mirror of
https://github.com/openseadragon/openseadragon.git
synced 2024-11-28 16:16:08 +03:00
Merge pull request #533 from openseadragon/ian2
tiledImages can now animate their positions and sizes
This commit is contained in:
commit
b22864ca6e
@ -15,10 +15,10 @@ OPENSEADRAGON CHANGELOG
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* DEPRECATION: use World.getItemCount instead of Viewer.getLayersCount
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* DEPRECATION: use World.setItemIndex instead of Viewer.setLayerLevel
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* DEPRECATION: use World.removeItem instead of Viewer.removeLayer
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* DEPRECATION: use World.needsUpdate instead of Drawer.needsUpdate
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* DEPRECATION: use World.needsDraw instead of Drawer.needsUpdate
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* DEPRECATION: use TileCache.numTilesLoaded instead of Drawer.numTilesLoaded
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* DEPRECATION: use World.resetItems instead of Drawer.reset
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* DEPRECATION: use Drawer.clear and World.update instead of Drawer.update
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* DEPRECATION: use Drawer.clear and World.draw instead of Drawer.update
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* DEPRECATION: the layersAspectRatioEpsilon option is no longer necessary
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* DEPRECATION: Viewer's add-layer event is now World's add-item event
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* DEPRECATION: Viewer's layer-level-changed event is now World's item-index-change event
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@ -168,8 +168,8 @@ $.Drawer.prototype = /** @lends OpenSeadragon.Drawer.prototype */{
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// deprecated
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needsUpdate: function() {
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$.console.error( "[Drawer.needsUpdate] this function is deprecated. Use World.needsUpdate instead." );
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return this.viewer.world.needsUpdate();
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$.console.error( "[Drawer.needsUpdate] this function is deprecated. Use World.needsDraw instead." );
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return this.viewer.world.needsDraw();
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},
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// deprecated
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@ -187,9 +187,9 @@ $.Drawer.prototype = /** @lends OpenSeadragon.Drawer.prototype */{
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// deprecated
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update: function() {
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$.console.error( "[Drawer.update] this function is deprecated. Use Drawer.clear and World.update instead." );
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$.console.error( "[Drawer.update] this function is deprecated. Use Drawer.clear and World.draw instead." );
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this.clear();
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this.viewer.world.update();
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this.viewer.world.draw();
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return this;
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},
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@ -277,7 +277,8 @@ $.extend( $.Navigator.prototype, $.EventSource.prototype, $.Viewer.prototype, /*
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this.viewport.resize( containerSize, true );
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this.viewport.goHome(true);
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this.oldContainerSize = containerSize;
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this.drawer.update();
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this.drawer.clear();
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this.world.draw();
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}
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}
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},
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@ -52,6 +52,8 @@
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* @param {Number} [options.y=0] - Top position, in viewport coordinates.
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* @param {Number} [options.width=1] - Width, in viewport coordinates.
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* @param {Number} [options.height] - Height, in viewport coordinates.
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* @param {Number} [options.springStiffness] - See {@link OpenSeadragon.Options}.
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* @param {Boolean} [options.animationTime] - See {@link OpenSeadragon.Options}.
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* @param {Number} [options.minZoomImageRatio] - See {@link OpenSeadragon.Options}.
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* @param {Boolean} [options.wrapHorizontal] - See {@link OpenSeadragon.Options}.
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* @param {Boolean} [options.wrapVertical] - See {@link OpenSeadragon.Options}.
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@ -82,17 +84,18 @@ $.TiledImage = function( options ) {
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this._imageLoader = options.imageLoader;
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delete options.imageLoader;
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this._worldX = options.x || 0;
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var x = options.x || 0;
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delete options.x;
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this._worldY = options.y || 0;
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var y = options.y || 0;
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delete options.y;
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// Ratio of zoomable image height to width.
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this.normHeight = options.source.dimensions.y / options.source.dimensions.x;
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this.contentAspectX = options.source.dimensions.x / options.source.dimensions.y;
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var scale = 1;
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if ( options.width ) {
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this._setScale(options.width);
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scale = options.width;
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delete options.width;
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if ( options.height ) {
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@ -100,10 +103,8 @@ $.TiledImage = function( options ) {
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delete options.height;
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}
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} else if ( options.height ) {
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this._setScale(options.height / this.normHeight);
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scale = options.height / this.normHeight;
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delete options.height;
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} else {
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this._setScale(1);
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}
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$.extend( true, this, {
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@ -114,10 +115,12 @@ $.TiledImage = function( options ) {
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coverage: {}, // A '3d' dictionary [level][x][y] --> Boolean.
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lastDrawn: [], // An unordered list of Tiles drawn last frame.
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lastResetTime: 0, // Last time for which the tiledImage was reset.
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midUpdate: false, // Is the tiledImage currently updating the viewport?
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updateAgain: true, // Does the tiledImage need to update the viewport again?
