Merge pull request #754 from fs-webdev/master

Added a patch to help slow down the scroll devices that fire too fast…
This commit is contained in:
Ian Gilman 2015-11-04 11:31:01 -08:00
commit db5949c2d7
2 changed files with 57 additions and 36 deletions

View File

@ -255,6 +255,11 @@
* @property {Boolean} [preserveImageSizeOnResize=false] * @property {Boolean} [preserveImageSizeOnResize=false]
* Set to true to have the image size preserved when the viewer is resized. This requires autoResize=true (default). * Set to true to have the image size preserved when the viewer is resized. This requires autoResize=true (default).
* *
* @property {Number} [minScrollDeltaTime=50]
* Number of milliseconds between canvas-scroll events. This value helps normalize the rate of canvas-scroll
* events between different devices, causing the faster devices to slow down enough to make the zoom control
* more manageable.
*
* @property {Number} [pixelsPerWheelLine=40] * @property {Number} [pixelsPerWheelLine=40]
* For pixel-resolution scrolling devices, the number of pixels equal to one scroll line. * For pixel-resolution scrolling devices, the number of pixels equal to one scroll line.
* *
@ -1003,6 +1008,7 @@ if (typeof define === 'function' && define.amd) {
pixelsPerWheelLine: 40, pixelsPerWheelLine: 40,
autoResize: true, autoResize: true,
preserveImageSizeOnResize: false, // requires autoResize=true preserveImageSizeOnResize: false, // requires autoResize=true
minScrollDeltaTime: 50,
//DEFAULT CONTROL SETTINGS //DEFAULT CONTROL SETTINGS
showSequenceControl: true, //SEQUENCE showSequenceControl: true, //SEQUENCE

View File

@ -203,6 +203,8 @@ $.Viewer = function( options ) {
this._loadQueue = []; this._loadQueue = [];
this.currentOverlays = []; this.currentOverlays = [];
this._lastScrollTime = $.now(); // variable used to help normalize the scroll event speed of different devices
//Inherit some behaviors and properties //Inherit some behaviors and properties
$.EventSource.call( this ); $.EventSource.call( this );
@ -2738,7 +2740,17 @@ function onCanvasPinch( event ) {
function onCanvasScroll( event ) { function onCanvasScroll( event ) {
var gestureSettings, var gestureSettings,
factor; factor,
thisScrollTime,
deltaScrollTime;
/* Certain scroll devices fire the scroll event way too fast so we are injecting a simple adjustment to keep things
* partially normalized. If we have already fired an event within the last 'minScrollDelta' milliseconds we skip
* this one and wait for the next event. */
thisScrollTime = $.now();
deltaScrollTime = thisScrollTime - this._lastScrollTime;
if (deltaScrollTime > this.minScrollDeltaTime) {
this._lastScrollTime = thisScrollTime;
if ( !event.preventDefaultAction && this.viewport ) { if ( !event.preventDefaultAction && this.viewport ) {
gestureSettings = this.gestureSettingsByDeviceType( event.pointerType ); gestureSettings = this.gestureSettingsByDeviceType( event.pointerType );
@ -2772,12 +2784,15 @@ function onCanvasScroll( event ) {
shift: event.shift, shift: event.shift,
originalEvent: event.originalEvent originalEvent: event.originalEvent
}); });
if (gestureSettings && gestureSettings.scrollToZoom) { if (gestureSettings && gestureSettings.scrollToZoom) {
//cancels event //cancels event
return false; return false;
} }
} }
else {
return false; // We are swallowing this event
}
}
function onContainerEnter( event ) { function onContainerEnter( event ) {
THIS[ this.hash ].mouseInside = true; THIS[ this.hash ].mouseInside = true;