Merge pull request #533 from openseadragon/ian2

tiledImages can now animate their positions and sizes
This commit is contained in:
Ian Gilman 2014-12-03 13:42:13 -08:00
commit b22864ca6e
12 changed files with 365 additions and 192 deletions

View File

@ -15,10 +15,10 @@ OPENSEADRAGON CHANGELOG
* DEPRECATION: use World.getItemCount instead of Viewer.getLayersCount
* DEPRECATION: use World.setItemIndex instead of Viewer.setLayerLevel
* DEPRECATION: use World.removeItem instead of Viewer.removeLayer
* DEPRECATION: use World.needsUpdate instead of Drawer.needsUpdate
* DEPRECATION: use World.needsDraw instead of Drawer.needsUpdate
* DEPRECATION: use TileCache.numTilesLoaded instead of Drawer.numTilesLoaded
* DEPRECATION: use World.resetItems instead of Drawer.reset
* DEPRECATION: use Drawer.clear and World.update instead of Drawer.update
* DEPRECATION: use Drawer.clear and World.draw instead of Drawer.update
* DEPRECATION: the layersAspectRatioEpsilon option is no longer necessary
* DEPRECATION: Viewer's add-layer event is now World's add-item event
* DEPRECATION: Viewer's layer-level-changed event is now World's item-index-change event

View File

@ -168,8 +168,8 @@ $.Drawer.prototype = /** @lends OpenSeadragon.Drawer.prototype */{
// deprecated
needsUpdate: function() {
$.console.error( "[Drawer.needsUpdate] this function is deprecated. Use World.needsUpdate instead." );
return this.viewer.world.needsUpdate();
$.console.error( "[Drawer.needsUpdate] this function is deprecated. Use World.needsDraw instead." );
return this.viewer.world.needsDraw();
},
// deprecated
@ -187,9 +187,9 @@ $.Drawer.prototype = /** @lends OpenSeadragon.Drawer.prototype */{
// deprecated
update: function() {
$.console.error( "[Drawer.update] this function is deprecated. Use Drawer.clear and World.update instead." );
$.console.error( "[Drawer.update] this function is deprecated. Use Drawer.clear and World.draw instead." );
this.clear();
this.viewer.world.update();
this.viewer.world.draw();
return this;
},

View File

@ -277,7 +277,8 @@ $.extend( $.Navigator.prototype, $.EventSource.prototype, $.Viewer.prototype, /*
this.viewport.resize( containerSize, true );
this.viewport.goHome(true);
this.oldContainerSize = containerSize;
this.drawer.update();
this.drawer.clear();
this.world.draw();
}
}
},