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_midDraw: false, // Is the tiledImage currently updating the viewport?
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_needsDraw: true, // Does the tiledImage need to update the viewport again?
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//configurable settings
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springStiffness: $.DEFAULT_SETTINGS.springStiffness,
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animationTime: $.DEFAULT_SETTINGS.animationTime,
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minZoomImageRatio: $.DEFAULT_SETTINGS.minZoomImageRatio,
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wrapHorizontal: $.DEFAULT_SETTINGS.wrapHorizontal,
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wrapVertical: $.DEFAULT_SETTINGS.wrapVertical,
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@ -130,6 +133,26 @@ $.TiledImage = function( options ) {
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}, options );
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this._xSpring = new $.Spring({
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initial: x,
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springStiffness: this.springStiffness,
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animationTime: this.animationTime
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});
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this._ySpring = new $.Spring({
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initial: y,
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springStiffness: this.springStiffness,
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animationTime: this.animationTime
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});
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this._scaleSpring = new $.Spring({
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initial: scale,
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springStiffness: this.springStiffness,
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animationTime: this.animationTime
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});
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this._updateForScale();
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// We need a callback to give image manipulation a chance to happen
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this._drawingHandler = function(args) {
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/**
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@ -155,11 +178,10 @@ $.TiledImage = function( options ) {
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$.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadragon.TiledImage.prototype */{
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/**
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* @returns {Boolean} Whether the TiledImage is scheduled for an update at the
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* soonest possible opportunity.
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* @returns {Boolean} Whether the TiledImage needs to be drawn.
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*/
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needsUpdate: function() {
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return this.updateAgain;
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needsDraw: function() {
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return this._needsDraw;
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},
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/**
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@ -169,16 +191,39 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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reset: function() {
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this._tileCache.clearTilesFor(this);
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this.lastResetTime = $.now();
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this.updateAgain = true;
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this._needsDraw = true;
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},
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/**
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* Forces the TiledImage to update.
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* Updates the TiledImage's bounds, animating if needed.
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* @returns {Boolean} Whether the TiledImage animated.
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*/
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update: function() {
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this.midUpdate = true;
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var oldX = this._xSpring.current.value;
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var oldY = this._ySpring.current.value;
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var oldScale = this._scaleSpring.current.value;
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this._xSpring.update();
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this._ySpring.update();
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this._scaleSpring.update();
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if (this._xSpring.current.value !== oldX || this._ySpring.current.value !== oldY ||
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this._scaleSpring.current.value !== oldScale) {
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this._updateForScale();
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this._needsDraw = true;
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return true;
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}
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return false;
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},
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/**
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* Draws the TiledImage to its Drawer.
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*/
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draw: function() {
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this._midDraw = true;
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updateViewport( this );
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this.midUpdate = false;
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this._midDraw = false;
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},
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/**
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@ -190,9 +235,16 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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/**
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* @returns {OpenSeadragon.Rect} This TiledImage's bounds in viewport coordinates.
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* @param {Boolean} [current=false] - Pass true for the current location; false for target location.
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*/
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getBounds: function() {
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return new $.Rect( this._worldX, this._worldY, this._worldWidth, this._worldHeight );
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getBounds: function(current) {
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if (current) {
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return new $.Rect( this._xSpring.current.value, this._ySpring.current.value,
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this._worldWidthCurrent, this._worldHeightCurrent );
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}
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return new $.Rect( this._xSpring.target.value, this._ySpring.target.value,
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this._worldWidthTarget, this._worldHeightTarget );
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},
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// deprecated
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@ -209,89 +261,96 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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},
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// private
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_viewportToImageDelta: function( viewerX, viewerY ) {
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return new $.Point(viewerX * (this.source.dimensions.x / this._scale),
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viewerY * ((this.source.dimensions.y * this.contentAspectX) / this._scale));
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_viewportToImageDelta: function( viewerX, viewerY, current ) {
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var scale = current ? this._scaleSpring.current.value : this._scaleSpring.target.value;
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return new $.Point(viewerX * (this.source.dimensions.x / scale),
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viewerY * ((this.source.dimensions.y * this.contentAspectX) / scale));
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},
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/**
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* Translates from OpenSeadragon viewer coordinate system to image coordinate system.
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* This method can be called either by passing X,Y coordinates or an
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* OpenSeadragon.Point
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* @function
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* @param {OpenSeadragon.Point} viewerX the point in viewport coordinate system.
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* @param {Number} viewerX X coordinate in viewport coordinate system.
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* @param {Number} viewerY Y coordinate in viewport coordinate system.
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* @return {OpenSeadragon.Point} a point representing the coordinates in the image.
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* This method can be called either by passing X,Y coordinates or an {@link OpenSeadragon.Point}.
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* @param {Number|OpenSeadragon.Point} viewerX - The X coordinate or point in viewport coordinate system.
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* @param {Number} [viewerY] - The Y coordinate in viewport coordinate system.
