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Fixed tile image canvas being too large
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@ -278,8 +278,8 @@ $.Tile.prototype = /** @lends OpenSeadragon.Tile.prototype */{
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if(!rendered){
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canvas = document.createElement( 'canvas' );
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canvas.width = this.image.width * $.pixelDensityRatio;
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canvas.height = this.image.height * $.pixelDensityRatio;
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canvas.width = this.image.width;
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canvas.height = this.image.height;
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rendered = canvas.getContext('2d');
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rendered.drawImage( this.image, 0, 0 );
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this.cacheImageRecord.setRenderedContext(rendered);
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