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https://github.com/openseadragon/openseadragon.git
synced 2024-11-24 22:26:10 +03:00
clean up comments. modify tests. add check for max textures in webgldrawer
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@ -357,7 +357,7 @@
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getActivePointersListByType: function ( type ) {
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var delegate = THIS[ this.hash ],
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i,
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len = delegate.activePointersLists.length,
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len = delegate ? delegate.activePointersLists.length : 0,
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list;
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for ( i = 0; i < len; i++ ) {
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@ -367,7 +367,9 @@
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}
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list = new $.MouseTracker.GesturePointList( type );
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if(delegate){
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delegate.activePointersLists.push( list );
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}
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return list;
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},
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@ -44,7 +44,7 @@
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* For the first pass, tile composition for a given TiledImage is always done using a canvas with a WebGL context.
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* This allows tiles to be stitched together without seams or artifacts, without requiring a tile source with overlap. If overlap is present,
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* overlapping pixels are discarded. The second pass copies all pixel data from the WebGL context onto an output canvas
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* with a Context2d context. This allows appliations to have access to pixel data and other functionality provided by
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* with a Context2d context. This allows applications to have access to pixel data and other functionality provided by
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* Context2d, regardless of whether the CanvasDrawer or the WebGLDrawer is used. Certain options, including compositeOperation,
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* clip, croppingPolygons, and debugMode are implemented using Context2d operations; in these scenarios, each TiledImage is
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* drawn onto the output canvas immediately after the tile composition step (pass 1). Otherwise, for efficiency, all TiledImages
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@ -83,7 +83,7 @@
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this.viewer.addHandler("image-unloaded", ev => this._imageUnloadedHandler(ev));
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// this.viewer and this.canvas are part of the public DrawerBase API
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// and are set by the parent constructor. Additional setup is done by
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// and are defined by the parent DrawerBase class. Additional setup is done by
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// the private _setupCanvases and _setupRenderer functions.
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this._setupCanvases();
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this._setupRenderer();
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@ -273,6 +273,10 @@
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}
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let maxTextures = this._gl.getParameter(this._gl.MAX_TEXTURE_IMAGE_UNITS);
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if(maxTextures <= 0){
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$.console.error(`There was a WebGL problem: bad value for MAX_TEXTURE_IMAGE_UNITS (${maxTextures})`);
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return;
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}
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let texturePositionArray = new Float32Array(maxTextures * 12); // 6 vertices (2 triangles) x 2 coordinates per vertex
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let textureDataArray = new Array(maxTextures);
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let matrixArray = new Array(maxTextures);
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@ -362,7 +366,10 @@
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gl.clear(gl.COLOR_BUFFER_BIT); // clear the back buffer
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}
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// after drawing the first TiledImage, fire the tiled-image-drawn event (for testing)
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if(tiledImageIndex === 0){
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this._raiseTiledImageDrawnEvent(tiledImage, tilesToDraw.map(info=>info.tile));
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}
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});
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@ -1,7 +1,9 @@
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/* global QUnit, $, Util, testLog */
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(function() {
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var viewer;
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let viewer;
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let precision = 0.000000001;
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QUnit.module('TiledImage', {
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beforeEach: function() {
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@ -120,8 +122,8 @@
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viewer.addHandler('animation-finish', function animationHandler() {
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viewer.removeHandler('animation-finish', animationHandler);
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assert.propEqual(image.getBounds(), new OpenSeadragon.Rect(1, 2, 3, 3), 'target bounds after animation');
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assert.propEqual(image.getBounds(true), new OpenSeadragon.Rect(1, 2, 3, 3), 'current bounds after animation');
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Util.assertRectangleEquals(assert, new OpenSeadragon.Rect(1, 2, 3, 3), image.getBounds(), precision, 'target bounds after animation');
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Util.assertRectangleEquals(assert, new OpenSeadragon.Rect(1, 2, 3, 3), image.getBounds(true), precision, 'target bounds after animation');
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done();
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});
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});
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@ -4,6 +4,7 @@
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(function() {
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var ASSERT = null;
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var done = null;
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var DYNAMIC_URL = "";
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var viewer = null;
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var OriginalAjax = OpenSeadragon.makeAjaxRequest;
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@ -16,9 +17,10 @@
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/**
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* Set up shared variables for test
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*/
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var configure = function(assert, url) {
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var configure = function(assert, url, assertAsyncDone) {
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ASSERT = assert;
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DYNAMIC_URL = url;
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done = assertAsyncDone;
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firstUrlPromise = new Promise(resolve => {
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firstUrlPromiseResolver = () => {
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isFirstUrlPromiseResolved = true;
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@ -94,6 +96,7 @@
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// Otherwise close viewer
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if (isFirstUrlPromiseResolved) {
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viewer.close();
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done();
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} else {
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firstUrlPromiseResolver();
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}
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@ -119,8 +122,11 @@
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OpenSeadragon.extend( Tile.prototype, OpenSeadragon.Tile.prototype, {
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getUrl: function() {
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// TODO: it seems sometimes this can be called after ASSERT is destroyed; should this be fixed differently?
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ASSERT && ASSERT.ok(true, 'Tile.getUrl called');
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// if ASSERT is still truthy, call ASSERT.ok. If the viewer
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// has already been destroyed and ASSERT has set to null, ignore this
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if(ASSERT){
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ASSERT.ok(true, 'Tile.getUrl called');
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}
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return OriginalTile.prototype.getUrl.apply(this);
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}
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});
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@ -190,11 +196,12 @@
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// ----------
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QUnit.test('TileSource.getTileUrl supports returning a function', function(assert) {
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configure(assert, 'dynamicUrl');
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const done = assert.async();
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configure(assert, 'dynamicUrl', done);
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const viewer = testUrlCall('dynamicUrl');
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firstUrlPromise.then(() => {
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// after querying with first dynamic url, update the url and trigger new request
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DYNAMIC_URL = 'dyanmicUrl2';
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DYNAMIC_URL = 'dynamicUrl2';
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delete viewer.world.getItemAt(0).tilesMatrix[1][0][0];
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})
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});
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