Coordinate conversion functions for TiledImage

This commit is contained in:
Ian Gilman 2014-11-21 16:32:04 -08:00
parent 2a5fd0b0f7
commit d5c345970c
3 changed files with 150 additions and 4 deletions

View File

@ -8,7 +8,8 @@
"*.sublime-workspace"
],
"folder_exclude_patterns": [
"node_modules"
"node_modules",
"coverage"
]
}
],
@ -17,5 +18,5 @@
"tab_size": 4,
"translate_tabs_to_spaces": true,
"trim_trailing_white_space_on_save": true
}
}
}

View File

@ -87,6 +87,7 @@ $.TiledImage = function( options ) {
// Ratio of zoomable image height to width.
this.normHeight = options.source.dimensions.y / options.source.dimensions.x;
this.contentAspectX = options.source.dimensions.x / options.source.dimensions.y;
if ( options.width ) {
this._setScale(options.width);
@ -183,6 +184,122 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
return new $.Point(this.source.dimensions.x, this.source.dimensions.y);
},
/**
* Translates from OpenSeadragon viewer coordinate system to image coordinate system.
* This method can be called either by passing X,Y coordinates or an
* OpenSeadragon.Point
* @function
* @param {OpenSeadragon.Point} viewerX the point in viewport coordinate system.
* @param {Number} viewerX X coordinate in viewport coordinate system.
* @param {Number} viewerY Y coordinate in viewport coordinate system.
* @return {OpenSeadragon.Point} a point representing the coordinates in the image.
*/
viewportToImageCoordinates: function( viewerX, viewerY ) {
if ( arguments.length == 1 ) {
//they passed a point instead of individual components
return this.viewportToImageCoordinates( viewerX.x, viewerX.y );
}
var contentSize = this.source.dimensions;
return new $.Point((viewerX - this._worldX) * (contentSize.x / this._scale),
(viewerY - this._worldY) * ((contentSize.y * this.contentAspectX) / this._scale));
},
/**
* Translates from image coordinate system to OpenSeadragon viewer coordinate system
* This method can be called either by passing X,Y coordinates or an
* OpenSeadragon.Point
* @function
* @param {OpenSeadragon.Point} imageX the point in image coordinate system.
* @param {Number} imageX X coordinate in image coordinate system.
* @param {Number} imageY Y coordinate in image coordinate system.
* @return {OpenSeadragon.Point} a point representing the coordinates in the viewport.
*/
imageToViewportCoordinates: function( imageX, imageY ) {
if ( arguments.length == 1 ) {
//they passed a point instead of individual components
return this.imageToViewportCoordinates( imageX.x, imageX.y );
}
var contentSize = this.source.dimensions;
return new $.Point(this._worldX + ((imageX / contentSize.x) * this._scale),
this._worldY + ((imageY / contentSize.y / this.contentAspectX) * this._scale));
},
/**
* Translates from a rectangle which describes a portion of the image in
* pixel coordinates to OpenSeadragon viewport rectangle coordinates.
* This method can be called either by passing X,Y,width,height or an
* OpenSeadragon.Rect
* @function
* @param {OpenSeadragon.Rect} imageX the rectangle in image coordinate system.
* @param {Number} imageX the X coordinate of the top left corner of the rectangle
* in image coordinate system.
* @param {Number} imageY the Y coordinate of the top left corner of the rectangle
* in image coordinate system.
* @param {Number} pixelWidth the width in pixel of the rectangle.
* @param {Number} pixelHeight the height in pixel of the rectangle.
*/
imageToViewportRectangle: function( imageX, imageY, pixelWidth, pixelHeight ) {
var coordA,
coordB,
rect;
if( arguments.length == 1 ) {
//they passed a rectangle instead of individual components
rect = imageX;
return this.imageToViewportRectangle(
rect.x, rect.y, rect.width, rect.height
);
}
coordA = this.imageToViewportCoordinates(
imageX, imageY
);
coordB = this.imageToViewportCoordinates(
imageX + pixelWidth, imageY + pixelHeight
);
return new $.Rect(
coordA.x,
coordA.y,
coordB.x - coordA.x,
coordB.y - coordA.y
);
},
/**
* Translates from a rectangle which describes a portion of
* the viewport in point coordinates to image rectangle coordinates.
* This method can be called either by passing X,Y,width,height or an
* OpenSeadragon.Rect
* @function
* @param {OpenSeadragon.Rect} viewerX the rectangle in viewport coordinate system.
* @param {Number} viewerX the X coordinate of the top left corner of the rectangle
* in viewport coordinate system.
* @param {Number} imageY the Y coordinate of the top left corner of the rectangle
* in viewport coordinate system.
* @param {Number} pointWidth the width of the rectangle in viewport coordinate system.
* @param {Number} pointHeight the height of the rectangle in viewport coordinate system.
*/
viewportToImageRectangle: function( viewerX, viewerY, pointWidth, pointHeight ) {
var coordA,
coordB,
rect;
if ( arguments.length == 1 ) {
//they passed a rectangle instead of individual components
rect = viewerX;
return this.viewportToImageRectangle(
rect.x, rect.y, rect.width, rect.height
);
}
coordA = this.viewportToImageCoordinates( viewerX, viewerY );
coordB = this.viewportToImageCoordinates(viewerX + pointWidth, viewerY + pointHeight);
return new $.Rect(
coordA.x,
coordA.y,
coordB.x - coordA.x,
coordB.y - coordA.y
);
},
/**
* Sets the TiledImage's position in the world.
* @param {OpenSeadragon.Point} position - The new position, in world coordinates.

