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Only apply constraints during an actual drag
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@ -2573,11 +2573,11 @@ function onCanvasDrag( event ) {
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if( !this.panVertical ){
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event.delta.y = 0;
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}
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if( event.delta.x !== 0 || event.delta.y !== 0){
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if( event.delta.x !== 0 || event.delta.y !== 0 ){
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this.viewport.panBy( this.viewport.deltaPointsFromPixels( event.delta.negate() ), gestureSettings.flickEnabled );
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}
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if( this.constrainDuringPan ){
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this.viewport.applyConstraints();
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if( this.constrainDuringPan ){
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this.viewport.applyConstraints();
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}
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}
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}
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}
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