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added destroy and clear methods to resolve tile caching issue
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@ -673,6 +673,7 @@ $.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype,
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THIS[ this.hash ].animating = false;
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this.world.removeAll();
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this.imageLoader.clear();
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/**
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* Raised when the viewer is closed (see {@link OpenSeadragon.Viewer#close}).
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@ -183,6 +183,7 @@ $.extend( $.World.prototype, $.EventSource.prototype, /** @lends OpenSeadragon.W
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}
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item.removeHandler('bounds-change', this._delegatedFigureSizes);
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item.destroy();
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this._items.splice( index, 1 );
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this._figureSizes();
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this._needsDraw = true;
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@ -199,6 +200,7 @@ $.extend( $.World.prototype, $.EventSource.prototype, /** @lends OpenSeadragon.W
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for (var i = 0; i < this._items.length; i++) {
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item = this._items[i];
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item.removeHandler('bounds-change', this._delegatedFigureSizes);
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item.destroy();
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}
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var removedItems = this._items;
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