View File

@ -52,6 +52,8 @@
* @param {Number} [options.y=0] - Top position, in viewport coordinates.
* @param {Number} [options.width=1] - Width, in viewport coordinates.
* @param {Number} [options.height] - Height, in viewport coordinates.
* @param {Number} [options.springStiffness] - See {@link OpenSeadragon.Options}.
* @param {Boolean} [options.animationTime] - See {@link OpenSeadragon.Options}.
* @param {Number} [options.minZoomImageRatio] - See {@link OpenSeadragon.Options}.
* @param {Boolean} [options.wrapHorizontal] - See {@link OpenSeadragon.Options}.
* @param {Boolean} [options.wrapVertical] - See {@link OpenSeadragon.Options}.
@ -82,17 +84,18 @@ $.TiledImage = function( options ) {
this._imageLoader = options.imageLoader;
delete options.imageLoader;
this._worldX = options.x || 0;
var x = options.x || 0;
delete options.x;
this._worldY = options.y || 0;
var y = options.y || 0;
delete options.y;
// Ratio of zoomable image height to width.
this.normHeight = options.source.dimensions.y / options.source.dimensions.x;
this.contentAspectX = options.source.dimensions.x / options.source.dimensions.y;
var scale = 1;
if ( options.width ) {
this._setScale(options.width);
scale = options.width;
delete options.width;
if ( options.height ) {
@ -100,10 +103,8 @@ $.TiledImage = function( options ) {
delete options.height;
}
} else if ( options.height ) {
this._setScale(options.height / this.normHeight);
scale = options.height / this.normHeight;
delete options.height;
} else {
this._setScale(1);
}
$.extend( true, this, {
@ -114,10 +115,12 @@ $.TiledImage = function( options ) {
coverage: {}, // A '3d' dictionary [level][x][y] --> Boolean.
lastDrawn: [], // An unordered list of Tiles drawn last frame.
lastResetTime: 0, // Last time for which the tiledImage was reset.
midUpdate: false, // Is the tiledImage currently updating the viewport?
updateAgain: true, // Does the tiledImage need to update the viewport again?
_midDraw: false, // Is the tiledImage currently updating the viewport?
_needsDraw: true, // Does the tiledImage need to update the viewport again?
//configurable settings
springStiffness: $.DEFAULT_SETTINGS.springStiffness,
animationTime: $.DEFAULT_SETTINGS.animationTime,
minZoomImageRatio: $.DEFAULT_SETTINGS.minZoomImageRatio,
wrapHorizontal: $.DEFAULT_SETTINGS.wrapHorizontal,
wrapVertical: $.DEFAULT_SETTINGS.wrapVertical,
@ -130,6 +133,26 @@ $.TiledImage = function( options ) {
}, options );
this._xSpring = new $.Spring({
initial: x,
springStiffness: this.springStiffness,
animationTime: this.animationTime
});
this._ySpring = new $.Spring({
initial: y,
springStiffness: this.springStiffness,
animationTime: this.animationTime
});
this._scaleSpring = new $.Spring({
initial: scale,
springStiffness: this.springStiffness,
animationTime: this.animationTime
});
this._updateForScale();
// We need a callback to give image manipulation a chance to happen
this._drawingHandler = function(args) {
/**
@ -155,11 +178,10 @@ $.TiledImage = function( options ) {
$.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadragon.TiledImage.prototype */{
/**
* @returns {Boolean} Whether the TiledImage is scheduled for an update at the
* soonest possible opportunity.
* @returns {Boolean} Whether the TiledImage needs to be drawn.
*/
needsUpdate: function() {
return this.updateAgain;
needsDraw: function() {
return this._needsDraw;
},
/**
@ -169,16 +191,39 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
reset: function() {
this._tileCache.clearTilesFor(this);
this.lastResetTime = $.now();
this.updateAgain = true;
this._needsDraw = true;
},
/**
* Forces the TiledImage to update.
* Updates the TiledImage's bounds, animating if needed.
* @returns {Boolean} Whether the TiledImage animated.
*/
update: function() {
this.midUpdate = true;
var oldX = this._xSpring.current.value;
var oldY = this._ySpring.current.value;
var oldScale = this._scaleSpring.current.value;
this._xSpring.update();
this._ySpring.update();
this._scaleSpring.update();
if (this._xSpring.current.value !== oldX || this._ySpring.current.value !== oldY ||
this._scaleSpring.current.value !== oldScale) {
this._updateForScale();
this._needsDraw = true;
return true;
}
return false;
},
/**
* Draws the TiledImage to its Drawer.
*/
draw: function() {
this._midDraw = true;
updateViewport( this );
this.midUpdate = false;
this._midDraw = false;
},
/**
@ -190,9 +235,16 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
/**
* @returns {OpenSeadragon.Rect} This TiledImage's bounds in viewport coordinates.
* @param {Boolean} [current=false] - Pass true for the current location; false for target location.
*/
getBounds: function() {
return new $.Rect( this._worldX, this._worldY, this._worldWidth, this._worldHeight );
getBounds: function(current) {
if (current) {
return new $.Rect( this._xSpring.current.value, this._ySpring.current.value,
this._worldWidthCurrent, this._worldHeightCurrent );
}
return new $.Rect( this._xSpring.target.value, this._ySpring.target.value,
this._worldWidthTarget, this._worldHeightTarget );
},
// deprecated
@ -209,89 +261,96 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
},
// private
_viewportToImageDelta: function( viewerX, viewerY ) {
return new $.Point(viewerX * (this.source.dimensions.x / this._scale),
viewerY * ((this.source.dimensions.y * this.contentAspectX) / this._scale));
_viewportToImageDelta: function( viewerX, viewerY, current ) {
var scale = current ? this._scaleSpring.current.value : this._scaleSpring.target.value;
return new $.Point(viewerX * (this.source.dimensions.x / scale),
viewerY * ((this.source.dimensions.y * this.contentAspectX) / scale));
},
/**
* Translates from OpenSeadragon viewer coordinate system to image coordinate system.
* This method can be called either by passing X,Y coordinates or an