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* @param {Boolean} [current=false] - Pass true to use the current location; false for target location.
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* @return {OpenSeadragon.Point} A point representing the coordinates in the image.
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*/
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viewportToImageCoordinates: function( viewerX, viewerY ) {
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if ( arguments.length == 1 ) {
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viewportToImageCoordinates: function( viewerX, viewerY, current ) {
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if (viewerX instanceof $.Point) {
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//they passed a point instead of individual components
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return this.viewportToImageCoordinates( viewerX.x, viewerX.y );
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current = viewerY;
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viewerY = viewerX.y;
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viewerX = viewerX.x;
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}
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return this._viewportToImageDelta(viewerX - this._worldX, viewerY - this._worldY);
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if (current) {
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return this._viewportToImageDelta(viewerX - this._xSpring.current.value,
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viewerY - this._ySpring.current.value);
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}
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return this._viewportToImageDelta(viewerX - this._xSpring.target.value,
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viewerY - this._ySpring.target.value);
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},
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// private
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_imageToViewportDelta: function( imageX, imageY ) {
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return new $.Point((imageX / this.source.dimensions.x) * this._scale,
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(imageY / this.source.dimensions.y / this.contentAspectX) * this._scale);
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_imageToViewportDelta: function( imageX, imageY, current ) {
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var scale = current ? this._scaleSpring.current.value : this._scaleSpring.target.value;
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return new $.Point((imageX / this.source.dimensions.x) * scale,
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(imageY / this.source.dimensions.y / this.contentAspectX) * scale);
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},
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/**
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* Translates from image coordinate system to OpenSeadragon viewer coordinate system
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* This method can be called either by passing X,Y coordinates or an
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* OpenSeadragon.Point
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* @function
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* @param {OpenSeadragon.Point} imageX the point in image coordinate system.
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* @param {Number} imageX X coordinate in image coordinate system.
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* @param {Number} imageY Y coordinate in image coordinate system.
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* @return {OpenSeadragon.Point} a point representing the coordinates in the viewport.
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* This method can be called either by passing X,Y coordinates or an {@link OpenSeadragon.Point}.
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* @param {Number|OpenSeadragon.Point} imageX - The X coordinate or point in image coordinate system.
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* @param {Number} [imageY] - The Y coordinate in image coordinate system.
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* @param {Boolean} [current=false] - Pass true to use the current location; false for target location.
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* @return {OpenSeadragon.Point} A point representing the coordinates in the viewport.
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*/
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imageToViewportCoordinates: function( imageX, imageY ) {
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if ( arguments.length == 1 ) {
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imageToViewportCoordinates: function( imageX, imageY, current ) {
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if (imageX instanceof $.Point) {
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//they passed a point instead of individual components
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return this.imageToViewportCoordinates( imageX.x, imageX.y );
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current = imageY;
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imageY = imageX.y;
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imageX = imageX.x;
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}
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var point = this._imageToViewportDelta(imageX, imageY);
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point.x += this._worldX;
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point.y += this._worldY;
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if (current) {
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point.x += this._xSpring.current.value;
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point.y += this._ySpring.current.value;
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} else {
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point.x += this._xSpring.target.value;
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point.y += this._ySpring.target.value;
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}
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return point;
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},
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/**
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* Translates from a rectangle which describes a portion of the image in
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* pixel coordinates to OpenSeadragon viewport rectangle coordinates.
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* This method can be called either by passing X,Y,width,height or an
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* OpenSeadragon.Rect
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* @function
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* @param {OpenSeadragon.Rect} imageX the rectangle in image coordinate system.
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* @param {Number} imageX the X coordinate of the top left corner of the rectangle
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* in image coordinate system.
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* @param {Number} imageY the Y coordinate of the top left corner of the rectangle
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* in image coordinate system.
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* @param {Number} pixelWidth the width in pixel of the rectangle.
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* @param {Number} pixelHeight the height in pixel of the rectangle.
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* This method can be called either by passing X,Y,width,height or an {@link OpenSeadragon.Rect}.
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* @param {Number|OpenSeadragon.Rect} imageX - The left coordinate or rectangle in image coordinate system.
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* @param {Number} [imageY] - The top coordinate in image coordinate system.
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* @param {Number} [pixelWidth] - The width in pixel of the rectangle.
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* @param {Number} [pixelHeight] - The height in pixel of the rectangle.
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* @param {Boolean} [current=false] - Pass true to use the current location; false for target location.
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* @return {OpenSeadragon.Rect} A rect representing the coordinates in the viewport.
