MouseTracker Fixes

Fixed mouse capture, should work on IE8 without IE8-specific code.
This commit is contained in:
Mark Salsbery 2014-04-01 18:27:54 -07:00
parent 2c8af72f5e
commit b8ea87d3f8
2 changed files with 48 additions and 182 deletions

View File

@ -36,12 +36,6 @@
// is any button currently being pressed while pointer events occur
var IS_BUTTON_DOWN = false,
// is any tracker currently capturing?
//IS_CAPTURING = false,
// dictionary from hash to MouseTracker
//ACTIVE = {},
// list of trackers interested in capture
//CAPTURING = [],
// dictionary from hash to private properties
THIS = {};
@ -159,6 +153,8 @@
* Are we curruently capturing mouse events (legacy mouse events only).
*/
THIS[ this.hash ] = {
setCaptureCapable: !!this.element.setCapture && !!this.element.releaseCapture,
click: function ( event ) { onClick( _this, event ); },
keypress: function ( event ) { onKeyPress( _this, event ); },
focus: function ( event ) { onFocus( _this, event ); },
@ -670,7 +666,6 @@
len = trackerPoints.length;
for ( i = 0; i < len; i++ ) {
if ( trackerPoints[ i ].guid === guid ) {
//gPoint = trackerPoints[ i ].gPoint;
trackerPoints.splice( i, 1 );
// Only run the interval timer if theres gesture points to track
len--;
@ -730,7 +725,7 @@
}
}
else {
// Standard mouse events
// Legacy W3C mouse events
$.MouseTracker.subscribeEvents.push( "mouseover", "mouseout", "mousedown", "mouseup", "mousemove" );
if ( 'ontouchstart' in window ) {
// iOS, Android, and other W3c Touch Event implementations (see http://www.w3.org/TR/2011/WD-touch-events-20110505)
@ -901,7 +896,6 @@
);
}
delegate.tracking = true;
//ACTIVE[ tracker.hash ] = tracker;
}
}
@ -928,18 +922,9 @@
releaseMouse( tracker );
delegate.tracking = false;
//delete ACTIVE[ tracker.hash ];
}
}
/**
* @private
* @inner
*/
function hasMouse( tracker ) {
return THIS[ tracker.hash ].insideElement;
}
/**
* Begin capturing mouse events on this element (legacy mouse events only).
* @private
@ -947,28 +932,13 @@
*/
function captureMouse( tracker ) {
var delegate = THIS[ tracker.hash ];
if ( !delegate.capturing ) {
//if ( $.Browser.vendor == $.BROWSERS.IE && $.Browser.version < 9 ) {
// $.removeEvent(
// tracker.element,
// "mouseup",
// delegate.mouseup,
// false
// );
// $.addEvent(
// tracker.element,
// "mouseup",
// delegate.mouseupcapturedie,
// true
// );
// $.addEvent(
// tracker.element,
// "mousemove",
// delegate.mousemovecapturedie,
// true
// );
//} else {
if ( !delegate.capturing ) {
if ( delegate.setCaptureCapable ) {
// IE<10, Firefox, other browsers with setCapture()/releaseCapture()
tracker.element.setCapture( true );
}
else {
$.addEvent(
window,
"mouseup",
@ -981,7 +951,7 @@
delegate.mousemovecaptured,
true
);
//}
}
delegate.capturing = true;
}
}
@ -994,28 +964,13 @@
*/
function releaseMouse( tracker ) {
var delegate = THIS[ tracker.hash ];
if ( delegate.capturing ) {
//if ( $.Browser.vendor == $.BROWSERS.IE && $.Browser.version < 9 ) {
// $.removeEvent(
// tracker.element,
// "mousemove",
// delegate.mousemovecapturedie,
// true
// );
// $.removeEvent(
// tracker.element,
// "mouseup",
// delegate.mouseupcapturedie,
// true
// );
// $.addEvent(
// tracker.element,
// "mouseup",
// delegate.mouseup,
// false
// );
//} else {
if ( delegate.capturing ) {
if ( delegate.setCaptureCapable ) {
// IE<10, Firefox, other browsers with setCapture()/releaseCapture()
tracker.element.releaseCapture();
}
else {
$.removeEvent(
window,
"mousemove",
@ -1028,26 +983,12 @@
delegate.mouseupcaptured,
true
);
//}
}
delegate.capturing = false;
}
}
/**
* @private
* @inner
*/
//function triggerOthers( tracker, handler, event, isTouch ) {
// var otherHash;
// for ( otherHash in ACTIVE ) {
// if ( ACTIVE.hasOwnProperty( otherHash ) && tracker.hash != otherHash ) {
// handler( ACTIVE[ otherHash ], event, isTouch );
// }
// }
//}
/**
* @private
* @inner
@ -1326,6 +1267,10 @@
return;
}
if ( tracker.pressHandler || tracker.clickHandler || tracker.dragHandler ) {
captureMouse( tracker );
}
gPoint = {
id: $.MouseTracker.mousePointerId,
type: 'mouse',
@ -1336,20 +1281,9 @@
addPointers( tracker, event, [ gPoint ] );
if ( tracker.pressHandler || tracker.dragHandler ) {
if ( tracker.pressHandler || tracker.clickHandler || tracker.dragHandler ) {
$.cancelEvent( event );
}
//if ( !( $.Browser.vendor == $.BROWSERS.IE && $.Browser.version < 9 ) ||
// !IS_CAPTURING ) {
captureMouse( tracker );
//IS_CAPTURING = true;
//// reset to empty & add us
//CAPTURING = [ tracker ];
//} else if ( $.Browser.vendor == $.BROWSERS.IE && $.Browser.version < 9 ) {
// // add us to the list
// CAPTURING.push( tracker );
//}
}
@ -1358,82 +1292,53 @@
* @inner
*/
function onMouseUp( tracker, event ) {
handleMouseUp( tracker, event );
var delegate = THIS[ tracker.hash ];
if ( !delegate.capturing || delegate.setCaptureCapable ) {