* OpenSeadragon.Point
* @function
* @param {OpenSeadragon.Point} viewerX the point in viewport coordinate system.
* @param {Number} viewerX X coordinate in viewport coordinate system.
* @param {Number} viewerY Y coordinate in viewport coordinate system.
* @return {OpenSeadragon.Point} a point representing the coordinates in the image.
* This method can be called either by passing X,Y coordinates or an {@link OpenSeadragon.Point}.
* @param {Number|OpenSeadragon.Point} viewerX - The X coordinate or point in viewport coordinate system.
* @param {Number} [viewerY] - The Y coordinate in viewport coordinate system.
* @param {Boolean} [current=false] - Pass true to use the current location; false for target location.
* @return {OpenSeadragon.Point} A point representing the coordinates in the image.
*/
viewportToImageCoordinates: function( viewerX, viewerY ) {
if ( arguments.length == 1 ) {
viewportToImageCoordinates: function( viewerX, viewerY, current ) {
if (viewerX instanceof $.Point) {
//they passed a point instead of individual components
return this.viewportToImageCoordinates( viewerX.x, viewerX.y );
current = viewerY;
viewerY = viewerX.y;
viewerX = viewerX.x;
}
return this._viewportToImageDelta(viewerX - this._worldX, viewerY - this._worldY);
if (current) {
return this._viewportToImageDelta(viewerX - this._xSpring.current.value,
viewerY - this._ySpring.current.value);
}
return this._viewportToImageDelta(viewerX - this._xSpring.target.value,
viewerY - this._ySpring.target.value);
},
// private
_imageToViewportDelta: function( imageX, imageY ) {
return new $.Point((imageX / this.source.dimensions.x) * this._scale,
(imageY / this.source.dimensions.y / this.contentAspectX) * this._scale);
_imageToViewportDelta: function( imageX, imageY, current ) {
var scale = current ? this._scaleSpring.current.value : this._scaleSpring.target.value;
return new $.Point((imageX / this.source.dimensions.x) * scale,
(imageY / this.source.dimensions.y / this.contentAspectX) * scale);
},
/**
* Translates from image coordinate system to OpenSeadragon viewer coordinate system
* This method can be called either by passing X,Y coordinates or an
* OpenSeadragon.Point
* @function
* @param {OpenSeadragon.Point} imageX the point in image coordinate system.
* @param {Number} imageX X coordinate in image coordinate system.
* @param {Number} imageY Y coordinate in image coordinate system.
* @return {OpenSeadragon.Point} a point representing the coordinates in the viewport.
* This method can be called either by passing X,Y coordinates or an {@link OpenSeadragon.Point}.
* @param {Number|OpenSeadragon.Point} imageX - The X coordinate or point in image coordinate system.
* @param {Number} [imageY] - The Y coordinate in image coordinate system.
* @param {Boolean} [current=false] - Pass true to use the current location; false for target location.
* @return {OpenSeadragon.Point} A point representing the coordinates in the viewport.
*/
imageToViewportCoordinates: function( imageX, imageY ) {
if ( arguments.length == 1 ) {
imageToViewportCoordinates: function( imageX, imageY, current ) {
if (imageX instanceof $.Point) {
//they passed a point instead of individual components
return this.imageToViewportCoordinates( imageX.x, imageX.y );
current = imageY;
imageY = imageX.y;
imageX = imageX.x;
}
var point = this._imageToViewportDelta(imageX, imageY);
point.x += this._worldX;
point.y += this._worldY;
if (current) {
point.x += this._xSpring.current.value;
point.y += this._ySpring.current.value;
} else {
point.x += this._xSpring.target.value;
point.y += this._ySpring.target.value;
}
return point;
},
/**
* Translates from a rectangle which describes a portion of the image in
* pixel coordinates to OpenSeadragon viewport rectangle coordinates.
* This method can be called either by passing X,Y,width,height or an
* OpenSeadragon.Rect
* @function
* @param {OpenSeadragon.Rect} imageX the rectangle in image coordinate system.
* @param {Number} imageX the X coordinate of the top left corner of the rectangle
* in image coordinate system.
* @param {Number} imageY the Y coordinate of the top left corner of the rectangle
* in image coordinate system.
* @param {Number} pixelWidth the width in pixel of the rectangle.
* @param {Number} pixelHeight the height in pixel of the rectangle.
* This method can be called either by passing X,Y,width,height or an {@link OpenSeadragon.Rect}.
* @param {Number|OpenSeadragon.Rect} imageX - The left coordinate or rectangle in image coordinate system.
* @param {Number} [imageY] - The top coordinate in image coordinate system.
* @param {Number} [pixelWidth] - The width in pixel of the rectangle.
* @param {Number} [pixelHeight] - The height in pixel of the rectangle.
* @param {Boolean} [current=false] - Pass true to use the current location; false for target location.
* @return {OpenSeadragon.Rect} A rect representing the coordinates in the viewport.
*/
imageToViewportRectangle: function( imageX, imageY, pixelWidth, pixelHeight ) {
var coordA,
coordB,
rect;
if( arguments.length == 1 ) {
//they passed a rectangle instead of individual components
rect = imageX;
return this.imageToViewportRectangle(
rect.x, rect.y, rect.width, rect.height
);
imageToViewportRectangle: function( imageX, imageY, pixelWidth, pixelHeight, current ) {
if (imageX instanceof $.Rect) {
//they passed a rect instead of individual components
current = imageY;
pixelWidth = imageX.width;
pixelHeight = imageX.height;
imageY = imageX.y;
imageX = imageX.x;
}
coordA = this.imageToViewportCoordinates(
imageX, imageY
);
coordB = this._imageToViewportDelta(
pixelWidth, pixelHeight
);
var coordA = this.imageToViewportCoordinates(imageX, imageY, current);
var coordB = this._imageToViewportDelta(pixelWidth, pixelHeight, current);
