Merge branch 'openseadragon-master' into cache-overhaul-reviewed

This commit is contained in:
Aiosa 2024-11-21 16:13:36 +01:00
commit ce4b16616d
4 changed files with 38 additions and 11 deletions

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@ -4,6 +4,7 @@ OPENSEADRAGON CHANGELOG
5.0.1: (in progress...) 5.0.1: (in progress...)
* Improved overlay handling so it plays better with other libraries (#2582 @BeebBenjamin) * Improved overlay handling so it plays better with other libraries (#2582 @BeebBenjamin)
* WebGLDrawer now supports the imageSmoothingEnabled option (#2615 @pearcetm)
* Fixed: If you switched from WebGL drawer to canvas drawer, it didn't clean up properly (#2570 @pearcetm) * Fixed: If you switched from WebGL drawer to canvas drawer, it didn't clean up properly (#2570 @pearcetm)
* Fixed: TiledImage.setClip would sometimes leave tiles unloaded (#2590 @pearcetm) * Fixed: TiledImage.setClip would sometimes leave tiles unloaded (#2590 @pearcetm)
* Fixed: The WebGL drawer didn't support viewportMargins (#2600, #2606 @pearcetm) * Fixed: The WebGL drawer didn't support viewportMargins (#2600, #2606 @pearcetm)

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@ -214,7 +214,7 @@
* For complete list of modes, please @see {@link https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/globalCompositeOperation/ globalCompositeOperation} * For complete list of modes, please @see {@link https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/globalCompositeOperation/ globalCompositeOperation}
* *
* @property {Boolean} [imageSmoothingEnabled=true] * @property {Boolean} [imageSmoothingEnabled=true]
* Image smoothing for canvas rendering (only if the canvas drawer is used). Note: Ignored * Image smoothing for rendering (only if the canvas or webgl drawer is used). Note: Ignored
* by some (especially older) browsers which do not support this canvas property. * by some (especially older) browsers which do not support this canvas property.
* This property can be changed in {@link Viewer.DrawerBase.setImageSmoothingEnabled}. * This property can be changed in {@link Viewer.DrawerBase.setImageSmoothingEnabled}.
* *

