2014-11-07 17:16:05 -08:00
commit dbf7a0477a
3 changed files with 31 additions and 14 deletions

View File

@ -50,6 +50,7 @@ OPENSEADRAGON CHANGELOG
* Viewport.setRotation now allows all rotation angles (#466)
* Pinch rotate is now available (defaults to off) (#468)
* Added option for home button to fill viewer (#474)
* Better handling of mid-update image loaded callbacks (#409)
1.1.1:

View File

@ -133,7 +133,14 @@ $.ImageLoader.prototype = /** @lends OpenSeadragon.ImageLoader.prototype */{
else {
this.jobQueue.push( newJob );
}
},
/**
* Clear any unstarted image loading jobs from the queue.
* @method
*/
clear: function() {
this.jobQueue = [];
}
};

View File

@ -571,31 +571,40 @@ function loadTile( tiledImage, tile, time ) {
}
function onTileLoad( tiledImage, tile, time, image ) {
tile.loading = false;
if ( tiledImage.midUpdate ) {
$.console.warn( "Tile load callback in middle of drawing routine." );
return;
} else if ( !image ) {
if ( !image ) {
$.console.log( "Tile %s failed to load: %s", tile, tile.url );
if( !tiledImage.debugMode ){
tile.loading = false;
tile.exists = false;
return;
}
} else if ( time < tiledImage.lastResetTime ) {
$.console.log( "Ignoring tile %s loaded before reset: %s", tile, tile.url );
tile.loading = false;
return;
}
tile.loaded = true;
tile.image = image;
var finish = function() {
tile.loading = false;
tile.loaded = true;
tile.image = image;
var cutoff = Math.ceil( Math.log( tiledImage.source.getTileSize(tile.level) ) / Math.log( 2 ) );
tiledImage._tileCache.cacheTile({
tile: tile,
cutoff: cutoff,
tiledImage: tiledImage
});
var cutoff = Math.ceil( Math.log( tiledImage.source.getTileSize(tile.level) ) / Math.log( 2 ) );
tiledImage._tileCache.cacheTile({
tile: tile,
cutoff: cutoff,
tiledImage: tiledImage
});
};
// Check if we're mid-update; this can happen on IE8 because image load events for
// cached images happen immediately there
if ( !tiledImage.midUpdate ) {
finish();
} else {
// Wait until after the update, in case caching unloads any tiles
window.setTimeout( finish, 1);
}
tiledImage.updateAgain = true;
}