Merge pull request #782 from avandecreme/rotation

Rotation
This commit is contained in:
Ian Gilman 2015-12-09 09:10:39 -08:00
commit c3c91ed612
8 changed files with 426 additions and 106 deletions

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@ -5,7 +5,9 @@ auxiliary.org-netbeans-modules-editor-indent.CodeStyle.project.tab-size=8
auxiliary.org-netbeans-modules-editor-indent.CodeStyle.project.text-limit-width=80 auxiliary.org-netbeans-modules-editor-indent.CodeStyle.project.text-limit-width=80
auxiliary.org-netbeans-modules-editor-indent.CodeStyle.project.text-line-wrap=none auxiliary.org-netbeans-modules-editor-indent.CodeStyle.project.text-line-wrap=none
auxiliary.org-netbeans-modules-editor-indent.CodeStyle.usedProfile=project auxiliary.org-netbeans-modules-editor-indent.CodeStyle.usedProfile=project
auxiliary.org-netbeans-modules-editor-indent.text.javascript.CodeStyle.project.continuationIndentSize=4
auxiliary.org-netbeans-modules-editor-indent.text.javascript.CodeStyle.project.indent-shift-width=4 auxiliary.org-netbeans-modules-editor-indent.text.javascript.CodeStyle.project.indent-shift-width=4
auxiliary.org-netbeans-modules-editor-indent.text.javascript.CodeStyle.project.spaceBeforeAnonMethodDeclParen=false
auxiliary.org-netbeans-modules-editor-indent.text.x-json.CodeStyle.project.indent-shift-width=2 auxiliary.org-netbeans-modules-editor-indent.text.x-json.CodeStyle.project.indent-shift-width=2
auxiliary.org-netbeans-modules-editor-indent.text.x-json.CodeStyle.project.spaces-per-tab=2 auxiliary.org-netbeans-modules-editor-indent.text.x-json.CodeStyle.project.spaces-per-tab=2
auxiliary.org-netbeans-modules-web-clientproject-api.js_2e_libs_2e_folder=src auxiliary.org-netbeans-modules-web-clientproject-api.js_2e_libs_2e_folder=src

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@ -36,42 +36,78 @@
/** /**
* @class Rect * @class Rect
* @classdesc A Rectangle really represents a 2x2 matrix where each row represents a * @classdesc A Rectangle is described by it top left coordinates (x, y), width,
* 2 dimensional vector component, the first is (x,y) and the second is * height and degrees of rotation around (x, y).
* (width, height). The latter component implies the equation of a simple * Note that the coordinate system used is the one commonly used with images:
* plane. * x increases when going to the right
* y increases when going to the bottom
* degrees increases clockwise with 0 being the horizontal
*
* The constructor normalizes the rectangle to always have 0 <= degrees < 90
* *
* @memberof OpenSeadragon * @memberof OpenSeadragon
* @param {Number} x The vector component 'x'. * @param {Number} [x=0] The vector component 'x'.
* @param {Number} y The vector component 'y'. * @param {Number} [y=0] The vector component 'y'.
* @param {Number} width The vector component 'height'. * @param {Number} [width=0] The vector component 'width'.
* @param {Number} height The vector component 'width'. * @param {Number} [height=0] The vector component 'height'.
* @param {Number} [degrees=0] Rotation of the rectangle around (x,y) in degrees.
*/ */
$.Rect = function( x, y, width, height ) { $.Rect = function(x, y, width, height, degrees) {
/** /**
* The vector component 'x'. * The vector component 'x'.
* @member {Number} x * @member {Number} x
* @memberof OpenSeadragon.Rect# * @memberof OpenSeadragon.Rect#
*/ */
this.x = typeof ( x ) == "number" ? x : 0; this.x = typeof(x) === "number" ? x : 0;
/** /**
* The vector component 'y'. * The vector component 'y'.