return new $.Rect(
coordA.x,
coordA.y,
@ -303,30 +362,27 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
/**
* Translates from a rectangle which describes a portion of
* the viewport in point coordinates to image rectangle coordinates.
* This method can be called either by passing X,Y,width,height or an
* OpenSeadragon.Rect
* @function
* @param {OpenSeadragon.Rect} viewerX the rectangle in viewport coordinate system.
* @param {Number} viewerX the X coordinate of the top left corner of the rectangle
* in viewport coordinate system.
* @param {Number} imageY the Y coordinate of the top left corner of the rectangle
* in viewport coordinate system.
* @param {Number} pointWidth the width of the rectangle in viewport coordinate system.
* @param {Number} pointHeight the height of the rectangle in viewport coordinate system.
* This method can be called either by passing X,Y,width,height or an {@link OpenSeadragon.Rect}.
* @param {Number|OpenSeadragon.Rect} viewerX - The left coordinate or rectangle in viewport coordinate system.
* @param {Number} [viewerY] - The top coordinate in viewport coordinate system.
* @param {Number} [pointWidth] - The width in viewport coordinate system.
* @param {Number} [pointHeight] - The height in viewport coordinate system.
* @param {Boolean} [current=false] - Pass true to use the current location; false for target location.
* @return {OpenSeadragon.Rect} A rect representing the coordinates in the image.
*/
viewportToImageRectangle: function( viewerX, viewerY, pointWidth, pointHeight ) {
var coordA,
coordB,
rect;
if ( arguments.length == 1 ) {
//they passed a rectangle instead of individual components
rect = viewerX;
return this.viewportToImageRectangle(
rect.x, rect.y, rect.width, rect.height
);
viewportToImageRectangle: function( viewerX, viewerY, pointWidth, pointHeight, current ) {
if (viewerX instanceof $.Rect) {
//they passed a rect instead of individual components
current = viewerY;
pointWidth = viewerX.width;
pointHeight = viewerX.height;
viewerY = viewerX.y;
viewerX = viewerX.x;
}
coordA = this.viewportToImageCoordinates( viewerX, viewerY );
coordB = this._viewportToImageDelta(pointWidth, pointHeight);
var coordA = this.viewportToImageCoordinates(viewerX, viewerY, current);
var coordB = this._viewportToImageDelta(pointWidth, pointHeight, current);
return new $.Rect(
coordA.x,
coordA.y,
@ -338,60 +394,96 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
/**
* Sets the TiledImage's position in the world.
* @param {OpenSeadragon.Point} position - The new position, in viewport coordinates.
* @param {Boolean} [immediately=false] - Whether to animate to the new position or snap immediately.
* @fires OpenSeadragon.TiledImage.event:bounds-change
*/
setPosition: function(position) {
if (this._worldX === position.x && this._worldY === position.y) {
setPosition: function(position, immediately) {
var sameTarget = (this._xSpring.target.value === position.x &&
this._ySpring.target.value === position.y);
if (immediately) {
if (sameTarget && this._xSpring.current.value === position.x &&
this._ySpring.current.value === position.y) {
return;
}
this._worldX = position.x;
this._worldY = position.y;
this.updateAgain = true;
this._xSpring.resetTo(position.x);
this._ySpring.resetTo(position.y);
this._xSpring.update();
this._ySpring.update();
} else {
if (sameTarget) {
return;
}
this._xSpring.springTo(position.x);
this._ySpring.springTo(position.y);
}
if (!sameTarget) {
this._raiseBoundsChange();
}
},
/**
* Sets the TiledImage's width in the world, adjusting the height to match based on aspect ratio.
* @param {Number} width - The new width, in viewport coordinates.
* @param {Boolean} [immediately=false] - Whether to animate to the new size or snap immediately.
* @fires OpenSeadragon.TiledImage.event:bounds-change
*/
setWidth: function(width) {
if (this._worldWidth === width) {
return;
}
this._setScale(width);
this.updateAgain = true;
this._raiseBoundsChange();
setWidth: function(width, immediately) {
this._setScale(width, immediately);
},
/**
* Sets the TiledImage's height in the world, adjusting the width to match based on aspect ratio.
* @param {Number} height - The new height, in viewport coordinates.
* @param {Boolean} [immediately=false] - Whether to animate to the new size or snap immediately.
* @fires OpenSeadragon.TiledImage.event:bounds-change
*/
setHeight: function(height) {
if (this._worldHeight === height) {
return;
}
this._setScale(height / this.normHeight);
this.updateAgain = true;
this._raiseBoundsChange();
setHeight: function(height, immediately) {
this._setScale(height / this.normHeight, immediately);
},
// private
_setScale: function(scale) {
this._scale = scale;
this._worldWidth = this._scale;
this._worldHeight = this.normHeight * this._scale;
_setScale: function(scale, immediately) {
var sameTarget = (this._scaleSpring.target.value === scale);
if (immediately) {
if (sameTarget && this._scaleSpring.current.value === scale) {
return;
}
this._scaleSpring.resetTo(scale);
this._scaleSpring.update();
this._updateForScale();
} else {
if (sameTarget) {
return;
}
this._scaleSpring.springTo(scale);
this._updateForScale();
}
if (!sameTarget) {
this._raiseBoundsChange();
}
},
// private
_updateForScale: function() {
this._worldWidthTarget = this._scaleSpring.target.value;
this._worldHeightTarget = this.normHeight * this._scaleSpring.target.value;
this._worldWidthCurrent = this._scaleSpring.current.value;
this._worldHeightCurrent = this.normHeight * this._scaleSpring.current.value;
},
// private
_raiseBoundsChange: function() {
/**
* Raised when the TiledImage's bounds are changed.
* Note that this event is triggered only when the animation target is changed;
* not for every frame of animation.
* @event bounds-change
