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https://github.com/openseadragon/openseadragon.git
synced 2024-11-24 22:26:10 +03:00
pinchToZoom gesture option added, misc. fixes
changelog update. pinchToZoom gesture option added. Event unit tests cleaned up.
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@ -41,11 +41,11 @@ OPENSEADRAGON CHANGELOG
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* Added a pinchHandler event callback, called as a pinch gesture (2 touch points) is occurring
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* Added real-time velocity (speed and direction) tracking to drag operations. 'speed' and 'direction' values are passed in the dragHandler and dragEndHandler event data
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* Enhanced Viewer for multi-touch (#369)
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* Added pinch zoom with the new MouseTracker pinchHandler
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* Added pinch zoom with the new MouseTracker pinchHandler. The 'pan' and 'zoom' Viewer events can be used to detect changes resulting in pinch gestures
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* Added a "canvas-pinch" event fired by the pinch event handler
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* Added flick gesture with the new MouseTracker dragEndHandler
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* Added a "canvas-drag-end" event fired by the drag-end event handler
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* Added a GestureSettings class for per-device gesture options. Currently has settings to enable/disable zoom-on-scroll, zoom-on-click, and flick gesture settings.
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* Added a GestureSettings class for per-device gesture options. Currently has settings to enable/disable zoom-on-scroll, zoom-on-pinch, zoom-on-click, and flick gesture settings.
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* Added GestureSettings objects for mouse, touch, and pen devices to the Viewer options giving users the ability to customize gesture handling in the viewer
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* Added velocity (speed and direction) properties to the "canvas-drag" event
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@ -2116,7 +2116,7 @@
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// Only capture and track primary button, pen, and touch contacts
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//if ( buttonChanged !== 0 ) {
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if ( buttonChanged !== 0 && buttonChanged !== 1 ) { //TODO Remove this IE8 compatibility and use the line above
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if ( buttonChanged !== 0 && buttonChanged !== 1 ) { //TODO Remove this IE8 compatibility and use the commented line above
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return false;
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}
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@ -2241,7 +2241,7 @@
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// Only capture and track primary button, pen, and touch contacts
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//if ( buttonChanged !== 0 ) {
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if ( buttonChanged !== 0 && buttonChanged !== 1 ) { //TODO Remove this IE8 compatibility and use the line above
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if ( buttonChanged !== 0 && buttonChanged !== 1 ) { //TODO Remove this IE8 compatibility and use the commented line above
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return false;
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}
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@ -2570,7 +2570,8 @@
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* Gesture points associated with the event.
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*/
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function updatePointersCancel( tracker, event, gPoints ) {
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//removePointers( tracker, event, gPoints );
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updatePointersUp( tracker, event, gPoints, 0 );
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updatePointersExit( tracker, event, gPoints );
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}
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@ -284,6 +284,7 @@
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* Settings for gestures generated by a mouse pointer device. (See {@link OpenSeadragon.GestureSettings})
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* @property {Boolean} [gestureSettingsMouse.scrollToZoom=true] - Zoom on scroll gesture
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* @property {Boolean} [gestureSettingsMouse.clickToZoom=true] - Zoom on click gesture
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* @property {Boolean} [gestureSettingsMouse.pinchToZoom=false] - Zoom on pinch gesture
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* @property {Boolean} [gestureSettingsMouse.flickEnabled=false] - Enable flick gesture
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* @property {Number} [gestureSettingsMouse.flickMinSpeed=20] - If flickEnabled is true, the minimum speed to initiate a flick gesture (pixels-per-second)
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* @property {Number} [gestureSettingsMouse.flickMomentum=0.40] - If flickEnabled is true, the momentum factor for the flick gesture
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@ -292,6 +293,7 @@
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* Settings for gestures generated by a touch pointer device. (See {@link OpenSeadragon.GestureSettings})
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* @property {Boolean} [gestureSettingsTouch.scrollToZoom=false] - Zoom on scroll gesture
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* @property {Boolean} [gestureSettingsTouch.clickToZoom=false] - Zoom on click gesture
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* @property {Boolean} [gestureSettingsTouch.pinchToZoom=true] - Zoom on pinch gesture
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* @property {Boolean} [gestureSettingsTouch.flickEnabled=true] - Enable flick gesture
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* @property {Number} [gestureSettingsTouch.flickMinSpeed=20] - If flickEnabled is true, the minimum speed to initiate a flick gesture (pixels-per-second)
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* @property {Number} [gestureSettingsTouch.flickMomentum=0.40] - If flickEnabled is true, the momentum factor for the flick gesture