* @member {Number} y * @member {Number} y
* @memberof OpenSeadragon.Rect# * @memberof OpenSeadragon.Rect#
*/ */
this.y = typeof ( y ) == "number" ? y : 0; this.y = typeof(y) === "number" ? y : 0;
/** /**
* The vector component 'width'. * The vector component 'width'.
* @member {Number} width * @member {Number} width
* @memberof OpenSeadragon.Rect# * @memberof OpenSeadragon.Rect#
*/ */
this.width = typeof ( width ) == "number" ? width : 0; this.width = typeof(width) === "number" ? width : 0;
/** /**
* The vector component 'height'. * The vector component 'height'.
* @member {Number} height * @member {Number} height
* @memberof OpenSeadragon.Rect# * @memberof OpenSeadragon.Rect#
*/ */
this.height = typeof ( height ) == "number" ? height : 0; this.height = typeof(height) === "number" ? height : 0;
this.degrees = typeof(degrees) === "number" ? degrees : 0;
// Normalizes the rectangle.
this.degrees = this.degrees % 360;
if (this.degrees < 0) {
this.degrees += 360;
}
var newTopLeft, newWidth;
if (this.degrees >= 270) {
newTopLeft = this.getTopRight();
this.x = newTopLeft.x;
this.y = newTopLeft.y;
newWidth = this.height;
this.height = this.width;
this.width = newWidth;
this.degrees -= 270;
} else if (this.degrees >= 180) {
newTopLeft = this.getBottomRight();
this.x = newTopLeft.x;
this.y = newTopLeft.y;
this.degrees -= 180;
} else if (this.degrees >= 90) {
newTopLeft = this.getBottomLeft();
this.x = newTopLeft.x;
this.y = newTopLeft.y;
newWidth = this.height;
this.height = this.width;
this.width = newWidth;
this.degrees -= 90;
}
}; };
$.Rect.prototype = /** @lends OpenSeadragon.Rect.prototype */{ $.Rect.prototype = /** @lends OpenSeadragon.Rect.prototype */{
@ -80,7 +116,12 @@ $.Rect.prototype = /** @lends OpenSeadragon.Rect.prototype */{
* @returns {OpenSeadragon.Rect} a duplicate of this Rect * @returns {OpenSeadragon.Rect} a duplicate of this Rect
*/ */
clone: function() { clone: function() {
return new $.Rect(this.x, this.y, this.width, this.height); return new $.Rect(
this.x,
this.y,
this.width,
this.height,
this.degrees);
}, },
/** /**
@ -114,10 +155,8 @@ $.Rect.prototype = /** @lends OpenSeadragon.Rect.prototype */{
* the rectangle. * the rectangle.
*/ */
getBottomRight: function() { getBottomRight: function() {
return new $.Point( return new $.Point(this.x + this.width, this.y + this.height)
this.x + this.width, .rotate(this.degrees, this.getTopLeft());
this.y + this.height
);
}, },
/** /**
@ -128,10 +167,8 @@ $.Rect.prototype = /** @lends OpenSeadragon.Rect.prototype */{
* the rectangle. * the rectangle.
*/ */
getTopRight: function() { getTopRight: function() {
return new $.Point( return new $.Point(this.x + this.width, this.y)
this.x + this.width, .rotate(this.degrees, this.getTopLeft());
this.y
);
}, },
/** /**
@ -142,10 +179,8 @@ $.Rect.prototype = /** @lends OpenSeadragon.Rect.prototype */{
* the rectangle. * the rectangle.
