mirror of
https://github.com/openseadragon/openseadragon.git
synced 2024-11-22 05:06:09 +03:00
MouseTracker Fixes
Fixed mouse capture, should work on IE8 without IE8-specific code.
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@ -36,12 +36,6 @@
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// is any button currently being pressed while pointer events occur
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var IS_BUTTON_DOWN = false,
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// is any tracker currently capturing?
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//IS_CAPTURING = false,
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// dictionary from hash to MouseTracker
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//ACTIVE = {},
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// list of trackers interested in capture
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//CAPTURING = [],
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// dictionary from hash to private properties
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THIS = {};
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@ -159,6 +153,8 @@
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* Are we curruently capturing mouse events (legacy mouse events only).
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*/
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THIS[ this.hash ] = {
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setCaptureCapable: !!this.element.setCapture && !!this.element.releaseCapture,
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click: function ( event ) { onClick( _this, event ); },
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keypress: function ( event ) { onKeyPress( _this, event ); },
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focus: function ( event ) { onFocus( _this, event ); },
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@ -670,7 +666,6 @@
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len = trackerPoints.length;
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for ( i = 0; i < len; i++ ) {
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if ( trackerPoints[ i ].guid === guid ) {
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//gPoint = trackerPoints[ i ].gPoint;
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trackerPoints.splice( i, 1 );
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// Only run the interval timer if theres gesture points to track
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len--;
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@ -730,7 +725,7 @@
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}
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}
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else {
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// Standard mouse events
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// Legacy W3C mouse events
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$.MouseTracker.subscribeEvents.push( "mouseover", "mouseout", "mousedown", "mouseup", "mousemove" );
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if ( 'ontouchstart' in window ) {
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// iOS, Android, and other W3c Touch Event implementations (see http://www.w3.org/TR/2011/WD-touch-events-20110505)
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@ -901,7 +896,6 @@
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);
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}
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delegate.tracking = true;
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//ACTIVE[ tracker.hash ] = tracker;
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}
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}
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@ -928,18 +922,9 @@
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releaseMouse( tracker );
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delegate.tracking = false;
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//delete ACTIVE[ tracker.hash ];
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}
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}
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/**
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* @private
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* @inner
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*/
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function hasMouse( tracker ) {
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return THIS[ tracker.hash ].insideElement;
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}
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/**
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* Begin capturing mouse events on this element (legacy mouse events only).
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* @private
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@ -947,28 +932,13 @@
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*/
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function captureMouse( tracker ) {
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var delegate = THIS[ tracker.hash ];
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if ( !delegate.capturing ) {
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//if ( $.Browser.vendor == $.BROWSERS.IE && $.Browser.version < 9 ) {
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// $.removeEvent(
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// tracker.element,
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// "mouseup",
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// delegate.mouseup,
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// false
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// );
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// $.addEvent(
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// tracker.element,
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// "mouseup",
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// delegate.mouseupcapturedie,
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// true
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// );
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// $.addEvent(
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// tracker.element,
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// "mousemove",
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// delegate.mousemovecapturedie,
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// true
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// );
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//} else {
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if ( !delegate.capturing ) {
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if ( delegate.setCaptureCapable ) {
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// IE<10, Firefox, other browsers with setCapture()/releaseCapture()
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tracker.element.setCapture( true );
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}
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else {
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$.addEvent(
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window,
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"mouseup",
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@ -981,7 +951,7 @@
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delegate.mousemovecaptured,
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true
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);
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//}
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}
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delegate.capturing = true;
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}
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}
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@ -994,28 +964,13 @@
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*/
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function releaseMouse( tracker ) {
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var delegate = THIS[ tracker.hash ];
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if ( delegate.capturing ) {
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//if ( $.Browser.vendor == $.BROWSERS.IE && $.Browser.version < 9 ) {
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// $.removeEvent(
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// tracker.element,
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// "mousemove",
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// delegate.mousemovecapturedie,
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// true
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// );