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*/
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imageToViewportRectangle: function( imageX, imageY, pixelWidth, pixelHeight ) {
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var coordA,
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coordB,
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rect;
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if( arguments.length == 1 ) {
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//they passed a rectangle instead of individual components
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rect = imageX;
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return this.imageToViewportRectangle(
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rect.x, rect.y, rect.width, rect.height
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);
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imageToViewportRectangle: function( imageX, imageY, pixelWidth, pixelHeight, current ) {
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if (imageX instanceof $.Rect) {
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//they passed a rect instead of individual components
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||||
current = imageY;
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pixelWidth = imageX.width;
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pixelHeight = imageX.height;
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imageY = imageX.y;
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imageX = imageX.x;
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}
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coordA = this.imageToViewportCoordinates(
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imageX, imageY
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);
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coordB = this._imageToViewportDelta(
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pixelWidth, pixelHeight
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||||
);
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||||
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||||
var coordA = this.imageToViewportCoordinates(imageX, imageY, current);
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||||
var coordB = this._imageToViewportDelta(pixelWidth, pixelHeight, current);
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||||
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||||
return new $.Rect(
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coordA.x,
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coordA.y,
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||||
@ -303,30 +362,27 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
|
||||
/**
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||||
* Translates from a rectangle which describes a portion of
|
||||
* the viewport in point coordinates to image rectangle coordinates.
|
||||
* This method can be called either by passing X,Y,width,height or an
|
||||
* OpenSeadragon.Rect
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* @function
|
||||
* @param {OpenSeadragon.Rect} viewerX the rectangle in viewport coordinate system.
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||||
* @param {Number} viewerX the X coordinate of the top left corner of the rectangle
|
||||
* in viewport coordinate system.
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||||
* @param {Number} imageY the Y coordinate of the top left corner of the rectangle
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||||
* in viewport coordinate system.
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||||
* @param {Number} pointWidth the width of the rectangle in viewport coordinate system.
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||||
* @param {Number} pointHeight the height of the rectangle in viewport coordinate system.
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||||
* This method can be called either by passing X,Y,width,height or an {@link OpenSeadragon.Rect}.
|
||||
* @param {Number|OpenSeadragon.Rect} viewerX - The left coordinate or rectangle in viewport coordinate system.
|
||||
* @param {Number} [viewerY] - The top coordinate in viewport coordinate system.
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||||
* @param {Number} [pointWidth] - The width in viewport coordinate system.
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||||
* @param {Number} [pointHeight] - The height in viewport coordinate system.
|
||||
* @param {Boolean} [current=false] - Pass true to use the current location; false for target location.
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||||
* @return {OpenSeadragon.Rect} A rect representing the coordinates in the image.
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||||
*/
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||||
viewportToImageRectangle: function( viewerX, viewerY, pointWidth, pointHeight ) {
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||||
var coordA,
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||||
coordB,
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||||
rect;
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||||
if ( arguments.length == 1 ) {
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||||
//they passed a rectangle instead of individual components
|
||||
rect = viewerX;
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||||
return this.viewportToImageRectangle(
|
||||
rect.x, rect.y, rect.width, rect.height
|
||||
);
|
||||
viewportToImageRectangle: function( viewerX, viewerY, pointWidth, pointHeight, current ) {
|
||||
if (viewerX instanceof $.Rect) {
|
||||
//they passed a rect instead of individual components
|
||||
current = viewerY;
|
||||
pointWidth = viewerX.width;
|
||||
pointHeight = viewerX.height;
|
||||
viewerY = viewerX.y;
|
||||
viewerX = viewerX.x;
|
||||
}
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||||
coordA = this.viewportToImageCoordinates( viewerX, viewerY );
|
||||
coordB = this._viewportToImageDelta(pointWidth, pointHeight);
|
||||
|
||||
var coordA = this.viewportToImageCoordinates(viewerX, viewerY, current);
|
||||
var coordB = this._viewportToImageDelta(pointWidth, pointHeight, current);
|
||||
|
||||
return new $.Rect(
|
||||
coordA.x,
|
||||
coordA.y,
|
||||
@ -338,60 +394,96 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
|
||||
/**
|
||||
* Sets the TiledImage's position in the world.
|
||||
* @param {OpenSeadragon.Point} position - The new position, in viewport coordinates.
|
||||
* @param {Boolean} [immediately=false] - Whether to animate to the new position or snap immediately.
|
||||
* @fires OpenSeadragon.TiledImage.event:bounds-change
|
||||
*/
|
||||
setPosition: function(position) {
|
||||
if (this._worldX === position.x && this._worldY === position.y) {
|
||||
setPosition: function(position, immediately) {
|
||||
var sameTarget = (this._xSpring.target.value === position.x &&
|
||||
this._ySpring.target.value === position.y);
|
||||
|
||||
if (immediately) {
|
||||
if (sameTarget && this._xSpring.current.value === position.x &&
|
||||
this._ySpring.current.value === position.y) {
|
||||
return;
|
||||
}
|
||||
|
||||
this._worldX = position.x;
|
||||
this._worldY = position.y;
|
||||
this.updateAgain = true;
|
||||
this._xSpring.resetTo(position.x);
|
||||
this._ySpring.resetTo(position.y);
|
||||
this._xSpring.update();
|
||||
this._ySpring.update();
|
||||
} else {
|
||||
if (sameTarget) {
|
||||
return;
|
||||
}
|
||||
|
||||
this._xSpring.springTo(position.x);
|
||||
this._ySpring.springTo(position.y);
|
||||
}
|
||||
|
||||
if (!sameTarget) {
|
||||
this._raiseBoundsChange();
|
||||
}
|
||||
},
|
||||
|
||||
/**
|
||||
* Sets the TiledImage's width in the world, adjusting the height to match based on aspect ratio.