*/ */
getBottomLeft: function() { getBottomLeft: function() {
return new $.Point( return new $.Point(this.x, this.y + this.height)
this.x, .rotate(this.degrees, this.getTopLeft());
this.y + this.height
);
}, },
/** /**
@ -158,7 +193,7 @@ $.Rect.prototype = /** @lends OpenSeadragon.Rect.prototype */{
return new $.Point( return new $.Point(
this.x + this.width / 2.0, this.x + this.width / 2.0,
this.y + this.height / 2.0 this.y + this.height / 2.0
); ).rotate(this.degrees, this.getTopLeft());
}, },
/** /**
@ -179,26 +214,28 @@ $.Rect.prototype = /** @lends OpenSeadragon.Rect.prototype */{
*/ */
equals: function(other) { equals: function(other) {
return (other instanceof $.Rect) && return (other instanceof $.Rect) &&
( this.x === other.x ) && this.x === other.x &&
( this.y === other.y ) && this.y === other.y &&
( this.width === other.width ) && this.width === other.width &&
( this.height === other.height ); this.height === other.height &&
this.degrees === other.degrees;
}, },
/** /**
* Multiply all dimensions in this Rect by a factor and return a new Rect. * Multiply all dimensions (except degrees) in this Rect by a factor and
* return a new Rect.
* @function * @function
* @param {Number} factor The factor to multiply vector components. * @param {Number} factor The factor to multiply vector components.
* @returns {OpenSeadragon.Rect} A new rect representing the multiplication * @returns {OpenSeadragon.Rect} A new rect representing the multiplication
* of the vector components by the factor * of the vector components by the factor
*/ */
times: function(factor) { times: function(factor) {
return new OpenSeadragon.Rect( return new $.Rect(
this.x * factor, this.x * factor,
this.y * factor, this.y * factor,
this.width * factor, this.width * factor,
this.height * factor this.height * factor,
); this.degrees);
}, },
/** /**
@ -208,32 +245,42 @@ $.Rect.prototype = /** @lends OpenSeadragon.Rect.prototype */{
* @returns {OpenSeadragon.Rect} A new rect with altered position * @returns {OpenSeadragon.Rect} A new rect with altered position
*/ */
translate: function(delta) { translate: function(delta) {
return new OpenSeadragon.Rect( return new $.Rect(
this.x + delta.x, this.x + delta.x,
this.y + delta.y, this.y + delta.y,
this.width, this.width,
this.height this.height,
); this.degrees);
}, },
/** /**
* Returns the smallest rectangle that will contain this and the given rectangle. * Returns the smallest rectangle that will contain this and the given
* rectangle bounding boxes.
* @param {OpenSeadragon.Rect} rect * @param {OpenSeadragon.Rect} rect
* @return {OpenSeadragon.Rect} The new rectangle. * @return {OpenSeadragon.Rect} The new rectangle.
*/ */
// ----------
union: function(rect) { union: function(rect) {
var left = Math.min(this.x, rect.x); var thisBoundingBox = this.getBoundingBox();
var top = Math.min(this.y, rect.y); var otherBoundingBox = rect.getBoundingBox();
var right = Math.max(this.x + this.width, rect.x + rect.width);
var bottom = Math.max(this.y + this.height, rect.y + rect.height);
return new OpenSeadragon.Rect(left, top, right - left, bottom - top); var left = Math.min(thisBoundingBox.x, otherBoundingBox.x);
var top = Math.min(thisBoundingBox.y, otherBoundingBox.y);
var right = Math.max(
thisBoundingBox.x + thisBoundingBox.width,
otherBoundingBox.x + otherBoundingBox.width);
var bottom = Math.max(
thisBoundingBox.y + thisBoundingBox.height,
otherBoundingBox.y + otherBoundingBox.height);
return new $.Rect(
left,
top,
right - left,
bottom - top);
}, },
/** /**
* Rotates a rectangle around a point. Currently only 90, 180, and 270 * Rotates a rectangle around a point.
* degrees are supported.
* @function * @function
* @param {Number} degrees The angle in degrees to rotate. * @param {Number} degrees The angle in degrees to rotate.
* @param {OpenSeadragon.Point} pivot The point about which to rotate. * @param {OpenSeadragon.Point} pivot The point about which to rotate.