View File

@ -942,6 +942,7 @@ $.Viewport.prototype = /** @lends OpenSeadragon.Viewport.prototype */{
* Translates from OpenSeadragon viewer coordinate system to image coordinate system.
* This method can be called either by passing X,Y coordinates or an
* OpenSeadragon.Point
* Note: not accurate with multi-image; use TiledImage.viewportToImageCoordinates instead.
* @function
* @param {OpenSeadragon.Point} viewerX the point in viewport coordinate system.
* @param {Number} viewerX X coordinate in viewport coordinate system.
@ -954,6 +955,10 @@ $.Viewport.prototype = /** @lends OpenSeadragon.Viewport.prototype */{
return this.viewportToImageCoordinates( viewerX.x, viewerX.y );
}
if (this.viewer && this.viewer.world.getItemCount() > 1) {
$.console.error('[Viewport.viewportToImageCoordinates] is not accurate with multi-image; use TiledImage.viewportToImageCoordinates instead.');
}
var scale = this.homeBounds.width;
return new $.Point((viewerX - this.homeBounds.x) * (this.contentSize.x / scale),
(viewerY - this.homeBounds.y) * ((this.contentSize.y * this.contentAspectX) / scale));
@ -963,6 +968,7 @@ $.Viewport.prototype = /** @lends OpenSeadragon.Viewport.prototype */{
* Translates from image coordinate system to OpenSeadragon viewer coordinate system
* This method can be called either by passing X,Y coordinates or an
* OpenSeadragon.Point
* Note: not accurate with multi-image; use TiledImage.imageToViewportCoordinates instead.
* @function
* @param {OpenSeadragon.Point} imageX the point in image coordinate system.
* @param {Number} imageX X coordinate in image coordinate system.
@ -975,6 +981,10 @@ $.Viewport.prototype = /** @lends OpenSeadragon.Viewport.prototype */{
return this.imageToViewportCoordinates( imageX.x, imageX.y );
}
if (this.viewer && this.viewer.world.getItemCount() > 1) {
$.console.error('[Viewport.imageToViewportCoordinates] is not accurate with multi-image; use TiledImage.imageToViewportCoordinates instead.');
}
var scale = this.homeBounds.width;
return new $.Point(this.homeBounds.x + ((imageX / this.contentSize.x) * scale),
this.homeBounds.y + ((imageY / this.contentSize.y / this.contentAspectX) * scale));
@ -985,6 +995,7 @@ $.Viewport.prototype = /** @lends OpenSeadragon.Viewport.prototype */{
* pixel coordinates to OpenSeadragon viewport rectangle coordinates.
* This method can be called either by passing X,Y,width,height or an
* OpenSeadragon.Rect
* Note: not accurate with multi-image; use TiledImage.imageToViewportRectangle instead.
* @function
* @param {OpenSeadragon.Rect} imageX the rectangle in image coordinate system.
* @param {Number} imageX the X coordinate of the top left corner of the rectangle
@ -1005,6 +1016,7 @@ $.Viewport.prototype = /** @lends OpenSeadragon.Viewport.prototype */{
rect.x, rect.y, rect.width, rect.height
);
}
coordA = this.imageToViewportCoordinates(
imageX, imageY
);
@ -1024,6 +1036,7 @@ $.Viewport.prototype = /** @lends OpenSeadragon.Viewport.prototype */{
* the viewport in point coordinates to image rectangle coordinates.
* This method can be called either by passing X,Y,width,height or an
* OpenSeadragon.Rect
* Note: not accurate with multi-image; use TiledImage.viewportToImageRectangle instead.
* @function
* @param {OpenSeadragon.Rect} viewerX the rectangle in viewport coordinate system.