|
||||
* @param {Number} width - The new width, in viewport coordinates.
|
||||
* @param {Boolean} [immediately=false] - Whether to animate to the new size or snap immediately.
|
||||
* @fires OpenSeadragon.TiledImage.event:bounds-change
|
||||
*/
|
||||
setWidth: function(width) {
|
||||
if (this._worldWidth === width) {
|
||||
return;
|
||||
}
|
||||
|
||||
this._setScale(width);
|
||||
this.updateAgain = true;
|
||||
this._raiseBoundsChange();
|
||||
setWidth: function(width, immediately) {
|
||||
this._setScale(width, immediately);
|
||||
},
|
||||
|
||||
/**
|
||||
* Sets the TiledImage's height in the world, adjusting the width to match based on aspect ratio.
|
||||
* @param {Number} height - The new height, in viewport coordinates.
|
||||
* @param {Boolean} [immediately=false] - Whether to animate to the new size or snap immediately.
|
||||
* @fires OpenSeadragon.TiledImage.event:bounds-change
|
||||
*/
|
||||
setHeight: function(height) {
|
||||
if (this._worldHeight === height) {
|
||||
return;
|
||||
}
|
||||
|
||||
this._setScale(height / this.normHeight);
|
||||
this.updateAgain = true;
|
||||
this._raiseBoundsChange();
|
||||
setHeight: function(height, immediately) {
|
||||
this._setScale(height / this.normHeight, immediately);
|
||||
},
|
||||
|
||||
// private
|
||||
_setScale: function(scale) {
|
||||
this._scale = scale;
|
||||
this._worldWidth = this._scale;
|
||||
this._worldHeight = this.normHeight * this._scale;
|
||||
_setScale: function(scale, immediately) {
|
||||
var sameTarget = (this._scaleSpring.target.value === scale);
|
||||
if (immediately) {
|
||||
if (sameTarget && this._scaleSpring.current.value === scale) {
|
||||
return;
|
||||
}
|
||||
|
||||
this._scaleSpring.resetTo(scale);
|
||||
this._scaleSpring.update();
|
||||
this._updateForScale();
|
||||
} else {
|
||||
if (sameTarget) {
|
||||
return;
|
||||
}
|
||||
|
||||
this._scaleSpring.springTo(scale);
|
||||
this._updateForScale();
|
||||
}
|
||||
|
||||
if (!sameTarget) {
|
||||
this._raiseBoundsChange();
|
||||
}
|
||||
},
|
||||
|
||||
// private
|
||||
_updateForScale: function() {
|
||||
this._worldWidthTarget = this._scaleSpring.target.value;
|
||||
this._worldHeightTarget = this.normHeight * this._scaleSpring.target.value;
|
||||
this._worldWidthCurrent = this._scaleSpring.current.value;
|
||||
this._worldHeightCurrent = this.normHeight * this._scaleSpring.current.value;
|
||||
},
|
||||
|
||||
// private
|
||||
_raiseBoundsChange: function() {
|
||||
/**
|
||||
* Raised when the TiledImage's bounds are changed.
|
||||
* Note that this event is triggered only when the animation target is changed;
|
||||
* not for every frame of animation.