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@ -300,6 +302,7 @@
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* Settings for gestures generated by a pen pointer device. (See {@link OpenSeadragon.GestureSettings})
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* @property {Boolean} [gestureSettingsPen.scrollToZoom=false] - Zoom on scroll gesture
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* @property {Boolean} [gestureSettingsPen.clickToZoom=true] - Zoom on click gesture
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* @property {Boolean} [gestureSettingsPen.pinchToZoom=false] - Zoom on pinch gesture
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* @property {Boolean} [gestureSettingsPen.flickEnabled=false] - Enable flick gesture
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* @property {Number} [gestureSettingsPen.flickMinSpeed=20] - If flickEnabled is true, the minimum speed to initiate a flick gesture (pixels-per-second)
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* @property {Number} [gestureSettingsPen.flickMomentum=0.40] - If flickEnabled is true, the momentum factor for the flick gesture
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@ -308,6 +311,7 @@
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* Settings for gestures generated by unknown pointer devices. (See {@link OpenSeadragon.GestureSettings})
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* @property {Boolean} [gestureSettingsUnknown.scrollToZoom=true] - Zoom on scroll gesture
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* @property {Boolean} [gestureSettingsUnknown.clickToZoom=false] - Zoom on click gesture
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* @property {Boolean} [gestureSettingsUnknown.pinchToZoom=true] - Zoom on pinch gesture
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* @property {Boolean} [gestureSettingsUnknown.flickEnabled=true] - Enable flick gesture
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* @property {Number} [gestureSettingsUnknown.flickMinSpeed=20] - If flickEnabled is true, the minimum speed to initiate a flick gesture (pixels-per-second)
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* @property {Number} [gestureSettingsUnknown.flickMomentum=0.40] - If flickEnabled is true, the momentum factor for the flick gesture
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@ -530,6 +534,9 @@
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* @property {Boolean} clickToZoom
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* Set to false to disable zooming on click gestures.
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*
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* @property {Boolean} pinchToZoom
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* Set to false to disable zooming on pinch gestures.
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*
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* @property {Boolean} flickEnabled
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* Set to false to disable the kinetic panning effect (flick) at the end of a drag gesture.
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*
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@ -886,10 +893,10 @@ window.OpenSeadragon = window.OpenSeadragon || function( options ){
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clickDistThreshold: 5,
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springStiffness: 5.0,
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animationTime: 1.2,
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gestureSettingsMouse: { scrollToZoom: true, clickToZoom: true, flickEnabled: false, flickMinSpeed: 20, flickMomentum: 0.40 },
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gestureSettingsTouch: { scrollToZoom: false, clickToZoom: false, flickEnabled: true, flickMinSpeed: 20, flickMomentum: 0.40 },
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gestureSettingsPen: { scrollToZoom: false, clickToZoom: true, flickEnabled: false, flickMinSpeed: 20, flickMomentum: 0.40 },
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gestureSettingsUnknown: { scrollToZoom: false, clickToZoom: false, flickEnabled: true, flickMinSpeed: 20, flickMomentum: 0.40 },
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gestureSettingsMouse: { scrollToZoom: true, clickToZoom: true, pinchToZoom: false, flickEnabled: false, flickMinSpeed: 20, flickMomentum: 0.40 },
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gestureSettingsTouch: { scrollToZoom: false, clickToZoom: false, pinchToZoom: true, flickEnabled: true, flickMinSpeed: 20, flickMomentum: 0.40 },
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gestureSettingsPen: { scrollToZoom: false, clickToZoom: true, pinchToZoom: false, flickEnabled: false, flickMinSpeed: 20, flickMomentum: 0.40 },
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gestureSettingsUnknown: { scrollToZoom: false, clickToZoom: false, pinchToZoom: true, flickEnabled: true, flickMinSpeed: 20, flickMomentum: 0.40 },
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zoomPerClick: 2,
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zoomPerScroll: 1.2,
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zoomPerSecond: 1.0,
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@ -2383,13 +2383,18 @@ function onCanvasRelease( event ) {
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}
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function onCanvasPinch( event ) {
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var gestureSettings;
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if ( !event.preventDefaultAction && this.viewport ) {
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gestureSettings = this.gestureSettingsByDeviceType( event.pointerType );
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if ( gestureSettings.pinchToZoom ) {
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var centerPt = this.viewport.pointFromPixel( event.center, true ),
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lastCenterPt = this.viewport.pointFromPixel( event.lastCenter, true );
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this.viewport.zoomBy( event.distance / event.lastDistance, centerPt, true );
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this.viewport.panBy( lastCenterPt.minus( centerPt ), true );
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this.viewport.applyConstraints();
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}
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}
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/**
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* Raised when a pinch event occurs on the {@link OpenSeadragon.Viewer#canvas} element.
