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https://github.com/openseadragon/openseadragon.git
synced 2024-11-21 20:56:09 +03:00
enhance performance demo. rename variables for clarity.
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d912ff3196
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c77a7e7386
@ -214,8 +214,8 @@
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tiledImage._croppingPolygons ||
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tiledImage.debugMode
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);
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let useTwoPassRendering = useContext2dPipeline || (tiledImage.opacity < 1); // TODO: check hasTransparency in addition to opacity
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let useTwoPassRendering = useContext2dPipeline || (tiledImage.opacity < 1); // TODO: check hasTransparency in addition to opacity
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let tilesToDraw = tiledImage.getTilesToDraw();
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@ -276,20 +276,21 @@
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// iterate over tiles and add data for each one to the buffers
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for(let tileIndex = 0; tileIndex < tilesToDraw.length; tileIndex++){
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let tile = tilesToDraw[tileIndex].tile;
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let index = tileIndex % maxTextures;
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let indexInDrawArray = tileIndex % maxTextures;
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let numTilesToDraw = indexInDrawArray + 1;
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let tileContext = tile.getCanvasContext();
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let textureInfo = tileContext ? this._TextureMap.get(tileContext.canvas) : null;
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if(textureInfo){
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this._getTileData(tile, tiledImage, textureInfo, overallMatrix, index, texturePositionArray, textureDataArray, matrixArray, opacityArray);
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this._getTileData(tile, tiledImage, textureInfo, overallMatrix, indexInDrawArray, texturePositionArray, textureDataArray, matrixArray, opacityArray);
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} else {
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// console.log('No tile info', tile);
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}
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if( (index === maxTextures - 1) || (tileIndex === tilesToDraw.length - 1)){
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if( (numTilesToDraw === maxTextures) || (tileIndex === tilesToDraw.length - 1)){
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// We've filled up the buffers: time to draw this set of tiles
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// bind each tile's texture to the appropriate gl.TEXTURE#
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for(let i = 0; i <= index; i++){
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for(let i = 0; i <= numTilesToDraw; i++){
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gl.activeTexture(gl.TEXTURE0 + i);
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gl.bindTexture(gl.TEXTURE_2D, textureDataArray[i]);
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}
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@ -316,7 +317,7 @@
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gl.vertexAttribPointer(this._firstPass.aIndex, 1, gl.FLOAT, false, 0, 0);
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// Draw! 6 vertices per tile (2 triangles per rectangle)
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gl.drawArrays(gl.TRIANGLES, 0, 6 * (index + 1) );
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gl.drawArrays(gl.TRIANGLES, 0, 6 * numTilesToDraw );
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}
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}
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@ -391,7 +392,7 @@
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}
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});
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// TODO: the line below is a test!
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if(renderingBufferHasImageData){
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this._outputContext.drawImage(this._renderingCanvas, 0, 0);
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}
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@ -15,15 +15,218 @@ const labels = {
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}
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let viewer;
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/**
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* based on https://github.com/mrdoob/stats.js/ by @author mrdoob / http://mrdoob.com/
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*/
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class Stats{
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constructor(){
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this.mode = 0;
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var container = this.container = document.createElement( 'div' );
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container.style.cssText = 'position:fixed;top:0;left:0;cursor:pointer;opacity:0.9;z-index:10000';
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container.addEventListener( 'click', function ( event ) {
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event.preventDefault();
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showPanel( ++ mode % container.children.length );
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}, false );
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this.dom = container;
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this.started = false;
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this.fpsPanel = this.addPanel( new Stats.Panel( 'FPS', '#0ff', '#002' ) );
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this.msPanel = this.addPanel( new Stats.Panel( 'MS', '#0f0', '#020' ) );
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this.mspsPanel = this.addPanel( new Stats.Panel( 'MSPS', '#0f0', '#020' ) );
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if ( window.performance && window.performance.memory ) {
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this.memPanel = this.addPanel( new Stats.Panel( 'MB', '#f08', '#201' ) );
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}
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this.showPanel( 0 );
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}
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//
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addPanel( panel ) {
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this.container.appendChild( panel.dom );
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return panel;
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}
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showPanel( id ) {
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for ( var i = 0; i < this.container.children.length; i ++ ) {
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this.container.children[ i ].style.display = i === id ? 'block' : 'none';
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}