* @memberOf OpenSeadragon.TiledImage
* @type {object}
@ -411,7 +503,7 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
*/
function updateViewport( tiledImage ) {
tiledImage.updateAgain = false;
tiledImage._needsDraw = false;
var tile,
level,
@ -422,7 +514,7 @@ function updateViewport( tiledImage ) {
zeroRatioC = tiledImage.viewport.deltaPixelsFromPoints(
tiledImage.source.getPixelRatio( 0 ),
true
).x * tiledImage._scale,
).x * tiledImage._scaleSpring.current.value,
lowestLevel = Math.max(
tiledImage.source.minLevel,
Math.floor(
@ -445,8 +537,8 @@ function updateViewport( tiledImage ) {
levelOpacity,
levelVisibility;
viewportBounds.x -= tiledImage._worldX;
viewportBounds.y -= tiledImage._worldY;
viewportBounds.x -= tiledImage._xSpring.current.value;
viewportBounds.y -= tiledImage._ySpring.current.value;
// Reset tile's internal drawn state
while ( tiledImage.lastDrawn.length > 0 ) {
@ -470,23 +562,23 @@ function updateViewport( tiledImage ) {
var viewportBR = viewportBounds.getBottomRight();
//Don't draw if completely outside of the viewport
if ( !tiledImage.wrapHorizontal && (viewportBR.x < 0 || viewportTL.x > tiledImage._worldWidth ) ) {
if ( !tiledImage.wrapHorizontal && (viewportBR.x < 0 || viewportTL.x > tiledImage._worldWidthCurrent ) ) {
return;
}
if ( !tiledImage.wrapVertical && ( viewportBR.y < 0 || viewportTL.y > tiledImage._worldHeight ) ) {
if ( !tiledImage.wrapVertical && ( viewportBR.y < 0 || viewportTL.y > tiledImage._worldHeightCurrent ) ) {
return;
}
// Calculate viewport rect / bounds
if ( !tiledImage.wrapHorizontal ) {
viewportTL.x = Math.max( viewportTL.x, 0 );
viewportBR.x = Math.min( viewportBR.x, tiledImage._worldWidth );
viewportBR.x = Math.min( viewportBR.x, tiledImage._worldWidthCurrent );
}
if ( !tiledImage.wrapVertical ) {
viewportTL.y = Math.max( viewportTL.y, 0 );
viewportBR.y = Math.min( viewportBR.y, tiledImage._worldHeight );
viewportBR.y = Math.min( viewportBR.y, tiledImage._worldHeightCurrent );
}
// Calculations for the interval of levels to draw
@ -503,7 +595,7 @@ function updateViewport( tiledImage ) {
renderPixelRatioC = tiledImage.viewport.deltaPixelsFromPoints(
tiledImage.source.getPixelRatio( level ),
true
).x * tiledImage._scale;
).x * tiledImage._scaleSpring.current.value;
if ( ( !haveDrawn && renderPixelRatioC >= tiledImage.minPixelRatio ) ||
( level == lowestLevel ) ) {
@ -517,7 +609,7 @@ function updateViewport( tiledImage ) {
renderPixelRatioT = tiledImage.viewport.deltaPixelsFromPoints(
tiledImage.source.getPixelRatio( level ),
false
).x * tiledImage._scale;
).x * tiledImage._scaleSpring.current.value;
zeroRatioT = tiledImage.viewport.deltaPixelsFromPoints(
tiledImage.source.getPixelRatio(
@ -527,7 +619,7 @@ function updateViewport( tiledImage ) {
)
),
false
).x * tiledImage._scale;
).x * tiledImage._scaleSpring.current.value;
optimalRatio = tiledImage.immediateRender ?
1 :
@ -567,7 +659,7 @@ function updateViewport( tiledImage ) {
if ( best ) {
loadTile( tiledImage, best, currentTime );
// because we haven't finished drawing, so
tiledImage.updateAgain = true;
tiledImage._needsDraw = true;
}
}
@ -615,8 +707,8 @@ function updateLevel( tiledImage, haveDrawn, drawLevel, level, levelOpacity, lev
}
//OK, a new drawing so do your calculations
tileTL = tiledImage.source.getTileAtPoint( level, viewportTL.divide( tiledImage._scale ));
tileBR = tiledImage.source.getTileAtPoint( level, viewportBR.divide( tiledImage._scale ));
tileTL = tiledImage.source.getTileAtPoint( level, viewportTL.divide( tiledImage._scaleSpring.current.value ));
tileBR = tiledImage.source.getTileAtPoint( level, viewportBR.divide( tiledImage._scaleSpring.current.value ));
numberOfTiles = tiledImage.source.getNumTiles( level );
resetCoverage( tiledImage.coverage, level );
@ -660,8 +752,8 @@ function updateTile( tiledImage, drawLevel, haveDrawn, x, y, level, levelOpacity
tiledImage.tilesMatrix,
currentTime,
numberOfTiles,
tiledImage._worldWidth,
tiledImage._worldHeight
tiledImage._worldWidthCurrent,
tiledImage._worldHeightCurrent
),
drawTile = drawLevel;
@ -724,7 +816,7 @@ function updateTile( tiledImage, drawLevel, haveDrawn, x, y, level, levelOpacity
}
if ( tile.loaded ) {
var needsUpdate = blendTile(
var needsDraw = blendTile(
tiledImage,
tile,
x, y,
@ -733,8 +825,8 @@ function updateTile( tiledImage, drawLevel, haveDrawn, x, y, level, levelOpacity
currentTime
);
if ( needsUpdate ) {
tiledImage.updateAgain = true;
if ( needsDraw ) {
tiledImage._needsDraw = true;
}
} else if ( tile.loading ) {
// the tile is already in the download queue
@ -827,29 +919,29 @@ function onTileLoad( tiledImage, tile, time, image ) {
// Check if we're mid-update; this can happen on IE8 because image load events for
// cached images happen immediately there
if ( !tiledImage.midUpdate ) {
if ( !tiledImage._midDraw ) {
finish();
} else {
// Wait until after the update, in case caching unloads any tiles
window.setTimeout( finish, 1);
}
tiledImage.updateAgain = true;
tiledImage._needsDraw = true;
}
function positionTile( tile, overlap, viewport, viewportCenter, levelVisibility, tiledImage ){
var boundsTL = tile.bounds.getTopLeft();
boundsTL.x *= tiledImage._scale;
boundsTL.y *= tiledImage._scale;
boundsTL.x += tiledImage._worldX;
boundsTL.y += tiledImage._worldY;
boundsTL.x *= tiledImage._scaleSpring.current.value;
boundsTL.y *= tiledImage._scaleSpring.current.value;
boundsTL.x += tiledImage._xSpring.current.value;
boundsTL.y += tiledImage._ySpring.current.value;
var boundsSize = tile.bounds.getSize();
boundsSize.x *= tiledImage._scale;
boundsSize.y *= tiledImage._scale;
boundsSize.x *= tiledImage._scaleSpring.current.value;
boundsSize.y *= tiledImage._scaleSpring.current.value;
var positionC = viewport.pixelFromPoint( boundsTL, true ),
positionT = viewport.pixelFromPoint( boundsTL, false ),