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*
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124
test/events.js
124
test/events.js
@ -144,19 +144,31 @@
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tracker.dragEndHandler = origDragEndHandler;
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};
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var simulateEnter = function ($element, x, y) {
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var simulateEnter = function (x, y) {
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simEvent.clientX = offset.left + x;
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simEvent.clientY = offset.top + y;
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$canvas.simulate( OpenSeadragon.MouseTracker.haveMouseEnter ? 'mouseenter' : 'mouseover', simEvent );
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};
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var simulateLeave = function ($element, x, y) {
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var simulateLeave = function (x, y) {
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simEvent.clientX = offset.left + x;
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simEvent.clientY = offset.top + y;
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$canvas.simulate( OpenSeadragon.MouseTracker.haveMouseEnter ? 'mouseleave' : 'mouseout', simEvent );
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};
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var simulateMove = function ($element, dX, dY, count) {
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var simulateDown = function (x, y) {
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simEvent.clientX = offset.left + x;
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simEvent.clientY = offset.top + y;
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$canvas.simulate( 'mousedown', simEvent );
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};
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var simulateUp = function (x, y) {
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simEvent.clientX = offset.left + x;
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simEvent.clientY = offset.top + y;
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$canvas.simulate( 'mouseup', simEvent );
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};
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var simulateMove = function (dX, dY, count) {
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var i;
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for ( i = 0; i < count; i++ ) {
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simEvent.clientX += dX;
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@ -165,50 +177,6 @@
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}
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};
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var simulateTimedMove = function ($element, dX, dY, count, ms, doneCallback) {
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var msInterval = Math.floor(ms / count),
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dX = dX,
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dY = dY,
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i = count,
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doneCallback = doneCallback,
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moves = 0;
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intervalId = window.setInterval(function () {
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if (i > 0) {
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moves++;
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//simEvent.clientX += dX;
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//simEvent.clientY += dY;
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//$canvas.simulate( 'mousemove', simEvent );
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}
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i--;
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if (i === 0) {
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window.clearInterval( intervalId );
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doneCallback();
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}
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}, msInterval );
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//for ( i = 0; i < count; i++ ) {
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// simEvent.clientX += dX;
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// simEvent.clientY += dY;
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// $canvas.simulate( 'mousemove', simEvent );
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// targetTime = msWait + OpenSeadragon.now();
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// while (OpenSeadragon.now() < targetTime) {}
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//}
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};
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var simulateDown = function ($element, x, y) {
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simEvent.clientX = offset.left + x;
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simEvent.clientY = offset.top + y;
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$canvas.simulate( 'mousedown', simEvent );
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};
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var simulateUp = function ($element, x, y) {
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simEvent.clientX = offset.left + x;
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simEvent.clientY = offset.top + y;
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$canvas.simulate( 'mouseup', simEvent );
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};
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var resetForAssessment = function () {
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simEvent = {
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clientX: offset.left,
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@ -271,10 +239,10 @@
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equal( quickClick, expected.quickClick, expected.description + 'clickHandler event.quick matches expected (' + expected.quickClick + ')' );
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}
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if ('speed' in expected) {
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equal( speed, expected.speed, expected.description + 'Drag speed matches expected (' + expected.speed + ')' );
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Util.assessNumericValue(expected.speed, speed, 1.0, expected.description + 'Drag speed ');
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}
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if ('direction' in expected) {
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equal( direction, expected.direction, expected.description + 'Drag direction matches expected (' + expected.direction + ')' );
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Util.assessNumericValue(expected.direction, direction, 0.2, expected.description + 'Drag direction ');
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}
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};
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@ -289,10 +257,10 @@
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// enter-move-release (release in tracked element, press in unknown element)
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// (Note we also test to see if the pointer is still being tracked by not simulating a leave event until after assessment)