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// $.removeEvent(
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// tracker.element,
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// "mouseup",
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// delegate.mouseupcapturedie,
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// true
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// );
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// $.addEvent(
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// tracker.element,
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// "mouseup",
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// delegate.mouseup,
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// false
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// );
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//} else {
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if ( delegate.capturing ) {
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if ( delegate.setCaptureCapable ) {
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// IE<10, Firefox, other browsers with setCapture()/releaseCapture()
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tracker.element.releaseCapture();
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}
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else {
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$.removeEvent(
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window,
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"mousemove",
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@ -1028,26 +983,12 @@
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delegate.mouseupcaptured,
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true
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);
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//}
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}
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delegate.capturing = false;
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}
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}
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/**
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* @private
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* @inner
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*/
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//function triggerOthers( tracker, handler, event, isTouch ) {
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// var otherHash;
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// for ( otherHash in ACTIVE ) {
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// if ( ACTIVE.hasOwnProperty( otherHash ) && tracker.hash != otherHash ) {
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// handler( ACTIVE[ otherHash ], event, isTouch );
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// }
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// }
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//}
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/**
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* @private
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* @inner
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@ -1326,6 +1267,10 @@
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return;
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}
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if ( tracker.pressHandler || tracker.clickHandler || tracker.dragHandler ) {
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captureMouse( tracker );
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}
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gPoint = {
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id: $.MouseTracker.mousePointerId,
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type: 'mouse',
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@ -1336,20 +1281,9 @@
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addPointers( tracker, event, [ gPoint ] );
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if ( tracker.pressHandler || tracker.dragHandler ) {
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if ( tracker.pressHandler || tracker.clickHandler || tracker.dragHandler ) {
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$.cancelEvent( event );
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}
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//if ( !( $.Browser.vendor == $.BROWSERS.IE && $.Browser.version < 9 ) ||
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// !IS_CAPTURING ) {
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captureMouse( tracker );
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//IS_CAPTURING = true;
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//// reset to empty & add us
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//CAPTURING = [ tracker ];
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//} else if ( $.Browser.vendor == $.BROWSERS.IE && $.Browser.version < 9 ) {
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// // add us to the list
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// CAPTURING.push( tracker );
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//}
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}
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@ -1358,82 +1292,53 @@
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* @inner
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*/
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function onMouseUp( tracker, event ) {
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handleMouseUp( tracker, event );
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var delegate = THIS[ tracker.hash ];
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if ( !delegate.capturing || delegate.setCaptureCapable ) {
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handleMouseUp( tracker, event );
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}
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if ( delegate.capturing ) {
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releaseMouse( tracker );
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}
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}
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/**
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* Only triggered in W3C browsers by elements within which the mouse was
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* initially pressed, since they are now listening to the window for
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* mouseup during the capture phase. We shouldn't handle the mouseup
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* here if the mouse is still inside this element, since the regular
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* mouseup handler will still fire.
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* This handler is attached to the window object to emulate mouse capture.
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* Only triggered in older W3C browsers that don't have setCapture/releaseCapture
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* methods or don't support the new pointer events model.
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* onMouseUp is still called on the tracked element, so avoid processing twice.
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* @private
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* @inner
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*/
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function onMouseUpCaptured( tracker, event ) {
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var delegate = THIS[ tracker.hash ],
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gPoint = delegate.mousePoints.getById( $.MouseTracker.mousePointerId );
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var delegate = THIS[ tracker.hash ];
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if ( gPoint && !gPoint.insideElement ) {
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handleMouseUp( tracker, event );
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handleMouseUp( tracker, event );
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if ( delegate.capturing ) {
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releaseMouse( tracker );
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}
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releaseMouse( tracker );
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}
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/**
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* Only triggered once by the deepest element that initially received
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* the mouse down event. We want to make sure THIS event doesn't bubble.