@ -241,49 +288,55 @@ $.Rect.prototype = /** @lends OpenSeadragon.Rect.prototype */{
* @return {OpenSeadragon.Rect} * @return {OpenSeadragon.Rect}
*/ */
rotate: function(degrees, pivot) { rotate: function(degrees, pivot) {
// TODO support arbitrary rotation degrees = degrees % 360;
var width = this.width,
height = this.height,
newTopLeft;
degrees = ( degrees + 360 ) % 360;
if (degrees % 90 !== 0) {
throw new Error('Currently only 0, 90, 180, and 270 degrees are supported.');
}
if (degrees === 0) { if (degrees === 0) {
return new $.Rect( return this.clone();
this.x, }
this.y, if (degrees < 0) {
this.width, degrees += 360;
this.height
);
} }
pivot = pivot || this.getCenter(); pivot = pivot || this.getCenter();
var newTopLeft = this.getTopLeft().rotate(degrees, pivot);
var newTopRight = this.getTopRight().rotate(degrees, pivot);
switch ( degrees ) { var diff = newTopRight.minus(newTopLeft);
case 90: var radians = Math.atan(diff.y / diff.x);
newTopLeft = this.getBottomLeft(); if (diff.x < 0) {
width = this.height; radians += Math.PI;
height = this.width; } else if (diff.y < 0) {
break; radians += 2 * Math.PI;
case 180:
newTopLeft = this.getBottomRight();
break;
case 270:
newTopLeft = this.getTopRight();
width = this.height;
height = this.width;
break;
default:
newTopLeft = this.getTopLeft();
break;
} }
return new $.Rect(
newTopLeft.x,
newTopLeft.y,
this.width,
this.height,
radians / Math.PI * 180);
},
newTopLeft = newTopLeft.rotate(degrees, pivot); /**
* Retrieves the smallest horizontal (degrees=0) rectangle which contains
return new $.Rect(newTopLeft.x, newTopLeft.y, width, height); * this rectangle.
* @returns {OpenSeadrayon.Rect}
*/
getBoundingBox: function() {
if (this.degrees === 0) {
return this.clone();
}
var topLeft = this.getTopLeft();
var topRight = this.getTopRight();
var bottomLeft = this.getBottomLeft();
var bottomRight = this.getBottomRight();
var minX = Math.min(topLeft.x, topRight.x, bottomLeft.x, bottomRight.x);
var maxX = Math.max(topLeft.x, topRight.x, bottomLeft.x, bottomRight.x);
var minY = Math.min(topLeft.y, topRight.y, bottomLeft.y, bottomRight.y);
var maxY = Math.max(topLeft.y, topRight.y, bottomLeft.y, bottomRight.y);
return new $.Rect(
minX,
minY,
maxX - minX,
maxY - minY);
}, },
/** /**
@ -297,7 +350,8 @@ $.Rect.prototype = /** @lends OpenSeadragon.Rect.prototype */{
(Math.round(this.x * 100) / 100) + "," + (Math.round(this.x * 100) / 100) + "," +
(Math.round(this.y * 100) / 100) + "," + (Math.round(this.y * 100) / 100) + "," +
(Math.round(this.width * 100) / 100) + "x" + (Math.round(this.width * 100) / 100) + "x" +
(Math.round(this.height*100) / 100) + (Math.round(this.height * 100) / 100) + "," +
(Math.round(this.degrees * 100) / 100) + "°" +
"]"; "]";
} }
}; };

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@ -175,7 +175,7 @@ $.Viewport.prototype = /** @lends OpenSeadragon.Viewport.prototype */{
$.console.assert(bounds.width > 0, "[Viewport.setHomeBounds] bounds.width must be greater than 0"); $.console.assert(bounds.width > 0, "[Viewport.setHomeBounds] bounds.width must be greater than 0");
$.console.assert(bounds.height > 0, "[Viewport.setHomeBounds] bounds.height must be greater than 0"); $.console.assert(bounds.height > 0, "[Viewport.setHomeBounds] bounds.height must be greater than 0");
this.homeBounds = bounds.clone(); this.homeBounds = bounds.clone().rotate(this.degrees).getBoundingBox();
this.contentSize = this.homeBounds.getSize().times(contentFactor); this.contentSize = this.homeBounds.getSize().times(contentFactor);
this.contentAspectX = this.contentSize.x / this.contentSize.y; this.contentAspectX = this.contentSize.x / this.contentSize.y;
this.contentAspectY = this.contentSize.y / this.contentSize.x; this.contentAspectY = this.contentSize.y / this.contentSize.x;
@ -808,12 +808,18 @@ $.Viewport.prototype = /** @lends OpenSeadragon.Viewport.prototype */{
* @return {OpenSeadragon.Viewport} Chainable. * @return {OpenSeadragon.Viewport} Chainable.