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this.mode = id;
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}
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//
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begin() {
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this.beginTime = ( performance || Date ).now();
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if(!this.started){
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this.started = true;
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this.prevTime = this.beginTime;
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this.frames = 0;
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this.cumulativeMS = 0;
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}
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}
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end() {
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this.frames ++;
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var time = ( performance || Date ).now();
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var interval = time - this.beginTime;
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this.cumulativeMS += interval;
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this.msPanel.update( interval, 200 );
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if ( time >= this.prevTime + 1000 ) {
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this.fpsPanel.update( ( this.frames * 1000 ) / ( time - this.prevTime ), 130 );
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this.mspsPanel.update( ( this.cumulativeMS * 1000 ) / ( time - this.prevTime ), 1100 );
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this.prevTime = time;
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this.frames = 0;
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this.cumulativeMS = 0;
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if ( this.memPanel ) {
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var memory = performance.memory;
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this.memPanel.update( memory.usedJSHeapSize / 1048576, memory.jsHeapSizeLimit / 1048576 );
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}
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}
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return time;
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}
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update() {
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this.beginTime = this.end();
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}
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};
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Stats.Panel = function ( name, fg, bg ) {
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var min = Infinity, max = 0, round = Math.round;
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var PR = round( window.devicePixelRatio || 1 );
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var WIDTH = 80 * PR, HEIGHT = 48 * PR,
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TEXT_X = 3 * PR, TEXT_Y = 2 * PR,
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GRAPH_X = 3 * PR, GRAPH_Y = 15 * PR,
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GRAPH_WIDTH = 74 * PR, GRAPH_HEIGHT = 30 * PR;
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var canvas = document.createElement( 'canvas' );
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canvas.width = WIDTH;
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canvas.height = HEIGHT;
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canvas.style.cssText = 'width:80px;height:48px';
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var context = canvas.getContext( '2d' );
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context.font = 'bold ' + ( 9 * PR ) + 'px Helvetica,Arial,sans-serif';
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context.textBaseline = 'top';
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context.fillStyle = bg;
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context.fillRect( 0, 0, WIDTH, HEIGHT );
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context.fillStyle = fg;
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context.fillText( name, TEXT_X, TEXT_Y );
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context.fillRect( GRAPH_X, GRAPH_Y, GRAPH_WIDTH, GRAPH_HEIGHT );
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context.fillStyle = bg;
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context.globalAlpha = 0.9;
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context.fillRect( GRAPH_X, GRAPH_Y, GRAPH_WIDTH, GRAPH_HEIGHT );
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return {
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dom: canvas,
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update: function ( value, maxValue ) {
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min = Math.min( min, value );
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max = Math.max( max, value );
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context.fillStyle = bg;
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context.globalAlpha = 1;
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context.fillRect( 0, 0, WIDTH, GRAPH_Y );
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context.fillStyle = fg;
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context.fillText( round( value ) + ' ' + name + ' (' + round( min ) + '-' + round( max ) + ')', TEXT_X, TEXT_Y );
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context.drawImage( canvas, GRAPH_X + PR, GRAPH_Y, GRAPH_WIDTH - PR, GRAPH_HEIGHT, GRAPH_X, GRAPH_Y, GRAPH_WIDTH - PR, GRAPH_HEIGHT );
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context.fillRect( GRAPH_X + GRAPH_WIDTH - PR, GRAPH_Y, PR, GRAPH_HEIGHT );
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context.fillStyle = bg;
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context.globalAlpha = 0.9;
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context.fillRect( GRAPH_X + GRAPH_WIDTH - PR, GRAPH_Y, PR, round( ( 1 - ( value / maxValue ) ) * GRAPH_HEIGHT ) );
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}
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};
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};
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(function(){
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var script=document.createElement('script');
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script.onload=function(){
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var stats=new Stats();
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document.body.appendChild(stats.dom);
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requestAnimationFrame(function loop(){stats.update();requestAnimationFrame(loop)});
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let fpscontainer = $('<div>',{style:'position:fixed;top:0;left:0;'}).appendTo('body');
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let labels=$('<div>',{style:'display:grid;grid-template-columns:1fr 1fr 1fr;justify-items:center;'}).appendTo(fpscontainer);
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$('<label>').text('FPS').appendTo(labels);
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$('<label>').text('Update (ms)').appendTo(labels);
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$('<label>').text('Draw (ms)').appendTo(labels);
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var statsFPS=new Stats();