handleMouseUp( tracker, event );
}
if ( delegate.capturing ) {
releaseMouse( tracker );
}
}
/**
* Only triggered in W3C browsers by elements within which the mouse was
* initially pressed, since they are now listening to the window for
* mouseup during the capture phase. We shouldn't handle the mouseup
* here if the mouse is still inside this element, since the regular
* mouseup handler will still fire.
* This handler is attached to the window object to emulate mouse capture.
* Only triggered in older W3C browsers that don't have setCapture/releaseCapture
* methods or don't support the new pointer events model.
* onMouseUp is still called on the tracked element, so avoid processing twice.
* @private
* @inner
*/
function onMouseUpCaptured( tracker, event ) {
var delegate = THIS[ tracker.hash ],
gPoint = delegate.mousePoints.getById( $.MouseTracker.mousePointerId );
var delegate = THIS[ tracker.hash ];
if ( gPoint && !gPoint.insideElement ) {
handleMouseUp( tracker, event );
handleMouseUp( tracker, event );
if ( delegate.capturing ) {
releaseMouse( tracker );
}
releaseMouse( tracker );
}
/**
* Only triggered once by the deepest element that initially received
* the mouse down event. We want to make sure THIS event doesn't bubble.
* Instead, we want to trigger the elements that initially received the
* mouse down event (including this one) only if the mouse is no longer
* inside them. Then, we want to release capture, and emulate a regular
* mouseup on the event that this event was meant for.
* @private
* @inner
*/
//function onMouseUpCapturedIE( tracker, event ) {
// var othertracker,
// i;
// event = $.getEvent( event );
// if ( event.button == 2 ) {
// return;
// }
// for ( i = 0; i < CAPTURING.length; i++ ) {
// othertracker = CAPTURING[ i ];
// if ( !hasMouse( othertracker ) ) {
// handleMouseUp( othertracker, event );
// }
// }
// releaseMouse( tracker );
// IS_CAPTURING = false;
// event.srcElement.fireEvent(
// "on" + event.type,
// document.createEventObject( event )
// );
// $.stopEvent( event );
//}
/**
* @private
* @inner
*/
function onMouseMove( tracker, event ) {
var delegate = THIS[ tracker.hash ];
if ( !delegate.capturing ) {
if ( !delegate.capturing || delegate.setCaptureCapable ) {
handleMouseMove( tracker, event );
}
}
/**
* This handler is attached to the window object to emulate mouse capture.
* Only triggered in older W3C browsers that don't have setCapture/releaseCapture
* methods or don't support the new pointer events model.
* onMouseMove is still called on the tracked element, so avoid processing twice.
* @private
* @inner
*/
@ -1442,25 +1347,6 @@
}
/**
* Only triggered once by the deepest element that initially received
* the mouse down event. Since no other element has captured the mouse,
* we want to trigger the elements that initially received the mouse
* down event (including this one). The the param tracker isn't used
* but for consistency with the other event handlers we include it.
* @private
* @inner
*/
//function onMouseMoveCapturedIE( tracker, event ) {
// var i;
// for ( i = 0; i < CAPTURING.length; i++ ) {
// handleMouseMove( CAPTURING[ i ], event );
// }
//
// $.stopEvent( event );
//}
/**
* @private
* @inner
@ -1961,7 +1847,7 @@
for ( i = 0; i < gPointCount; i++ ) {
curGPoint = gPoints[ i ];
// Initialize for drag/swipe/pinch
// Initialize for gesture tracking
curGPoint.insideElementPressed = true;
curGPoint.insideElement = true;
curGPoint.speed = 0;
@ -2408,22 +2294,8 @@
}
///**
// * @private
// * @inner
// * Returns true if elementB is a child node of elementA, or if they're equal.
// */
//function isChild( elementA, elementB ) {
// var body = document.body;
// while ( elementB && elementA != elementB && body != elementB ) {
// try {
// elementB = elementB.parentNode;
// } catch ( e ) {
// return false;
// }
// }
// return elementA == elementB;
//}
// TODO Do we really need these anymore (used as buttonDownAny in enterHandler/exitHandler callbacks)?
// Surely there's a more robust and elegant solution...
/**
* @private

View File

@ -1515,9 +1515,6 @@ window.OpenSeadragon = window.OpenSeadragon || function( options ){
return function ( element, eventName, handler, useCapture ) {
element = $.getElement( element );
element.attachEvent( 'on' + eventName, handler );
if ( useCapture && element.setCapture ) {
element.setCapture();
}
};
} else {
throw new Error( "No known event model." );
@ -1544,9 +1541,6 @@ window.OpenSeadragon = window.OpenSeadragon || function( options ){
return function( element, eventName, handler, useCapture ) {
element = $.getElement( element );
element.detachEvent( 'on' + eventName, handler );
if ( useCapture && element.releaseCapture ) {
element.releaseCapture();
}
};
} else {
throw new Error( "No known event model." );