View File

@ -666,6 +666,10 @@ $.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype,
delete options.index;
}
if (options.collectionImmediately === undefined) {
options.collectionImmediately = true;
}
var originalSuccess = options.success;
options.success = function(event) {
successes++;
@ -1237,6 +1241,8 @@ $.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype,
* supports except arrays of images.
* Note that you can specify options.width or options.height, but not both.
* The other dimension will be calculated according to the item's aspect ratio.
* If collectionMode is on (see {@link OpenSeadragon.Options}), the new image is
* automatically arranged with the others.
* @function
* @param {Object} options
* @param {String|Object|Function} options.tileSource - The TileSource specifier.
@ -1260,6 +1266,8 @@ $.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype,
* @param {Function} [options.error] A function that gets called if the image is
* unable to be added. It's passed the error event object, which contains "message"
* and "source" properties.
* @param {Boolean} [options.collectionImmediately=false] If collectionMode is on,
* specifies whether to snap to the new arrangement immediately or to animate to it.
* @fires OpenSeadragon.World.event:add-item
* @fires OpenSeadragon.Viewer.event:add-item-failed
*/
@ -1337,7 +1345,8 @@ $.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype,
y: queueItem.options.y,
width: queueItem.options.width,
height: queueItem.options.height,
imageLoaderLimit: _this.imageLoaderLimit,
springStiffness: _this.springStiffness,
animationTime: _this.animationTime,
minZoomImageRatio: _this.minZoomImageRatio,
wrapHorizontal: _this.wrapHorizontal,
wrapVertical: _this.wrapVertical,
@ -1345,8 +1354,7 @@ $.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype,
blendTime: _this.blendTime,
alwaysBlend: _this.alwaysBlend,
minPixelRatio: _this.minPixelRatio,
debugMode: _this.debugMode,
debugGridColor: _this.debugGridColor
debugMode: _this.debugMode
});
_this.world.addItem( tiledImage, {
@ -1355,6 +1363,7 @@ $.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype,
if (_this.collectionMode) {
_this.world.arrange({
immediately: queueItem.options.collectionImmediately,
rows: _this.collectionRows,
layout: _this.collectionLayout,
tileSize: _this.collectionTileSize,
@ -2659,6 +2668,7 @@ function updateOnce( viewer ) {
}
animated = viewer.viewport.update();
animated = viewer.world.update() || animated;
if( viewer.referenceStrip ){
animated = viewer.referenceStrip.update( viewer.viewport ) || animated;
@ -2678,8 +2688,8 @@ function updateOnce( viewer ) {
abortControlsAutoHide( viewer );
}
if ( animated || THIS[ viewer.hash ].forceRedraw || viewer.world.needsUpdate() ) {
updateWorld( viewer );
if ( animated || THIS[ viewer.hash ].forceRedraw || viewer.world.needsDraw() ) {
drawWorld( viewer );
viewer._drawOverlays();
if( viewer.navigator ){
viewer.navigator.update( viewer.viewport );
@ -2748,9 +2758,9 @@ function resizeViewportAndRecenter( viewer, containerSize, oldBounds, oldCenter
viewport.fitBounds( newBounds, true );
}
function updateWorld( viewer ) {
function drawWorld( viewer ) {
viewer.drawer.clear();
viewer.world.update();
viewer.world.draw();
/**
* <em>- Needs documentation -</em>

