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Merge pull request #348 from fs-webdev/tile-drawing-event
Added pre-draw event for tiles to allow applications to alter the image ...
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commit
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@ -1228,6 +1228,25 @@ function drawTiles( drawer, lastDrawn ){
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tileSource,
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collectionTileSource;
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// We need a callback to give image manipulation a chance to happen
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var drawingHandler = function(args) {
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if (drawer.viewer) {
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/**
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* This event is fired just before the tile is drawn giving the application a chance to alter the image.
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*
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* NOTE: This event is only fired when the drawer is using a <canvas>.
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*
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* @event tile-drawing
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* @memberof OpenSeadragon.Viewer
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* @type {object}
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* @property {OpenSeadragon.Viewer} eventSource - A reference to the Viewer which raised the event.
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* @property {OpenSeadragon.Tile} tile
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* @property {?Object} userData - 'context', 'tile' and 'rendered'.
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*/
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drawer.viewer.raiseEvent('tile-drawing', args);
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}
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};
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for ( i = lastDrawn.length - 1; i >= 0; i-- ) {
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tile = lastDrawn[ i ];
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@ -1299,10 +1318,10 @@ function drawTiles( drawer, lastDrawn ){
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// specifically, don't save,rotate,restore every time we draw a tile
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if( drawer.viewport.degrees !== 0 ) {
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offsetForRotation( tile, drawer.canvas, drawer.context, drawer.viewport.degrees );
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tile.drawCanvas( drawer.context );
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tile.drawCanvas( drawer.context, drawingHandler );
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restoreRotationChanges( tile, drawer.canvas, drawer.context );
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} else {
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tile.drawCanvas( drawer.context );
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tile.drawCanvas( drawer.context, drawingHandler );
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}
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} else {
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tile.drawHTML( drawer.canvas );
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@ -231,8 +231,10 @@ $.Tile.prototype = /** @lends OpenSeadragon.Tile.prototype */{
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* Renders the tile in a canvas-based context.
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* @function
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* @param {Canvas} context
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* @param {Function} method for firing the drawing event. drawingHandler({context, tile, rendered})
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* where <code>rendered</code> is the context with the pre-drawn image.
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*/
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drawCanvas: function( context ) {
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drawCanvas: function( context, drawingHandler ) {
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var position = this.position,
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size = this.size,
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@ -280,6 +282,9 @@ $.Tile.prototype = /** @lends OpenSeadragon.Tile.prototype */{
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rendered = TILE_CACHE[ this.url ];
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// This gives the application a chance to make image manipulation changes as we are rendering the image
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drawingHandler({context: context, tile: this, rendered: rendered});
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//rendered.save();
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context.drawImage(
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rendered.canvas,
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@ -280,4 +280,23 @@
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viewer.open( '/test/data/testpattern.dzi' );
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} );
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// ----------
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asyncTest( 'tile-drawing event', function () {
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var tileDrawing = function ( event ) {
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viewer.removeHandler( 'tile-drawing', tileDrawing );
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ok( event, 'Event handler should be invoked' );
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if ( event ) {
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// Make sure we have the expected elements set
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ok(event.context, "Context should be set");
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ok(event.tile, "Tile should be set");
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ok(event.rendered, "Rendered should be set");
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}
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viewer.close();
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start();
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};
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viewer.addHandler( 'tile-drawing', tileDrawing );
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viewer.open( '/test/data/testpattern.dzi' );
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} );
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} )();
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