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Removed a bit more IE<11 code
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@ -34,7 +34,7 @@ OPENSEADRAGON CHANGELOG
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* MouseTracker: added contextMenuHandler option for handling contextmenu events (#1872 @msalsbery)
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* Viewer: added a canvas-contextmenu event (#1872 @msalsbery)
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* Added additional documentation for the zoomPerSecond viewer option (#1872 @msalsbery)
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* MouseTracker: Per #1863, dropped support for Internet Explorer < 11 (#1872 @msalsbery) (#1950 @rmontroy)
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* MouseTracker: Per #1863, dropped support for Internet Explorer < 11 (#1872 @msalsbery) (#1950 @rmontroy) (#1951 @msalsbery)
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* Fixed simulated drag events in navigator tests (#1949 @msalsbery)
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* Added preventDefault option to MouseTracker.contextMenuHandler and Viewer 'canvas-contextmenu' event args (#1951 @msalsbery)
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* MouseTracker: Added preProcessEventHandler for keydown, keyup, keypress, focus, blur Events (#1951 @msalsbery)
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@ -114,9 +114,8 @@
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}
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$.addEvent(image, 'load', function () {
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/* IE8 fix since it has no naturalWidth and naturalHeight */
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_this.width = Object.prototype.hasOwnProperty.call(image, 'naturalWidth') ? image.naturalWidth : image.width;
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_this.height = Object.prototype.hasOwnProperty.call(image, 'naturalHeight') ? image.naturalHeight : image.height;
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_this.width = image.naturalWidth;
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_this.height = image.naturalHeight;
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_this.aspectRatio = _this.width / _this.height;
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_this.dimensions = new $.Point(_this.width, _this.height);
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_this._tileWidth = _this.width;
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@ -210,9 +209,8 @@
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_buildLevels: function () {
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var levels = [{
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url: this._image.src,
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/* IE8 fix since it has no naturalWidth and naturalHeight */
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width: Object.prototype.hasOwnProperty.call(this._image, 'naturalWidth') ? this._image.naturalWidth : this._image.width,
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height: Object.prototype.hasOwnProperty.call(this._image, 'naturalHeight') ? this._image.naturalHeight : this._image.height
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width: this._image.naturalWidth,
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height: this._image.naturalHeight
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}];
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if (!this.buildPyramid || !$.supportsCanvas || !this.useCanvas) {
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@ -221,9 +219,8 @@
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return levels;
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}
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/* IE8 fix since it has no naturalWidth and naturalHeight */
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var currentWidth = Object.prototype.hasOwnProperty.call(this._image, 'naturalWidth') ? this._image.naturalWidth : this._image.width;
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var currentHeight = Object.prototype.hasOwnProperty.call(this._image, 'naturalHeight') ? this._image.naturalHeight : this._image.height;
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var currentWidth = this._image.naturalWidth;
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var currentHeight = this._image.naturalHeight;
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var bigCanvas = document.createElement("canvas");
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