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Merge pull request #112 from openseadragon/blur
Fixed blendTile()-related blurriness issue (for #95)
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commit
b754ea834f
@ -709,8 +709,7 @@ function updateTile( drawer, drawLevel, haveDrawn, x, y, level, levelOpacity, le
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);
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if ( tile.loaded ) {
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drawer.updateAgain = blendTile(
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var needsUpdate = blendTile(
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drawer,
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tile,
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x, y,
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@ -718,6 +717,10 @@ function updateTile( drawer, drawLevel, haveDrawn, x, y, level, levelOpacity, le
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levelOpacity,
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currentTime
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);
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if ( needsUpdate ) {
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drawer.updateAgain = true;
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}
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} else if ( tile.loading ) {
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// the tile is already in the download queue
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// thanks josh1093 for finally translating this typo
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