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Integrate Ian's comments.
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@ -4,6 +4,7 @@ OPENSEADRAGON CHANGELOG
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2.0.1: (in progress)
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* BREAKING CHANGE: the tile does not hold a reference to its image anymore. Only the tile cache keep a reference to images.
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* DEPRECATION: let ImageRecord.getRenderedContext create the rendered context instead of using ImageRecord.setRenderedContext.
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* Added "tile-loaded" event on the viewer allowing to modify a tile before it is marked ready to be drawn. (#659)
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* Fix flickering tiles with useCanvas=false when no cache is used. (#661)
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2.0.0:
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@ -971,8 +971,6 @@ function onTileLoad( tiledImage, tile, time, image ) {
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// Wait until after the update, in case caching unloads any tiles
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window.setTimeout( finish, 1);
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}
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tiledImage._needsDraw = true;
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}
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function setTileLoaded(tiledImage, tile, image, cutoff) {
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@ -994,13 +992,13 @@ function setTileLoaded(tiledImage, tile, image, cutoff) {
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cutoff: cutoff,
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tiledImage: tiledImage
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});
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tiledImage._needsDraw = true;
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}
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}
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/**
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* Triggered when a tile has just been loaded in memory. That means that the
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* image has been downloaded and can be modified asynchronously before being
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* drawn to the canvas.
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* image has been downloaded and can be modified before being drawn to the canvas.
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*
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* @event tile-loaded
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* @memberof OpenSeadragon.Viewer
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@ -1010,8 +1008,8 @@ function setTileLoaded(tiledImage, tile, image, cutoff) {
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* @property {OpenSeadragon.Tile} tile - The tile which has been loaded.
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* @property {function} getCompletionCallback - A function giving a callback to call
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* when the asynchronous processing of the image is done. The image will be
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* marked as entirely loaded once the callback has been called as many times as
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* getCompletionCallback
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* marked as .entirely loaded when the callback has been called once for each
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* call to getCompletionCallback.
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*/
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tiledImage.viewer.raiseEvent("tile-loaded", {
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tile: tile,
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