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statsFPS.begin();
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$(statsFPS.dom).css({position:'relative', display:'inline-block'}).appendTo(fpscontainer);
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requestAnimationFrame(function loop(){statsFPS.update();requestAnimationFrame(loop)});
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var statsUpdate=new Stats();
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$(statsUpdate.dom).css({position:'relative', display:'inline-block'}).appendTo(fpscontainer);
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statsUpdate.showPanel(2);
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var statsDraw=new Stats();
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$(statsDraw.dom).css({position:'relative', display:'inline-block'}).appendTo(fpscontainer);
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statsDraw.showPanel(2);
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let origUpdate = OpenSeadragon.World.prototype.update;
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let origDraw = OpenSeadragon.World.prototype.draw;
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OpenSeadragon.World.prototype.update = function(){
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statsUpdate.begin();
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origUpdate.call(this, ...arguments);
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statsUpdate.end();
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};
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script.src='https://mrdoob.github.io/stats.js/build/stats.min.js';
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document.head.appendChild(script);
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OpenSeadragon.World.prototype.draw = function(){
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statsDraw.begin();
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origDraw.call(this, ...arguments);
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statsDraw.end();
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}
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})();
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@ -57,7 +260,7 @@ function run(drawerType, num) {
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let m = movingLeft ? 1 : -1;
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movingLeft = m === -1;
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let dist = viewer.viewport.getBounds().width;
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viewer.viewport.panBy(new OpenSeadragon.Point( dist * m/2, 0));
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viewer.viewport.panBy(new OpenSeadragon.Point( dist * m/4, 0));
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}, 1000);
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}
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@ -90,3 +293,4 @@ function makeTileSources(num){
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})
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}
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@ -302,8 +302,8 @@
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tiledImage._croppingPolygons ||
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tiledImage.debugMode
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);
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let useTwoPassRendering = useContext2dPipeline ||(tiledImage.opacity < 1); // TODO: check hasTransparency in addition to opacity
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let useTwoPassRendering = useContext2dPipeline || (tiledImage.opacity < 1); // TODO: check hasTransparency in addition to opacity
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let tilesToDraw = tiledImage.getTilesToDraw();
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@ -364,20 +364,21 @@
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// iterate over tiles and add data for each one to the buffers
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for(let tileIndex = 0; tileIndex < tilesToDraw.length; tileIndex++){
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let tile = tilesToDraw[tileIndex].tile;
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let index = tileIndex % maxTextures;
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let indexInDrawArray = tileIndex % maxTextures;
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let numTilesToDraw = indexInDrawArray + 1;
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let tileContext = tile.getCanvasContext();
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let textureInfo = tileContext ? this._TextureMap.get(tileContext.canvas) : null;
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if(textureInfo){
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this._getTileData(tile, tiledImage, textureInfo, overallMatrix, index, texturePositionArray, textureDataArray, matrixArray, opacityArray);
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this._getTileData(tile, tiledImage, textureInfo, overallMatrix, indexInDrawArray, texturePositionArray, textureDataArray, matrixArray, opacityArray);
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} else {
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// console.log('No tile info', tile);
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}
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if( (index === maxTextures - 1) || (tileIndex === tilesToDraw.length - 1)){
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if( (numTilesToDraw === maxTextures) || (tileIndex === tilesToDraw.length - 1)){
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// We've filled up the buffers: time to draw this set of tiles
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// bind each tile's texture to the appropriate gl.TEXTURE#
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for(let i = 0; i <= index; i++){
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for(let i = 0; i <= numTilesToDraw; i++){
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gl.activeTexture(gl.TEXTURE0 + i);
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gl.bindTexture(gl.TEXTURE_2D, textureDataArray[i]);
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}
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@ -404,7 +405,7 @@
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gl.vertexAttribPointer(this._firstPass.aIndex, 1, gl.FLOAT, false, 0, 0);
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// Draw! 6 vertices per tile (2 triangles per rectangle)
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gl.drawArrays(gl.TRIANGLES, 0, 6 * (index + 1) );
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gl.drawArrays(gl.TRIANGLES, 0, 6 * numTilesToDraw );
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}
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}
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@ -479,7 +480,7 @@
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}
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});
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// TODO: the line below is a test!
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if(renderingBufferHasImageData){
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this._outputContext.drawImage(this._renderingCanvas, 0, 0);
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}
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