*/ */
setRotation: function(degrees) { setRotation: function(degrees) {
if( !( this.viewer && this.viewer.drawer.canRotate() ) ) { if (!this.viewer || !this.viewer.drawer.canRotate()) {
return this; return this;
} }
degrees = ( degrees + 360 ) % 360; degrees = degrees % 360;
if (degrees < 0) {
degrees += 360;
}
this.degrees = degrees; this.degrees = degrees;
this.setHomeBounds(
this.viewer.world.getHomeBounds(),
this.viewer.world.getContentFactor());
this.viewer.forceRedraw(); this.viewer.forceRedraw();
/** /**
@ -826,10 +832,7 @@ $.Viewport.prototype = /** @lends OpenSeadragon.Viewport.prototype */{
* @property {Number} degrees - The number of degrees the rotation was set to. * @property {Number} degrees - The number of degrees the rotation was set to.
* @property {?Object} userData - Arbitrary subscriber-defined object. * @property {?Object} userData - Arbitrary subscriber-defined object.
*/ */
if (this.viewer !== null)
{
this.viewer.raiseEvent('rotate', {"degrees": degrees}); this.viewer.raiseEvent('rotate', {"degrees": degrees});
}
return this; return this;
}, },

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@ -75,6 +75,7 @@
<script src="/test/modules/tilesource.js"></script> <script src="/test/modules/tilesource.js"></script>
<script src="/test/modules/tilesourcecollection.js"></script> <script src="/test/modules/tilesourcecollection.js"></script>
<script src="/test/modules/spring.js"></script> <script src="/test/modules/spring.js"></script>
<script src="/test/modules/rectangle.js"></script>
<!-- The navigator tests are the slowest (for now; hopefully they can be sped up) <!-- The navigator tests are the slowest (for now; hopefully they can be sped up)
so we put them last. --> so we put them last. -->
<script src="/test/modules/navigator.js"></script> <script src="/test/modules/navigator.js"></script>

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@ -68,6 +68,24 @@
ok( Util.equalsWithVariance( value1, value2, variance ), message + " Expected:" + value1 + " Found: " + value2 + " Variance: " + variance ); ok( Util.equalsWithVariance( value1, value2, variance ), message + " Expected:" + value1 + " Found: " + value2 + " Variance: " + variance );
}, },
// ----------
assertPointsEquals: function (pointA, pointB, precision, message) {
Util.assessNumericValue(pointA.x, pointB.x, precision, message + " x: ");
Util.assessNumericValue(pointA.y, pointB.y, precision, message + " y: ");
},
// ----------
assertRectangleEquals: function (rectA, rectB, precision, message) {
Util.assessNumericValue(rectA.x, rectB.x, precision, message + " x: ");
Util.assessNumericValue(rectA.y, rectB.y, precision, message + " y: ");
Util.assessNumericValue(rectA.width, rectB.width, precision,
message + " width: ");
Util.assessNumericValue(rectA.height, rectB.height, precision,
message + " height: ");
Util.assessNumericValue(rectA.degrees, rectB.degrees, precision,
message + " degrees: ");
},
// ---------- // ----------
timeWatcher: function ( time ) { timeWatcher: function ( time ) {
time = time || 2000; time = time || 2000;

221
test/modules/rectangle.js Normal file
