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https://github.com/openseadragon/openseadragon.git
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Add overlays rotation support.
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@ -55,6 +55,23 @@
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*/
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*/
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$.OverlayPlacement = $.Placement;
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$.OverlayPlacement = $.Placement;
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/**
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* An enumeration of possible ways to handle overlays rotation
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* @memberOf OpenSeadragon
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* @static
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* @property {Number} NO_ROTATION The overlay ignore the viewport rotation.
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* @property {Number} EXACT The overlay use CSS 3 transforms to rotate with
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* the viewport. If the overlay contains text, it will get rotated as well.
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* @property {Number} BOUNDING_BOX The overlay adjusts for rotation by
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* taking the size of the bounding box of the rotated bounds.
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* Only valid for overlays with Rect location and scalable in both directions.
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*/
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$.OverlayRotationMode = {
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NO_ROTATION: 1,
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EXACT: 2,
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BOUNDING_BOX: 3
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};
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/**
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/**
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* @class Overlay
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* @class Overlay
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* @classdesc Provides a way to float an HTML element on top of the viewer element.
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* @classdesc Provides a way to float an HTML element on top of the viewer element.
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@ -81,6 +98,8 @@
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* @param {Boolean} [options.scaleHeight=true] Whether the height of the
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* @param {Boolean} [options.scaleHeight=true] Whether the height of the
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* overlay should be adjusted when the zoom changes when using a
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* overlay should be adjusted when the zoom changes when using a
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* {@link OpenSeadragon.Rect} as options.location
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* {@link OpenSeadragon.Rect} as options.location
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* @param {Boolean} [options.rotationMode=OpenSeadragon.OverlayRotationMode.EXACT]
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* How to handle the rotation of the viewport.
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*/
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*/
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$.Overlay = function(element, location, placement) {
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$.Overlay = function(element, location, placement) {
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@ -132,13 +151,14 @@
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true : options.scaleWidth;
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true : options.scaleWidth;
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this.scaleHeight = options.scaleHeight === undefined ?
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this.scaleHeight = options.scaleHeight === undefined ?
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true : options.scaleHeight;
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true : options.scaleHeight;
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this.rotationMode = options.rotationMode || $.OverlayRotationMode.EXACT;
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};
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};
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/** @lends OpenSeadragon.Overlay.prototype */
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/** @lends OpenSeadragon.Overlay.prototype */
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$.Overlay.prototype = {
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$.Overlay.prototype = {
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/**
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/**
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* Internal function to adjust the position of a PointOverlay
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* Internal function to adjust the position of a point-based overlay
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* depending on it size and anchor.
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* depending on it size and anchor.
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* @function
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* @function
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* @param {OpenSeadragon.Point} position
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* @param {OpenSeadragon.Point} position
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@ -219,6 +239,7 @@
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var position = this.position = positionAndSize.position;
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var position = this.position = positionAndSize.position;
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var size = this.size = positionAndSize.size;
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var size = this.size = positionAndSize.size;
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var rotate = positionAndSize.rotate;
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position = position.apply(Math.round);
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position = position.apply(Math.round);
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size = size.apply(Math.round);
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size = size.apply(Math.round);
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@ -239,6 +260,13 @@
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style.height = size.y + "px";
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style.height = size.y + "px";
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}
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}
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}
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}
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if (rotate) {
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style.transformOrigin = this._getTransformOrigin();
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style.transform = "rotate(" + rotate + "deg)";
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} else {
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style.transformOrigin = "";
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style.transform = "";
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}
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style.position = "absolute";
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style.position = "absolute";
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if (style.display !== 'none') {
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if (style.display !== 'none') {
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@ -249,27 +277,71 @@
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// private
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// private
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_getRectOverlayPositionAndSize: function(viewport) {
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_getRectOverlayPositionAndSize: function(viewport) {
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var position = viewport.pixelFromPoint(
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this.bounds.getTopLeft(), true);
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var size = viewport.deltaPixelsFromPointsNoRotate(
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this.bounds.getSize(), true);
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var rotate = 0;
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// BOUNDING_BOX is only valid if both directions get scaled.
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// Get replaced by exact otherwise.
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if (this.rotationMode === $.OverlayRotationMode.BOUNDING_BOX &&
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this.scaleWidth && this.scaleHeight) {
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var boundingBox = new $.Rect(
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position.x, position.y, size.x, size.y, viewport.degrees)
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.getBoundingBox();
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position = boundingBox.getTopLeft();
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size = boundingBox.getSize();
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} else if (this.rotationMode !== $.OverlayRotationMode.NO_ROTATION) {
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rotate = viewport.degrees;
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}
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return {
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return {
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position: viewport.pixelFromPoint(
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position: position,
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this.bounds.getTopLeft(), true),
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size: size,
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size: viewport.deltaPixelsFromPoints(
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rotate: rotate
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this.bounds.getSize(), true)
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};
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};
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},
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},
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// private
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// private
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_getPointOverlayPositionAndSize: function(viewport) {
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_getPointOverlayPositionAndSize: function(viewport) {
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var element = this.element;
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var position = viewport.pixelFromPoint(
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var position = viewport.pixelFromPoint(
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this.bounds.getTopLeft(), true);
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this.bounds.getTopLeft(), true);
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var size = this.checkResize ? $.getElementSize(element) : this.size;
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var size = this.checkResize ?
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$.getElementSize(this.element) : this.size;
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this.adjust(position, size);
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this.adjust(position, size);
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// For point overlays, BOUNDING_BOX is invalid and get replaced by EXACT.
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var rotate = this.rotationMode === $.OverlayRotationMode.NO_ROTATION ?
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0 : viewport.degrees;
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return {
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return {
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position: position,
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position: position,
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size: size
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size: size,
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rotate: rotate
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};
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};
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},
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},
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// private
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_getTransformOrigin: function() {
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if (this.scales) {
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return "top left";
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}
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var result = "";
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var properties = $.Placement.properties[this.placement];
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if (!properties) {
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return result;
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}
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if (properties.isLeft) {
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result = "left";
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} else if (properties.isRight) {
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result = "right";
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}
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if (properties.isTop) {
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result += " top";
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} else if (properties.isBottom) {
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result += " bottom";
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}
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return result;
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},
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/**
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/**
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* Changes the location and placement of the overlay.
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* Changes the location and placement of the overlay.
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* @function
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* @function
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@ -2241,7 +2241,8 @@ function getOverlayObject( viewer, overlay ) {
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onDraw: overlay.onDraw,
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onDraw: overlay.onDraw,
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checkResize: overlay.checkResize,
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checkResize: overlay.checkResize,
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scaleWidth: overlay.scaleWidth,
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scaleWidth: overlay.scaleWidth,
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scaleHeight: overlay.scaleHeight
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scaleHeight: overlay.scaleHeight,
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rotationMode: overlay.rotationMode
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});
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});
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}
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}
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