View File

@ -51,7 +51,7 @@ $.World = function( options ) {
this.viewer = options.viewer;
this._items = [];
this._needsUpdate = false;
this._needsDraw = false;
this._delegatedFigureSizes = function(event) {
_this._figureSizes();
};
@ -80,7 +80,7 @@ $.extend( $.World.prototype, $.EventSource.prototype, /** @lends OpenSeadragon.W
}
this._figureSizes();
this._needsUpdate = true;
this._needsDraw = true;
item.addHandler('bounds-change', this._delegatedFigureSizes);
@ -147,7 +147,7 @@ $.extend( $.World.prototype, $.EventSource.prototype, /** @lends OpenSeadragon.W
this._items.splice( oldIndex, 1 );
this._items.splice( index, 0, item );
this._needsUpdate = true;
this._needsDraw = true;
/**
* Raised when the order of the indexes has been changed.
@ -185,7 +185,7 @@ $.extend( $.World.prototype, $.EventSource.prototype, /** @lends OpenSeadragon.W
item.removeHandler('bounds-change', this._delegatedFigureSizes);
this._items.splice( index, 1 );
this._figureSizes();
this._needsUpdate = true;
this._needsDraw = true;
this._raiseRemoveItem(item);
},
@ -204,7 +204,7 @@ $.extend( $.World.prototype, $.EventSource.prototype, /** @lends OpenSeadragon.W
var removedItems = this._items;
this._items = [];
this._figureSizes();
this._needsUpdate = true;
this._needsDraw = true;
for (i = 0; i < removedItems.length; i++) {
item = removedItems[i];
@ -222,26 +222,38 @@ $.extend( $.World.prototype, $.EventSource.prototype, /** @lends OpenSeadragon.W
},
/**
* Updates (i.e. draws) all items.
* Updates (i.e. animates bounds of) all items.
*/
update: function() {
var animated = false;
for ( var i = 0; i < this._items.length; i++ ) {
this._items[i].update();
animated = this._items[i].update() || animated;
}
this._needsUpdate = false;
return animated;
},
/**
* Draws all items.
*/
draw: function() {
for ( var i = 0; i < this._items.length; i++ ) {
this._items[i].draw();
}
this._needsDraw = false;
},
/**
* @returns {Boolean} true if any items need updating.
*/
needsUpdate: function() {
needsDraw: function() {
for ( var i = 0; i < this._items.length; i++ ) {
if ( this._items[i].needsUpdate() ) {
if ( this._items[i].needsDraw() ) {
return true;
}
}
return this._needsUpdate;
return this._needsDraw;
},
/**
@ -264,6 +276,7 @@ $.extend( $.World.prototype, $.EventSource.prototype, /** @lends OpenSeadragon.W
/**
* Arranges all of the TiledImages with the specified settings.
* @param {Object} options - Specifies how to arrange.
* @param {Boolean} [options.immediately=false] - Whether to animate to the new arrangement.
* @param {String} [options.layout] - See collectionLayout in {@link OpenSeadragon.Options}.
* @param {Number} [options.rows] - See collectionRows in {@link OpenSeadragon.Options}.
* @param {Number} [options.tileSize] - See collectionTileSize in {@link OpenSeadragon.Options}.
@ -272,6 +285,7 @@ $.extend( $.World.prototype, $.EventSource.prototype, /** @lends OpenSeadragon.W
*/
arrange: function(options) {
options = options || {};
var immediately = options.immediately || false;
var layout = options.layout || $.DEFAULT_SETTINGS.collectionLayout;
var rows = options.rows || $.DEFAULT_SETTINGS.collectionRows;
var tileSize = options.tileSize || $.DEFAULT_SETTINGS.collectionTileSize;
@ -304,8 +318,8 @@ $.extend( $.World.prototype, $.EventSource.prototype, /** @lends OpenSeadragon.W
position = new $.Point(x + ((tileSize - width) / 2),
y + ((tileSize - height) / 2));
item.setPosition(position);
item.setWidth(width);
item.setPosition(position, immediately);
item.setWidth(width, immediately);
if (layout === 'horizontal') {
x += increment;

View File

@ -6,7 +6,7 @@
init: function() {
var self = this;
var testInitialOpen = true;
var testInitialOpen = false;
var testOverlays = false;
var testMargins = false;
var testNavigator = true;
@ -21,7 +21,7 @@
// referenceStripScroll: 'vertical',
navPrevNextWrap: false,
preserveViewport: false,
// collectionMode: true,
collectionMode: true,
// collectionRows: 3,
// collectionLayout: 'vertical',
// collectionTileSize: 10,
@ -112,10 +112,39 @@
}
if (!testInitialOpen) {
this.collectionTest();
this.basicTest();
}
},
// ----------
shrink: function(index) {
index = index || 0;
var image = this.viewer.world.getItemAt(index);
image.setWidth(image.getBounds().width * 0.3);
},
// ----------
move: function(index) {
index = index || 0;
var image = this.viewer.world.getItemAt(index);
var point = image.getBounds().getTopLeft();
point.x += image.getBounds().width * 0.3;
image.setPosition(point);
},
// ----------
add: function() {
var self = this;
this.viewer.addTiledImage({
tileSource: "../../data/testpattern.dzi",
width: 1,
success: function() {
self.viewer.viewport.goHome();
}
});
},
// ----------
toggle: function() {
var $el = $(this.viewer.element);
@ -130,7 +159,8 @@
});
this.viewer.open({
tileSource: "../../data/testpattern.dzi"
tileSource: "../../data/testpattern.dzi",
width: 1
});
},