|
||||
* @event bounds-change
|
||||
* @memberOf OpenSeadragon.TiledImage
|
||||
* @type {object}
|
||||
@ -411,7 +503,7 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
|
||||
*/
|
||||
function updateViewport( tiledImage ) {
|
||||
|
||||
tiledImage.updateAgain = false;
|
||||
tiledImage._needsDraw = false;
|
||||
|
||||
var tile,
|
||||
level,
|
||||
@ -422,7 +514,7 @@ function updateViewport( tiledImage ) {
|
||||
zeroRatioC = tiledImage.viewport.deltaPixelsFromPoints(
|
||||
tiledImage.source.getPixelRatio( 0 ),
|
||||
true
|
||||
).x * tiledImage._scale,
|
||||
).x * tiledImage._scaleSpring.current.value,
|
||||
lowestLevel = Math.max(
|
||||
tiledImage.source.minLevel,
|
||||
Math.floor(
|
||||
@ -445,8 +537,8 @@ function updateViewport( tiledImage ) {
|
||||
levelOpacity,
|
||||
levelVisibility;
|
||||
|
||||
viewportBounds.x -= tiledImage._worldX;
|
||||
viewportBounds.y -= tiledImage._worldY;
|
||||
viewportBounds.x -= tiledImage._xSpring.current.value;
|
||||
viewportBounds.y -= tiledImage._ySpring.current.value;
|
||||
|
||||
// Reset tile's internal drawn state
|
||||
while ( tiledImage.lastDrawn.length > 0 ) {
|
||||
@ -470,23 +562,23 @@ function updateViewport( tiledImage ) {
|
||||
var viewportBR = viewportBounds.getBottomRight();
|
||||
|
||||
//Don't draw if completely outside of the viewport
|
||||
if ( !tiledImage.wrapHorizontal && (viewportBR.x < 0 || viewportTL.x > tiledImage._worldWidth ) ) {
|
||||
if ( !tiledImage.wrapHorizontal && (viewportBR.x < 0 || viewportTL.x > tiledImage._worldWidthCurrent ) ) {
|
||||
return;
|
||||
}
|
||||
|
||||
if ( !tiledImage.wrapVertical && ( viewportBR.y < 0 || viewportTL.y > tiledImage._worldHeight ) ) {
|
||||
if ( !tiledImage.wrapVertical && ( viewportBR.y < 0 || viewportTL.y > tiledImage._worldHeightCurrent ) ) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Calculate viewport rect / bounds
|
||||
if ( !tiledImage.wrapHorizontal ) {
|
||||
viewportTL.x = Math.max( viewportTL.x, 0 );
|
||||
viewportBR.x = Math.min( viewportBR.x, tiledImage._worldWidth );
|
||||
viewportBR.x = Math.min( viewportBR.x, tiledImage._worldWidthCurrent );
|
||||
}
|
||||
|
||||
if ( !tiledImage.wrapVertical ) {
|
||||
viewportTL.y = Math.max( viewportTL.y, 0 );
|
||||
viewportBR.y = Math.min( viewportBR.y, tiledImage._worldHeight );
|
||||
viewportBR.y = Math.min( viewportBR.y, tiledImage._worldHeightCurrent );
|
||||
}
|
||||
|
||||
// Calculations for the interval of levels to draw
|
||||
@ -503,7 +595,7 @@ function updateViewport( tiledImage ) {
|
||||
renderPixelRatioC = tiledImage.viewport.deltaPixelsFromPoints(
|
||||
tiledImage.source.getPixelRatio( level ),
|
||||
true
|
||||
).x * tiledImage._scale;
|
||||
).x * tiledImage._scaleSpring.current.value;
|
||||
|
||||
if ( ( !haveDrawn && renderPixelRatioC >= tiledImage.minPixelRatio ) ||
|
||||
( level == lowestLevel ) ) {
|
||||
@ -517,7 +609,7 @@ function updateViewport( tiledImage ) {
|
||||
renderPixelRatioT = tiledImage.viewport.deltaPixelsFromPoints(
|
||||
tiledImage.source.getPixelRatio( level ),
|
||||
false
|
||||
).x * tiledImage._scale;
|
||||
).x * tiledImage._scaleSpring.current.value;
|
||||
|
||||
zeroRatioT = tiledImage.viewport.deltaPixelsFromPoints(
|
||||
tiledImage.source.getPixelRatio(
|
||||
@ -527,7 +619,7 @@ function updateViewport( tiledImage ) {
|
||||
)
|
||||
),
|
||||
false
|
||||
).x * tiledImage._scale;
|
||||
).x * tiledImage._scaleSpring.current.value;
|
||||
|
||||
optimalRatio = tiledImage.immediateRender ?
