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Merge pull request #2066 from kim-sanghoon/feature/setMaxLevel
Fix #2065 and add setMaxLevel for #2059
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commit
d302daae48
@ -275,28 +275,43 @@ $.TileSource.prototype = {
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return this._tileHeight;
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return this._tileHeight;
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},
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},
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/**
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* Set the maxLevel to the given level, and perform the memoization of
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* getLevelScale with the new maxLevel. This function can be useful if the
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* memoization is required before the first call of getLevelScale, or both
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* memoized getLevelScale and maxLevel should be changed accordingly.
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* @function
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* @param {Number} level
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*/
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setMaxLevel: function( level ) {
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this.maxLevel = level;
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this._memoizeLevelScale();
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},
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/**
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/**
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* @function
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* @function
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* @param {Number} level
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* @param {Number} level
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*/
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*/
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getLevelScale: function( level ) {
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getLevelScale: function( level ) {
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// if getLevelScale is not memoized, we generate the memoized version
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// at the first call and return the result
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this._memoizeLevelScale();
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return this.getLevelScale( level );
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},
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// private
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_memoizeLevelScale: function() {
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// see https://github.com/openseadragon/openseadragon/issues/22
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// see https://github.com/openseadragon/openseadragon/issues/22
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// we use the tilesources implementation of getLevelScale to generate
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// we use the tilesources implementation of getLevelScale to generate
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// a memoized re-implementation
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// a memoized re-implementation
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var maxLevel = Math.ceil(
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var levelScaleCache = {},
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Math.log( Math.max( this.dimensions.x, this.dimensions.y ) ) /
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Math.log( 2 )
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),
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levelScaleCache = {},
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i;
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i;
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for( i = 0; i <= maxLevel; i++ ){
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for( i = 0; i <= this.maxLevel; i++ ){
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levelScaleCache[ i ] = 1 / Math.pow(2, maxLevel - i);
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levelScaleCache[ i ] = 1 / Math.pow(2, this.maxLevel - i);
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}
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}
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this.getLevelScale = function( _level ){
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this.getLevelScale = function( _level ){
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return levelScaleCache[ _level ];
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return levelScaleCache[ _level ];
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};
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};
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return this.getLevelScale( level );
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},
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},
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/**
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/**
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@ -128,8 +128,6 @@
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assert.equal(tileSource.maxLevel, 12, 'The initial max level should be 12.');
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assert.equal(tileSource.maxLevel, 12, 'The initial max level should be 12.');
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tileSource.maxLevel = 9;
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function assertLevelScale(level, expected) {
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function assertLevelScale(level, expected) {
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var actual = tileSource.getLevelScale(level);
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var actual = tileSource.getLevelScale(level);
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assert.ok(Math.abs(actual - expected) < Number.EPSILON, "The scale at level " + level +
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assert.ok(Math.abs(actual - expected) < Number.EPSILON, "The scale at level " + level +
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@ -141,6 +139,13 @@
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assertLevelScale(10, 1 / 4);
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assertLevelScale(10, 1 / 4);
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assertLevelScale(8, 1 / 16);
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assertLevelScale(8, 1 / 16);
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assertLevelScale(6, 1 / 64);
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assertLevelScale(6, 1 / 64);
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tileSource.setMaxLevel(9);
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assertLevelScale(9, 1);
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assertLevelScale(7, 1 / 4);
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assertLevelScale(5, 1 / 16);
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assertLevelScale(3, 1 / 64);
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});
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});
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}());
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}());
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