* @param {Number} viewerX the X coordinate of the top left corner of the rectangle
@ -1044,6 +1057,7 @@ $.Viewport.prototype = /** @lends OpenSeadragon.Viewport.prototype */{
rect.x, rect.y, rect.width, rect.height
);
}
coordA = this.viewportToImageCoordinates( viewerX, viewerY );
coordB = this.viewportToImageCoordinates(viewerX + pointWidth, viewerY + pointHeight);
return new $.Rect(
@ -1057,6 +1071,7 @@ $.Viewport.prototype = /** @lends OpenSeadragon.Viewport.prototype */{
/**
* Convert pixel coordinates relative to the viewer element to image
* coordinates.
* Note: not accurate with multi-image.
* @param {OpenSeadragon.Point} pixel
* @returns {OpenSeadragon.Point}
*/
@ -1068,6 +1083,7 @@ $.Viewport.prototype = /** @lends OpenSeadragon.Viewport.prototype */{
/**
* Convert pixel coordinates relative to the image to
* viewer element coordinates.
* Note: not accurate with multi-image.
* @param {OpenSeadragon.Point} pixel
* @returns {OpenSeadragon.Point}
*/
@ -1078,6 +1094,7 @@ $.Viewport.prototype = /** @lends OpenSeadragon.Viewport.prototype */{
/**
* Convert pixel coordinates relative to the window to image coordinates.
* Note: not accurate with multi-image.
* @param {OpenSeadragon.Point} pixel
* @returns {OpenSeadragon.Point}
*/
@ -1089,6 +1106,7 @@ $.Viewport.prototype = /** @lends OpenSeadragon.Viewport.prototype */{
/**
* Convert image coordinates to pixel coordinates relative to the window.
* Note: not accurate with multi-image.
* @param {OpenSeadragon.Point} pixel
* @returns {OpenSeadragon.Point}
*/
@ -1146,13 +1164,18 @@ $.Viewport.prototype = /** @lends OpenSeadragon.Viewport.prototype */{
* 1 means original image size, 0.5 half size...
* Viewport zoom: ratio of the displayed image's width to viewport's width.
* 1 means identical width, 2 means image's width is twice the viewport's width...
* Note: not accurate with multi-image.
* @function
* @param {Number} viewportZoom The viewport zoom
* target zoom.
* @returns {Number} imageZoom The image zoom
*/
viewportToImageZoom: function( viewportZoom ) {
var imageWidth = this.viewer.source.dimensions.x;
if (this.viewer && this.viewer.world.getItemCount() > 1) {
$.console.error('[Viewport.viewportToImageZoom] is not accurate with multi-image.');
}
var imageWidth = this.contentSize.x;
var containerWidth = this._containerInnerSize.x;
var scale = this.homeBounds.width;
var viewportToImageZoomRatio = (containerWidth / imageWidth) * scale;
@ -1165,13 +1188,18 @@ $.Viewport.prototype = /** @lends OpenSeadragon.Viewport.prototype */{
* 1 means original image size, 0.5 half size...
* Viewport zoom: ratio of the displayed image's width to viewport's width.
* 1 means identical width, 2 means image's width is twice the viewport's width...
* Note: not accurate with multi-image.
* @function
* @param {Number} imageZoom The image zoom
* target zoom.
* @returns {Number} viewportZoom The viewport zoom
*/
imageToViewportZoom: function( imageZoom ) {
var imageWidth = this.viewer.source.dimensions.x;
if (this.viewer && this.viewer.world.getItemCount() > 1) {
$.console.error('[Viewport.imageToViewportZoom] is not accurate with multi-image.');
}
var imageWidth = this.contentSize.x;
var containerWidth = this._containerInnerSize.x;
var scale = this.homeBounds.width;
var viewportToImageZoomRatio = (imageWidth / containerWidth) / scale;