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Take pixelDensityRatio into account.
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@ -1454,7 +1454,9 @@ function drawTiles( tiledImage, lastDrawn ) {
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// Except when edge smoothing, we only clean the part of the
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// Except when edge smoothing, we only clean the part of the
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// sketch canvas we are going to use for performance reasons.
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// sketch canvas we are going to use for performance reasons.
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bounds = tiledImage.viewport.viewportToViewerElementRectangle(
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bounds = tiledImage.viewport.viewportToViewerElementRectangle(
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tiledImage.getClippedBounds(true)).getIntegerBoundingBox();
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tiledImage.getClippedBounds(true))
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.getIntegerBoundingBox()
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.times($.pixelDensityRatio);
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}
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}
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tiledImage._drawer._clear(true, bounds);
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tiledImage._drawer._clear(true, bounds);
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}
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}
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