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@ -88,6 +88,8 @@
this._renderingCanvas = null; this._renderingCanvas = null;
this._backupCanvasDrawer = null; this._backupCanvasDrawer = null;
this._imageSmoothingEnabled = true; // will be updated by setImageSmoothingEnabled
// Reject listening for the tile-drawing and tile-drawn events, which this drawer does not fire // Reject listening for the tile-drawing and tile-drawn events, which this drawer does not fire
this.viewer.rejectEventHandler("tile-drawn", "The WebGLDrawer does not raise the tile-drawn event"); this.viewer.rejectEventHandler("tile-drawn", "The WebGLDrawer does not raise the tile-drawn event");
this.viewer.rejectEventHandler("tile-drawing", "The WebGLDrawer does not raise the tile-drawing event"); this.viewer.rejectEventHandler("tile-drawing", "The WebGLDrawer does not raise the tile-drawing event");
@ -98,10 +100,9 @@
this._setupCanvases(); this._setupCanvases();
this._setupRenderer(); this._setupRenderer();
// Unique type per drawer: uploads texture to unique webgl context.
this._dataType = `${this.getId()}_TEX_2D`;
this._supportedFormats = []; this._supportedFormats = [];
this._setupTextureHandlers(this._dataType); this._setupCallCount = 1;
this._setupTextureHandlers();
this.context = this._outputContext; // API required by tests this.context = this._outputContext; // API required by tests
} }
@ -469,11 +470,16 @@
// Public API required by all Drawer implementations // Public API required by all Drawer implementations
/** /**
* Required by DrawerBase, but has no effect on WebGLDrawer. * Sets whether image smoothing is enabled or disabled
* @param {Boolean} enabled * @param {Boolean} enabled If true, uses gl.LINEAR as the TEXTURE_MIN_FILTER and TEXTURE_MAX_FILTER, otherwise gl.NEAREST.
*/ */
setImageSmoothingEnabled(enabled){ setImageSmoothingEnabled(enabled){
// noop - this property does not impact WebGLDrawer if( this._imageSmoothingEnabled !== enabled ){
this._imageSmoothingEnabled = enabled;
this._setupTextureHandlers(); // re-sets the type to enforce re-initialization
return this.viewer.requestInvalidate();
}
return $.Promise.resolve();
} }
/** /**
@ -583,6 +589,11 @@
} }
// private
_textureFilter(){
return this._imageSmoothingEnabled ? this._gl.LINEAR : this._gl.NEAREST;
}
// private // private
_setupRenderer(){ _setupRenderer(){
let gl = this._gl; let gl = this._gl;
@ -599,7 +610,7 @@
gl.activeTexture(gl.TEXTURE0); gl.activeTexture(gl.TEXTURE0);
gl.bindTexture(gl.TEXTURE_2D, this._renderToTexture); gl.bindTexture(gl.TEXTURE_2D, this._renderToTexture);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, this._renderingCanvas.width, this._renderingCanvas.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, this._renderingCanvas.width, this._renderingCanvas.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, this._textureFilter());
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
@ -798,7 +809,7 @@
gl.activeTexture(gl.TEXTURE0); gl.activeTexture(gl.TEXTURE0);
gl.bindTexture(gl.TEXTURE_2D, this._renderToTexture); gl.bindTexture(gl.TEXTURE_2D, this._renderToTexture);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, w, h, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, w, h, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, this._textureFilter());
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
@ -851,7 +862,7 @@
this.viewer.addHandler("resize", this._resizeHandler); this.viewer.addHandler("resize", this._resizeHandler);
} }
_setupTextureHandlers(thisType) { _setupTextureHandlers() {
const _this = this; const _this = this;
const tex2DCompatibleLoader = (tile, data) => { const tex2DCompatibleLoader = (tile, data) => {
let tiledImage = tile.tiledImage; let tiledImage = tile.tiledImage;
@ -904,10 +915,12 @@
} }
}; };
const thisType = `${this.getId()}_${this._setupCallCount++}_TEX_2D`;
// Differentiate type also based on type used to upload data: we can support bidirectional conversion. // Differentiate type also based on type used to upload data: we can support bidirectional conversion.
const c2dTexType = thisType + ":context2d", const c2dTexType = thisType + ":context2d",
imageTexType = thisType + ":image"; imageTexType = thisType + ":image";
this._supportedFormats.push(c2dTexType, imageTexType); // Todo consider removing old type handlers if _supportedFormats had already types defined
this._supportedFormats = [c2dTexType, imageTexType];
// We should be OK uploading any of these types. The complexity is selected to be O(3n), should be // We should be OK uploading any of these types. The complexity is selected to be O(3n), should be
// more than linear pass over pixels // more than linear pass over pixels
@ -945,6 +958,13 @@
} }
// private // private
// _unloadTextures(){
// let canvases = Array.from(this._TextureMap.keys());
// canvases.forEach(canvas => {
// this._cleanupImageData(canvas); // deletes texture, removes from _TextureMap
// });
// }
_setClip(){ _setClip(){
// no-op: called by _renderToClippingCanvas when tiledImage._clip is truthy // no-op: called by _renderToClippingCanvas when tiledImage._clip is truthy
// so that tests will pass. // so that tests will pass.

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@ -193,6 +193,11 @@ function updateTiledImage(tiledImage, data, value, item){
tiledImage.setOpacity(Number(value)); tiledImage.setOpacity(Number(value));
} else if (field == 'flipped'){ } else if (field == 'flipped'){
tiledImage.setFlip($(item).prop('checked')); tiledImage.setFlip($(item).prop('checked'));
} else if (field == 'smoothing'){
const checked = $(item).prop('checked');
viewer1.drawer.setImageSmoothingEnabled(checked);
viewer2.drawer.setImageSmoothingEnabled(checked);
$('[data-field=smoothing]').prop('checked', checked);
} else if (field == 'cropped'){ } else if (field == 'cropped'){
if( $(item).prop('checked') ){ if( $(item).prop('checked') ){
let scale = tiledImage.source.width; let scale = tiledImage.source.width;
@ -355,6 +360,7 @@ function makeImagePickerElement(key, label){
<label>Debug: <input type="checkbox" data-image="" data-field="debug"></label> <label>Debug: <input type="checkbox" data-image="" data-field="debug"></label>
<label>Composite: <select data-image="" data-field="composite"></select></label> <label>Composite: <select data-image="" data-field="composite"></select></label>
<label>Wrap: <select data-image="" data-field="wrapping"></select></label> <label>Wrap: <select data-image="" data-field="wrapping"></select></label>
<label>Smoothing: <input type="checkbox" data-image="" data-field="smoothing" checked></label>
</div> </div>
</div>`.replaceAll('data-image=""', `data-image="${key}"`).replace('__title__', label)); </div>`.replaceAll('data-image=""', `data-image="${key}"`).replace('__title__', label));