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https://github.com/openseadragon/openseadragon.git
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Merge branch 'rotation-seams' into rotation-seams
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commit
ca45e96142
@ -262,7 +262,7 @@ $.extend( $.World.prototype, $.EventSource.prototype, /** @lends OpenSeadragon.W
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this.viewer.drawer.draw(this._items);
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this.viewer.drawer.draw(this._items);
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this._needsDraw = false;
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this._needsDraw = false;
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this._items.forEach(function(item){
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this._items.forEach(function(item){
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this._needsDraw = item.setDrawn() || this._needsDraw || true;
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this._needsDraw = item.setDrawn() || this._needsDraw;
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});
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});
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},
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},
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@ -8,7 +8,7 @@
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<link rel="stylesheet" href="../lib/jquery-ui-1.10.2/css/smoothness/jquery-ui-1.10.2.min.css">
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<link rel="stylesheet" href="../lib/jquery-ui-1.10.2/css/smoothness/jquery-ui-1.10.2.min.css">
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<!-- <script src="https://cdnjs.cloudflare.com/ajax/libs/stats.js/17/Stats.js" crossorigin="anonymous" referrerpolicy="no-referrer"></script> -->
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<!-- <script src="https://cdnjs.cloudflare.com/ajax/libs/stats.js/17/Stats.js" crossorigin="anonymous" referrerpolicy="no-referrer"></script> -->
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<!-- <script type="text/javascript" src="./webgldemodrawer.js"></script> -->
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<script type="text/javascript" src="./webgldemodrawer.js"></script>
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<script type="module" src="./drawerperformance.js"></script>
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<script type="module" src="./drawerperformance.js"></script>
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<style type="text/css">
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<style type="text/css">
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.content{
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.content{
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@ -56,7 +56,7 @@ function run(drawerType, num) {
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window.setInterval(()=>{
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window.setInterval(()=>{
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let m = movingLeft ? 1 : -1;
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let m = movingLeft ? 1 : -1;
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movingLeft = m === -1;
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movingLeft = m === -1;
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let dist = viewer.viewport.getBounds().width / 2 / viewer.viewport.getZoom();
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let dist = viewer.viewport.getBounds().width;
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viewer.viewport.panBy(new OpenSeadragon.Point( dist * m/2, 0));
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viewer.viewport.panBy(new OpenSeadragon.Point( dist * m/2, 0));
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}, 1000);
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}, 1000);
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@ -302,8 +302,8 @@
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tiledImage._croppingPolygons ||
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tiledImage._croppingPolygons ||
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tiledImage.debugMode
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tiledImage.debugMode
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);
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);
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let useTwoPassRendering = useContext2dPipeline ||(tiledImage.opacity < 1); // TODO: check hasTransparency in addition to opacity
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let useTwoPassRendering = useContext2dPipeline ||(tiledImage.opacity < 1); // TODO: check hasTransparency in addition to opacity
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let tilesToDraw = tiledImage.getTilesToDraw();
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let tilesToDraw = tiledImage.getTilesToDraw();
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