|
||||
1 :
|
||||
@ -567,7 +659,7 @@ function updateViewport( tiledImage ) {
|
||||
if ( best ) {
|
||||
loadTile( tiledImage, best, currentTime );
|
||||
// because we haven't finished drawing, so
|
||||
tiledImage.updateAgain = true;
|
||||
tiledImage._needsDraw = true;
|
||||
}
|
||||
|
||||
}
|
||||
@ -615,8 +707,8 @@ function updateLevel( tiledImage, haveDrawn, drawLevel, level, levelOpacity, lev
|
||||
}
|
||||
|
||||
//OK, a new drawing so do your calculations
|
||||
tileTL = tiledImage.source.getTileAtPoint( level, viewportTL.divide( tiledImage._scale ));
|
||||
tileBR = tiledImage.source.getTileAtPoint( level, viewportBR.divide( tiledImage._scale ));
|
||||
tileTL = tiledImage.source.getTileAtPoint( level, viewportTL.divide( tiledImage._scaleSpring.current.value ));
|
||||
tileBR = tiledImage.source.getTileAtPoint( level, viewportBR.divide( tiledImage._scaleSpring.current.value ));
|
||||
numberOfTiles = tiledImage.source.getNumTiles( level );
|
||||
|
||||
resetCoverage( tiledImage.coverage, level );
|
||||
@ -660,8 +752,8 @@ function updateTile( tiledImage, drawLevel, haveDrawn, x, y, level, levelOpacity
|
||||
tiledImage.tilesMatrix,
|
||||
currentTime,
|
||||
numberOfTiles,
|
||||
tiledImage._worldWidth,
|
||||
tiledImage._worldHeight
|
||||
tiledImage._worldWidthCurrent,
|
||||
tiledImage._worldHeightCurrent
|
||||
),
|
||||
drawTile = drawLevel;
|
||||
|
||||
@ -724,7 +816,7 @@ function updateTile( tiledImage, drawLevel, haveDrawn, x, y, level, levelOpacity
|
||||
}
|
||||
|
||||
if ( tile.loaded ) {
|
||||
var needsUpdate = blendTile(
|
||||
var needsDraw = blendTile(
|
||||
tiledImage,
|
||||
tile,
|
||||
x, y,
|
||||
@ -733,8 +825,8 @@ function updateTile( tiledImage, drawLevel, haveDrawn, x, y, level, levelOpacity
|
||||
currentTime
|
||||
);
|
||||
|
||||
if ( needsUpdate ) {
|
||||
tiledImage.updateAgain = true;
|
||||
if ( needsDraw ) {
|
||||
tiledImage._needsDraw = true;
|
||||
}
|
||||
} else if ( tile.loading ) {
|
||||
// the tile is already in the download queue
|
||||
@ -827,29 +919,29 @@ function onTileLoad( tiledImage, tile, time, image ) {
|
||||
|
||||
// Check if we're mid-update; this can happen on IE8 because image load events for
|
||||
// cached images happen immediately there
|
||||
if ( !tiledImage.midUpdate ) {
|
||||
if ( !tiledImage._midDraw ) {
|
||||
finish();
|
||||
} else {
|
||||
// Wait until after the update, in case caching unloads any tiles
|
||||
window.setTimeout( finish, 1);
|
||||
}
|
||||
|
||||
tiledImage.updateAgain = true;
|
||||
tiledImage._needsDraw = true;
|
||||
}
|
||||
|
||||
|
||||
function positionTile( tile, overlap, viewport, viewportCenter, levelVisibility, tiledImage ){
|
||||
var boundsTL = tile.bounds.getTopLeft();
|
||||
|
||||
boundsTL.x *= tiledImage._scale;
|
||||
boundsTL.y *= tiledImage._scale;
|
||||
boundsTL.x += tiledImage._worldX;
|
||||
boundsTL.y += tiledImage._worldY;
|
||||
boundsTL.x *= tiledImage._scaleSpring.current.value;
|
||||
boundsTL.y *= tiledImage._scaleSpring.current.value;
|
||||
boundsTL.x += tiledImage._xSpring.current.value;
|
||||
boundsTL.y += tiledImage._ySpring.current.value;
|
||||
|
||||
var boundsSize = tile.bounds.getSize();
|
||||
|
||||
boundsSize.x *= tiledImage._scale;
|
||||
boundsSize.y *= tiledImage._scale;
|
||||
boundsSize.x *= tiledImage._scaleSpring.current.value;
|
||||
boundsSize.y *= tiledImage._scaleSpring.current.value;
|
||||
|
||||
var positionC = viewport.pixelFromPoint( boundsTL, true ),
|
||||
positionT = viewport.pixelFromPoint( boundsTL, false ),
|
||||
|
@ -666,6 +666,10 @@ $.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype,
|
||||
delete options.index;
|
||||
}
|
||||
|
||||
if (options.collectionImmediately === undefined) {
|
||||
options.collectionImmediately = true;
|
||||
}
|
||||
|
||||
var originalSuccess = options.success;
|
||||
options.success = function(event) {
|
||||
successes++;
|
||||
@ -1237,6 +1241,8 @@ $.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype,
|
||||
* supports except arrays of images.
|
||||
* Note that you can specify options.width or options.height, but not both.
|
||||
* The other dimension will be calculated according to the item's aspect ratio.
|
||||
* If collectionMode is on (see {@link OpenSeadragon.Options}), the new image is
|
||||
* automatically arranged with the others.
|
||||
* @function
|
||||
* @param {Object} options
|
||||
* @param {String|Object|Function} options.tileSource - The TileSource specifier.
|
||||
@ -1260,6 +1266,8 @@ $.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype,
|
||||
* @param {Function} [options.error] A function that gets called if the image is
|
||||
* unable to be added. It's passed the error event object, which contains "message"
|
||||
* and "source" properties.
|
||||
* @param {Boolean} [options.collectionImmediately=false] If collectionMode is on,
|
||||
* specifies whether to snap to the new arrangement immediately or to animate to it.
