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Fixed _updateViewport to come to a fullyLoaded state with n tiles.
Improved _compareTiles
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@ -1276,7 +1276,7 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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this._drawTiles(this.lastDrawn);
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// Load the new 'best' n tiles
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if (bestTiles) {
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if (bestTiles && bestTiles.length > 0) {
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bestTiles.forEach(function (tile) {
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if (tile && !tile.context2D) {
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this._loadTile(tile, currentTime);
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@ -1930,20 +1930,20 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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return [tile];
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}
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previousBest.push(tile);
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previousBest.sort(function (a, b) {
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if (a === null) {
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return 1;
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}
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if (b === null) {
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return -1;
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}
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if (a.visibility === b.visibility) {
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return (a.squaredDistance - b.squaredDistance);
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} else {
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return (a.visibility - b.visibility);
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}
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});
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if (previousBest.length > maxNTiles) {
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previousBest.sort(function (a, b) {
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if (a === null) {
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return 1;
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}
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if (b === null) {
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return -1;
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}
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if (a.visibility === b.visibility) {
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return (a.squaredDistance - b.squaredDistance);
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} else {
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return (a.visibility - b.visibility);
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}
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});
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previousBest.pop();
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}
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return previousBest;
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