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@ -0,0 +1,221 @@
/* global module, asyncTest, $, ok, equal, notEqual, start, test, Util, testLog */
(function() {
module('Rectangle', {});
var precision = 0.000000001;
test('Constructor', function() {
var rect = new OpenSeadragon.Rect(1, 2, 3, 4, 5);
strictEqual(rect.x, 1, 'rect.x should be 1');
strictEqual(rect.y, 2, 'rect.y should be 2');
strictEqual(rect.width, 3, 'rect.width should be 3');
strictEqual(rect.height, 4, 'rect.height should be 4');
strictEqual(rect.degrees, 5, 'rect.degrees should be 5');
rect = new OpenSeadragon.Rect();
strictEqual(rect.x, 0, 'rect.x should be 0');
strictEqual(rect.y, 0, 'rect.y should be 0');
strictEqual(rect.width, 0, 'rect.width should be 0');
strictEqual(rect.height, 0, 'rect.height should be 0');
strictEqual(rect.degrees, 0, 'rect.degrees should be 0');
rect = new OpenSeadragon.Rect(0, 0, 1, 2, -405);
Util.assessNumericValue(Math.sqrt(2) / 2, rect.x, precision,
'rect.x should be sqrt(2)/2');
Util.assessNumericValue(-Math.sqrt(2) / 2, rect.y, precision,
'rect.y should be -sqrt(2)/2');
Util.assessNumericValue(2, rect.width, precision,
'rect.width should be 2');
Util.assessNumericValue(1, rect.height, precision,
'rect.height should be 1');
strictEqual(45, rect.degrees, 'rect.degrees should be 45');
rect = new OpenSeadragon.Rect(0, 0, 1, 2, 135);
Util.assessNumericValue(-Math.sqrt(2), rect.x, precision,
'rect.x should be -sqrt(2)');
Util.assessNumericValue(-Math.sqrt(2), rect.y, precision,
'rect.y should be -sqrt(2)');
Util.assessNumericValue(2, rect.width, precision,
'rect.width should be 2');
Util.assessNumericValue(1, rect.height, precision,
'rect.height should be 1');
strictEqual(45, rect.degrees, 'rect.degrees should be 45');
rect = new OpenSeadragon.Rect(0, 0, 1, 1, 585);
Util.assessNumericValue(0, rect.x, precision,
'rect.x should be 0');
Util.assessNumericValue(-Math.sqrt(2), rect.y, precision,
'rect.y should be -sqrt(2)');
Util.assessNumericValue(1, rect.width, precision,
'rect.width should be 1');
Util.assessNumericValue(1, rect.height, precision,
'rect.height should be 1');
strictEqual(45, rect.degrees, 'rect.degrees should be 45');
});
test('getTopLeft', function() {
var rect = new OpenSeadragon.Rect(1, 2, 3, 4, 5);
var expected = new OpenSeadragon.Point(1, 2);
ok(expected.equals(rect.getTopLeft()), "Incorrect top left point.");
});
test('getTopRight', function() {
var rect = new OpenSeadragon.Rect(0, 0, 1, 3);
var expected = new OpenSeadragon.Point(1, 0);
ok(expected.equals(rect.getTopRight()), "Incorrect top right point.");
rect.degrees = 45;
expected = new OpenSeadragon.Point(1 / Math.sqrt(2), 1 / Math.sqrt(2));
Util.assertPointsEquals(expected, rect.getTopRight(), precision,
"Incorrect top right point with rotation.");
});
test('getBottomLeft', function() {
var rect = new OpenSeadragon.Rect(0, 0, 3, 1);
var expected = new OpenSeadragon.Point(0, 1);
ok(expected.equals(rect.getBottomLeft()), "Incorrect bottom left point.");
rect.degrees = 45;
expected = new OpenSeadragon.Point(-1 / Math.sqrt(2), 1 / Math.sqrt(2));
Util.assertPointsEquals(expected, rect.getBottomLeft(), precision,
