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expand event validation logic
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024cee42f5
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@ -69,6 +69,7 @@ $.EventSource.prototype = {
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* @param {Number} [times=1] - The number of times to handle the event
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* @param {Number} [times=1] - The number of times to handle the event
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* before removing it.
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* before removing it.
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* @param {Number} [priority=0] - Handler priority. By default, all priorities are 0. Higher number = priority.
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* @param {Number} [priority=0] - Handler priority. By default, all priorities are 0. Higher number = priority.
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* @returns {Boolean} - True if the handler was added, false if it was rejected
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*/
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*/
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addOnceHandler: function(eventName, handler, userData, times, priority) {
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addOnceHandler: function(eventName, handler, userData, times, priority) {
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var self = this;
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var self = this;
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@ -81,7 +82,7 @@ $.EventSource.prototype = {
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}
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}
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return handler(event);
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return handler(event);
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};
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};
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this.addHandler(eventName, onceHandler, userData, priority);
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return this.addHandler(eventName, onceHandler, userData, priority);
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},
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},
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/**
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/**
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@ -200,16 +201,22 @@ $.EventSource.prototype = {
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* @function
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* @function
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* @param {String} eventName - Name of event to register.
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* @param {String} eventName - Name of event to register.
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* @param {Object} eventArgs - Event-specific data.
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* @param {Object} eventArgs - Event-specific data.
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* @returns {Boolean} True if the event was fired, false if it was rejected because of rejectEventHandler(eventName)
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*/
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*/
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raiseEvent: function( eventName, eventArgs ) {
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raiseEvent: function( eventName, eventArgs ) {
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//uncomment if you want to get a log of all events
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//uncomment if you want to get a log of all events
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//$.console.log( eventName );
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//$.console.log( eventName );
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if(Object.prototype.hasOwnProperty.call(this._rejectedEventList, eventName)){
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$.console.error(`Error adding handler for ${eventName}. ${this._rejectedEventList[eventName]}`);
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return false;
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}
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var handler = this.getHandler( eventName );
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var handler = this.getHandler( eventName );
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if ( handler ) {
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if ( handler ) {
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return handler( this, eventArgs || {} );
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handler( this, eventArgs || {} );
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}
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}
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return undefined;
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return true;
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},
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},
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/**
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/**
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