View File

@ -74,10 +74,10 @@
Util.testDeprecation(viewer.drawer, 'updateOverlay', viewer, 'updateOverlay');
Util.testDeprecation(viewer.drawer, 'removeOverlay', viewer, 'removeOverlay');
Util.testDeprecation(viewer.drawer, 'clearOverlays', viewer, 'clearOverlays');
Util.testDeprecation(viewer.drawer, 'needsUpdate', viewer.world, 'needsUpdate');
Util.testDeprecation(viewer.drawer, 'needsUpdate', viewer.world, 'needsDraw');
Util.testDeprecation(viewer.drawer, 'numTilesLoaded', viewer.tileCache, 'numTilesLoaded');
Util.testDeprecation(viewer.drawer, 'reset', viewer.world, 'resetItems');
Util.testDeprecation(viewer.drawer, 'update', viewer.world, 'update');
Util.testDeprecation(viewer.drawer, 'update', viewer.world, 'draw');
start();
});

View File

@ -140,7 +140,7 @@
currentDisplayRegionLeft = displayRegion.position().left;
currentDisplayWidth = displayRegion.width();
viewerAndNavigatorDisplayReady = viewer.drawer !== null &&
!viewer.drawer.needsUpdate() &&
!viewer.world.needsDraw() &&
currentDisplayWidth > 0 &&
Util.equalsWithVariance(lastDisplayRegionLeft, currentDisplayRegionLeft, 0.0001) &&
Util.equalsWithVariance(lastDisplayWidth, currentDisplayWidth, 0.0001) &&
@ -160,7 +160,7 @@
else {
if (count === 40) {
console.log("waitForViewer:" +
viewer.drawer + ":" + viewer.drawer.needsUpdate() + ":" +
viewer.drawer + ":" + viewer.world.needsDraw() + ":" +
viewerAndNavigatorDisplayReady + ":" +
lastDisplayRegionLeft + ":" + currentDisplayRegionLeft + ":" +
lastDisplayWidth + ":" + currentDisplayWidth + ":" +

View File

@ -29,7 +29,7 @@
}
var ready = viewer.isOpen() &&
viewer.drawer !== null &&
!viewer.drawer.needsUpdate() &&
!viewer.world.needsDraw() &&
Util.equalsWithVariance( viewer.viewport.getBounds( true ).x,
viewer.viewport.getBounds().x, 0.000 ) &&
Util.equalsWithVariance( viewer.viewport.getBounds( true ).y,
@ -46,7 +46,7 @@
}, 100 );
} else {
console.log( "waitForViewer:" + viewer.isOpen( ) + ":" + viewer.drawer +
":" + viewer.drawer.needsUpdate() );
":" + viewer.world.needsDraw() );
handler();
}
}

View File

@ -85,13 +85,39 @@
});
});
// ----------
asyncTest('animation', function() {
viewer.addHandler("open", function () {
var image = viewer.world.getItemAt(0);
propEqual(image.getBounds(), new OpenSeadragon.Rect(0, 0, 1, 1), 'target bounds on open');
propEqual(image.getBounds(true), new OpenSeadragon.Rect(0, 0, 1, 1), 'current bounds on open');
image.setPosition(new OpenSeadragon.Point(1, 2));
propEqual(image.getBounds(), new OpenSeadragon.Rect(1, 2, 1, 1), 'target bounds after position');
propEqual(image.getBounds(true), new OpenSeadragon.Rect(0, 0, 1, 1), 'current bounds after position');
image.setWidth(3);
propEqual(image.getBounds(), new OpenSeadragon.Rect(1, 2, 3, 3), 'target bounds after width');
propEqual(image.getBounds(true), new OpenSeadragon.Rect(0, 0, 1, 1), 'current bounds after width');
viewer.addHandler('animation-finish', function animationHandler() {
viewer.removeHandler('animation-finish', animationHandler);
propEqual(image.getBounds(), new OpenSeadragon.Rect(1, 2, 3, 3), 'target bounds after animation');
propEqual(image.getBounds(true), new OpenSeadragon.Rect(1, 2, 3, 3), 'current bounds after animation');
start();
});
});
viewer.open('/test/data/testpattern.dzi');
});
// ----------
asyncTest('update', function() {
var handlerCount = 0;
viewer.addHandler('open', function(event) {
var image = viewer.world.getItemAt(0);
equal(image.needsUpdate(), true, 'needs update after open');
equal(image.needsDraw(), true, 'needs draw after open');
viewer.addHandler('update-level', function updateLevelHandler(event) {
viewer.removeHandler('update-level', updateLevelHandler);
@ -137,7 +163,7 @@
start();
});
image.update();
image.draw();
});
viewer.open('/test/data/testpattern.dzi');

View File

@ -144,24 +144,24 @@
});
// ----------
asyncTest('update', function() {
asyncTest('draw', function() {
var handlerCount = 0;
viewer.addHandler('open', function(event) {
equal(viewer.world.needsUpdate(), true, 'needs update after open');
equal(viewer.world.needsDraw(), true, 'needs draw after open');
viewer.addHandler('update-level', function updateHandler() {
viewer.removeHandler('update-level', updateHandler);
handlerCount++;
});
viewer.world.update();
viewer.world.draw();
equal(handlerCount, 1, 'correct number of handlers called');
start();
});
equal(viewer.world.needsUpdate(), false, 'needs no update at first');
equal(viewer.world.needsDraw(), false, 'needs no draw at first');
viewer.open('/test/data/testpattern.dzi');
});