"Incorrect bottom left point with rotation.");
});
test('getBottomRight', function() {
var rect = new OpenSeadragon.Rect(0, 0, 1, 1);
var expected = new OpenSeadragon.Point(1, 1);
ok(expected.equals(rect.getBottomRight()), "Incorrect bottom right point.");
rect.degrees = 45;
expected = new OpenSeadragon.Point(0, Math.sqrt(2));
Util.assertPointsEquals(expected, rect.getBottomRight(), precision,
"Incorrect bottom right point with 45 rotation.");
rect.degrees = 90;
expected = new OpenSeadragon.Point(-1, 1);
Util.assertPointsEquals(expected, rect.getBottomRight(), precision,
"Incorrect bottom right point with 90 rotation.");
rect.degrees = 135;
expected = new OpenSeadragon.Point(-Math.sqrt(2), 0);
Util.assertPointsEquals(expected, rect.getBottomRight(), precision,
"Incorrect bottom right point with 135 rotation.");
});
test('getCenter', function() {
var rect = new OpenSeadragon.Rect(0, 0, 1, 1);
var expected = new OpenSeadragon.Point(0.5, 0.5);
ok(expected.equals(rect.getCenter()), "Incorrect center point.");
rect.degrees = 45;
expected = new OpenSeadragon.Point(0, 0.5 * Math.sqrt(2));
Util.assertPointsEquals(expected, rect.getCenter(), precision,
"Incorrect bottom right point with 45 rotation.");
rect.degrees = 90;
expected = new OpenSeadragon.Point(-0.5, 0.5);
Util.assertPointsEquals(expected, rect.getCenter(), precision,
"Incorrect bottom right point with 90 rotation.");
rect.degrees = 135;
expected = new OpenSeadragon.Point(-0.5 * Math.sqrt(2), 0);
Util.assertPointsEquals(expected, rect.getCenter(), precision,
"Incorrect bottom right point with 135 rotation.");
});
test('times', function() {
var rect = new OpenSeadragon.Rect(1, 2, 3, 4, 45);
var expected = new OpenSeadragon.Rect(2, 4, 6, 8, 45);
var actual = rect.times(2);
Util.assertRectangleEquals(expected, actual, precision,
"Incorrect x2 rectangles.");
});
test('translate', function() {
var rect = new OpenSeadragon.Rect(1, 2, 3, 4, 45);
var expected = new OpenSeadragon.Rect(2, 4, 3, 4, 45);
var actual = rect.translate(new OpenSeadragon.Point(1, 2));
Util.assertRectangleEquals(expected, actual, precision,
"Incorrect translation.");
});
test('union', function() {
var rect1 = new OpenSeadragon.Rect(2, 2, 2, 3);
var rect2 = new OpenSeadragon.Rect(0, 1, 1, 1);
var expected = new OpenSeadragon.Rect(0, 1, 4, 4);
var actual = rect1.union(rect2);
Util.assertRectangleEquals(expected, actual, precision,
"Incorrect union with horizontal rectangles.");
rect1 = new OpenSeadragon.Rect(0, -Math.sqrt(2), 2, 2, 45);
rect2 = new OpenSeadragon.Rect(1, 0, 2, 2, 0);
expected = new OpenSeadragon.Rect(
-Math.sqrt(2),
-Math.sqrt(2),
3 + Math.sqrt(2),
2 + Math.sqrt(2));
actual = rect1.union(rect2);
Util.assertRectangleEquals(expected, actual, precision,
"Incorrect union with non horizontal rectangles.");
});
test('rotate', function() {
var rect = new OpenSeadragon.Rect(0, 0, 2, 1);
var expected = new OpenSeadragon.Rect(
1 - 1 / (2 * Math.sqrt(2)),
0.5 - 3 / (2 * Math.sqrt(2)),
2,
1,
45);
var actual = rect.rotate(-675);
Util.assertRectangleEquals(expected, actual, precision,