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resetForAssessment();
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simulateEnter($canvas, 0, 0);
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simulateMove($canvas, 1, 1, 10);
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simulateMove($canvas, -1, -1, 10);
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simulateUp($canvas, 0, 0);
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simulateEnter(0, 0);
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simulateMove(1, 1, 10);
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simulateMove(-1, -1, 10);
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simulateUp(0, 0);
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assessGestureExpectations({
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description: 'enter-move-release (release in tracked element, press in unknown element): ',
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enterCount: 1,
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@ -309,14 +277,14 @@
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trackedPointers: 1
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//quickClick: false
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});
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simulateLeave($canvas, -1, -1); // flush tracked pointer
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simulateLeave(-1, -1); // flush tracked pointer
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// enter-move-exit (fly-over)
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resetForAssessment();
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simulateEnter($canvas, 0, 0);
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simulateMove($canvas, 1, 1, 10);
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simulateMove($canvas, -1, -1, 10);
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simulateLeave($canvas, -1, -1);
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simulateEnter(0, 0);
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simulateMove(1, 1, 10);
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simulateMove(-1, -1, 10);
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simulateLeave(-1, -1);
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assessGestureExpectations({
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description: 'enter-move-exit (fly-over): ',
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enterCount: 1,
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@ -336,9 +304,9 @@
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// move-exit (fly-over, no enter event)
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resetForAssessment();
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simulateMove($canvas, 1, 1, 10);
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simulateMove($canvas, -1, -1, 10);
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simulateLeave($canvas, -1, -1);
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simulateMove(1, 1, 10);
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simulateMove(-1, -1, 10);
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simulateLeave(-1, -1);
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assessGestureExpectations({
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description: 'move-exit (fly-over, no enter event): ',
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enterCount: 0,
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@ -358,10 +326,10 @@
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// enter-press-release-exit
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resetForAssessment();
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simulateEnter($canvas, 0, 0);
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simulateDown($canvas, 0, 0);
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simulateUp($canvas, 0, 0);
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simulateLeave($canvas, -1, -1);
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simulateEnter(0, 0);
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simulateDown(0, 0);
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simulateUp(0, 0);
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simulateLeave(-1, -1);
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assessGestureExpectations({
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description: 'enter-press-release-exit (click): ',
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enterCount: 1,
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@ -381,12 +349,12 @@
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// enter-press-move-release-move-exit (drag, release in tracked element)
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resetForAssessment();
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simulateEnter($canvas, 0, 0);
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simulateDown($canvas, 0, 0);
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simulateMove($canvas, 1, 1, 100);
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simulateUp($canvas, 10, 10);
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simulateMove($canvas, -1, -1, 100);
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simulateLeave($canvas, -1, -1);
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simulateEnter(0, 0);
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simulateDown(0, 0);
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simulateMove(1, 1, 100);
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simulateUp(10, 10);
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simulateMove(-1, -1, 100);
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simulateLeave(-1, -1);
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assessGestureExpectations({
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description: 'enter-press-move-release-move-exit (drag, release in tracked element): ',
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enterCount: 1,
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@ -406,13 +374,13 @@
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// enter-press-move-exit-move-release (drag, release outside tracked element)
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resetForAssessment();
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simulateEnter($canvas, 0, 0);
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simulateDown($canvas, 0, 0);
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simulateMove($canvas, 1, 1, 5);
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simulateMove($canvas, -1, -1, 5);
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simulateLeave($canvas, -1, -1);
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simulateMove($canvas, -1, -1, 5);
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simulateUp($canvas, -5, -5);
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simulateEnter(0, 0);
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simulateDown(0, 0);
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simulateMove(1, 1, 5);
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simulateMove(-1, -1, 5);
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simulateLeave(-1, -1);
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simulateMove(-1, -1, 5);
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simulateUp(-5, -5);
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assessGestureExpectations({
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description: 'enter-press-move-exit-move-release (drag, release outside tracked element): ',
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enterCount: 1,
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