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Add job queue full event.
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@ -198,6 +198,7 @@ $.ImageLoader.prototype = {
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* requests.
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* @param {Function} [options.callback] - Called once image has been downloaded.
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* @param {Function} [options.abort] - Called when this image job is aborted.
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* @returns {boolean} true if job was immediatelly started, false if queued
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*/
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addJob: function(options) {
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if (!options.source) {
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@ -229,10 +230,10 @@ $.ImageLoader.prototype = {
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if ( !this.jobLimit || this.jobsInProgress < this.jobLimit ) {
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newJob.start();
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this.jobsInProgress++;
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return true;
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}
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else {
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this.jobQueue.push( newJob );
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}
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return false;
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},
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/**
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@ -2042,7 +2042,7 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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var _this = this;
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tile.loading = true;
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tile.tiledImage = this;
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this._imageLoader.addJob({
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if (!this._imageLoader.addJob({
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src: tile.getUrl(),
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tile: tile,
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source: this.source,
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@ -2057,7 +2057,23 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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abort: function() {
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tile.loading = false;
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}
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})) {
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/**
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* Triggered if tile load job was added to a full queue.
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* This allows to react upon e.g. network not being able to serve the tiles fast enough.
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* @event job-queue-full
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* @memberof OpenSeadragon.Viewer
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* @type {object}
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* @property {OpenSeadragon.Tile} tile - The tile that failed to load.
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* @property {OpenSeadragon.TiledImage} tiledImage - The tiled image the tile belongs to.
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* @property {number} time - The time in milliseconds when the tile load began.
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*/
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this.viewer.raiseEvent("job-queue-full", {
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tile: tile,
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tiledImage: this,
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time: time,
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});
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}
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},
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/**
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