"Incorrect rectangle after rotation of -675deg around center.");
expected = new OpenSeadragon.Rect(0, 0, 2, 1, 33);
actual = rect.rotate(33, rect.getTopLeft());
Util.assertRectangleEquals(expected, actual, precision,
"Incorrect rectangle after rotation of 33deg around topLeft.");
expected = new OpenSeadragon.Rect(0, 0, 2, 1, 101);
actual = rect.rotate(101, rect.getTopLeft());
Util.assertRectangleEquals(expected, actual, precision,
"Incorrect rectangle after rotation of 187deg around topLeft.");
expected = new OpenSeadragon.Rect(0, 0, 2, 1, 187);
actual = rect.rotate(187, rect.getTopLeft());
Util.assertRectangleEquals(expected, actual, precision,
"Incorrect rectangle after rotation of 187deg around topLeft.");
expected = new OpenSeadragon.Rect(0, 0, 2, 1, 300);
actual = rect.rotate(300, rect.getTopLeft());
Util.assertRectangleEquals(expected, actual, precision,
"Incorrect rectangle after rotation of 300deg around topLeft.");
});
test('getBoundingBox', function() {
var rect = new OpenSeadragon.Rect(0, 0, 2, 3);
var bb = rect.getBoundingBox();
ok(rect.equals(bb), "Bounding box of horizontal rectangle should be " +
"identical to rectangle.");
rect.degrees = 90;
var expected = new OpenSeadragon.Rect(-3, 0, 3, 2);
Util.assertRectangleEquals(expected, rect.getBoundingBox(), precision,
"Bounding box of rect rotated 90deg.");
rect.degrees = 180;
var expected = new OpenSeadragon.Rect(-2, -3, 2, 3);
Util.assertRectangleEquals(expected, rect.getBoundingBox(), precision,
"Bounding box of rect rotated 180deg.");
rect.degrees = 270;
var expected = new OpenSeadragon.Rect(0, -2, 3, 2);
Util.assertRectangleEquals(expected, rect.getBoundingBox(), precision,
"Bounding box of rect rotated 270deg.");
});
})();

View File

@ -218,6 +218,26 @@
}); });
}); });
asyncTest('getHomeBoundsWithRotation', function() {
function openHandler() {
viewer.removeHandler('open', openHandler);
var viewport = viewer.viewport;
viewport.setRotation(-675);
Util.assertRectangleEquals(
viewport.getHomeBounds(),
new OpenSeadragon.Rect(
(1 - Math.sqrt(2)) / 2,
(1 - Math.sqrt(2)) / 2,
Math.sqrt(2),
Math.sqrt(2)),
0.00000001,
"Test getHomeBounds with degrees = -675");
start();
}
viewer.addHandler('open', openHandler);
viewer.open(DZI_PATH);
});
asyncTest('getHomeZoom', function() { asyncTest('getHomeZoom', function() {
reopenViewerHelper({ reopenViewerHelper({
property: 'defaultZoomLevel', property: 'defaultZoomLevel',

View File

@ -39,6 +39,7 @@
<script src="/test/modules/tilesource.js"></script> <script src="/test/modules/tilesource.js"></script>
<script src="/test/modules/tilesourcecollection.js"></script> <script src="/test/modules/tilesourcecollection.js"></script>
<script src="/test/modules/spring.js"></script> <script src="/test/modules/spring.js"></script>
<script src="/test/modules/rectangle.js"></script>
<!-- The navigator tests are the slowest (for now; hopefully they can be sped up) <!-- The navigator tests are the slowest (for now; hopefully they can be sped up)
so we put them last. --> so we put them last. -->
<script src="/test/modules/navigator.js"></script> <script src="/test/modules/navigator.js"></script>