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* Instead, we want to trigger the elements that initially received the
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* mouse down event (including this one) only if the mouse is no longer
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* inside them. Then, we want to release capture, and emulate a regular
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* mouseup on the event that this event was meant for.
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* @private
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* @inner
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*/
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//function onMouseUpCapturedIE( tracker, event ) {
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// var othertracker,
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// i;
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// event = $.getEvent( event );
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// if ( event.button == 2 ) {
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// return;
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// }
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// for ( i = 0; i < CAPTURING.length; i++ ) {
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// othertracker = CAPTURING[ i ];
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// if ( !hasMouse( othertracker ) ) {
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// handleMouseUp( othertracker, event );
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// }
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// }
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// releaseMouse( tracker );
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// IS_CAPTURING = false;
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// event.srcElement.fireEvent(
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// "on" + event.type,
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// document.createEventObject( event )
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// );
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// $.stopEvent( event );
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//}
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/**
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* @private
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* @inner
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*/
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function onMouseMove( tracker, event ) {
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var delegate = THIS[ tracker.hash ];
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if ( !delegate.capturing ) {
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if ( !delegate.capturing || delegate.setCaptureCapable ) {
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handleMouseMove( tracker, event );
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}
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}
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/**
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* This handler is attached to the window object to emulate mouse capture.
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* Only triggered in older W3C browsers that don't have setCapture/releaseCapture
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* methods or don't support the new pointer events model.
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* onMouseMove is still called on the tracked element, so avoid processing twice.
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* @private
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* @inner
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*/
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@ -1442,25 +1347,6 @@
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}
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/**
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* Only triggered once by the deepest element that initially received
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* the mouse down event. Since no other element has captured the mouse,
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* we want to trigger the elements that initially received the mouse
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* down event (including this one). The the param tracker isn't used
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* but for consistency with the other event handlers we include it.
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* @private
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* @inner
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*/
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//function onMouseMoveCapturedIE( tracker, event ) {
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// var i;
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// for ( i = 0; i < CAPTURING.length; i++ ) {
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// handleMouseMove( CAPTURING[ i ], event );
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// }
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//
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// $.stopEvent( event );
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//}
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/**
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* @private
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* @inner
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@ -1961,7 +1847,7 @@
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for ( i = 0; i < gPointCount; i++ ) {
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curGPoint = gPoints[ i ];
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// Initialize for drag/swipe/pinch
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// Initialize for gesture tracking
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curGPoint.insideElementPressed = true;
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curGPoint.insideElement = true;
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curGPoint.speed = 0;
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@ -2408,22 +2294,8 @@
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}
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///**
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// * @private
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// * @inner
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// * Returns true if elementB is a child node of elementA, or if they're equal.
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// */
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//function isChild( elementA, elementB ) {
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// var body = document.body;
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// while ( elementB && elementA != elementB && body != elementB ) {
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// try {
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// elementB = elementB.parentNode;
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// } catch ( e ) {
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// return false;
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// }
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// }
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// return elementA == elementB;
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//}
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// TODO Do we really need these anymore (used as buttonDownAny in enterHandler/exitHandler callbacks)?
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// Surely there's a more robust and elegant solution...
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/**
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* @private
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@ -1515,9 +1515,6 @@ window.OpenSeadragon = window.OpenSeadragon || function( options ){
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return function ( element, eventName, handler, useCapture ) {
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element = $.getElement( element );
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element.attachEvent( 'on' + eventName, handler );
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if ( useCapture && element.setCapture ) {
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element.setCapture();
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}
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};
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} else {
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throw new Error( "No known event model." );
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@ -1544,9 +1541,6 @@ window.OpenSeadragon = window.OpenSeadragon || function( options ){
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return function( element, eventName, handler, useCapture ) {
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element = $.getElement( element );
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element.detachEvent( 'on' + eventName, handler );
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if ( useCapture && element.releaseCapture ) {
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element.releaseCapture();
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}
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};
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} else {
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throw new Error( "No known event model." );
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