|
||||
* @fires OpenSeadragon.World.event:add-item
|
||||
* @fires OpenSeadragon.Viewer.event:add-item-failed
|
||||
*/
|
||||
@ -1337,7 +1345,8 @@ $.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype,
|
||||
y: queueItem.options.y,
|
||||
width: queueItem.options.width,
|
||||
height: queueItem.options.height,
|
||||
imageLoaderLimit: _this.imageLoaderLimit,
|
||||
springStiffness: _this.springStiffness,
|
||||
animationTime: _this.animationTime,
|
||||
minZoomImageRatio: _this.minZoomImageRatio,
|
||||
wrapHorizontal: _this.wrapHorizontal,
|
||||
wrapVertical: _this.wrapVertical,
|
||||
@ -1345,8 +1354,7 @@ $.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype,
|
||||
blendTime: _this.blendTime,
|
||||
alwaysBlend: _this.alwaysBlend,
|
||||
minPixelRatio: _this.minPixelRatio,
|
||||
debugMode: _this.debugMode,
|
||||
debugGridColor: _this.debugGridColor
|
||||
debugMode: _this.debugMode
|
||||
});
|
||||
|
||||
_this.world.addItem( tiledImage, {
|
||||
@ -1355,6 +1363,7 @@ $.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype,
|
||||
|
||||
if (_this.collectionMode) {
|
||||
_this.world.arrange({
|
||||
immediately: queueItem.options.collectionImmediately,
|
||||
rows: _this.collectionRows,
|
||||
layout: _this.collectionLayout,
|
||||
tileSize: _this.collectionTileSize,
|
||||
@ -2659,6 +2668,7 @@ function updateOnce( viewer ) {
|
||||
}
|
||||
|
||||
animated = viewer.viewport.update();
|
||||
animated = viewer.world.update() || animated;
|
||||
|
||||
if( viewer.referenceStrip ){
|
||||
animated = viewer.referenceStrip.update( viewer.viewport ) || animated;
|
||||
@ -2678,8 +2688,8 @@ function updateOnce( viewer ) {
|
||||
abortControlsAutoHide( viewer );
|
||||
}
|
||||
|
||||
if ( animated || THIS[ viewer.hash ].forceRedraw || viewer.world.needsUpdate() ) {
|
||||
updateWorld( viewer );
|
||||
if ( animated || THIS[ viewer.hash ].forceRedraw || viewer.world.needsDraw() ) {
|
||||
drawWorld( viewer );
|
||||
viewer._drawOverlays();
|
||||
if( viewer.navigator ){
|
||||
viewer.navigator.update( viewer.viewport );
|
||||
@ -2748,9 +2758,9 @@ function resizeViewportAndRecenter( viewer, containerSize, oldBounds, oldCenter
|
||||
viewport.fitBounds( newBounds, true );
|
||||
}
|
||||
|
||||
function updateWorld( viewer ) {
|
||||
function drawWorld( viewer ) {
|
||||
viewer.drawer.clear();
|
||||
viewer.world.update();
|
||||
viewer.world.draw();
|
||||
|
||||
/**
|
||||
* <em>- Needs documentation -</em>
|
||||
|
40
src/world.js
40
src/world.js
@ -51,7 +51,7 @@ $.World = function( options ) {
|
||||
|
||||
this.viewer = options.viewer;
|
||||
this._items = [];
|
||||
this._needsUpdate = false;
|
||||
this._needsDraw = false;
|
||||
this._delegatedFigureSizes = function(event) {
|
||||
_this._figureSizes();
|
||||
};
|
||||
@ -80,7 +80,7 @@ $.extend( $.World.prototype, $.EventSource.prototype, /** @lends OpenSeadragon.W
|
||||
}
|
||||
|
||||
this._figureSizes();
|
||||
this._needsUpdate = true;
|
||||
this._needsDraw = true;
|
||||
|
||||
item.addHandler('bounds-change', this._delegatedFigureSizes);
|
||||
|
||||
@ -147,7 +147,7 @@ $.extend( $.World.prototype, $.EventSource.prototype, /** @lends OpenSeadragon.W
|
||||
|
||||
this._items.splice( oldIndex, 1 );
|
||||
this._items.splice( index, 0, item );
|
||||
this._needsUpdate = true;
|
||||
this._needsDraw = true;
|
||||
|
||||
/**
|
||||
* Raised when the order of the indexes has been changed.
|
||||
@ -185,7 +185,7 @@ $.extend( $.World.prototype, $.EventSource.prototype, /** @lends OpenSeadragon.W
|
||||
item.removeHandler('bounds-change', this._delegatedFigureSizes);
|
||||
this._items.splice( index, 1 );
|
||||
this._figureSizes();
|
||||
this._needsUpdate = true;
|
||||
this._needsDraw = true;
|
||||
this._raiseRemoveItem(item);
|
||||
},
|
||||
|
||||
@ -204,7 +204,7 @@ $.extend( $.World.prototype, $.EventSource.prototype, /** @lends OpenSeadragon.W
|
||||
var removedItems = this._items;
|
||||
this._items = [];
|
||||
this._figureSizes();
|
||||
this._needsUpdate = true;
|
||||
this._needsDraw = true;
|
||||
|
||||
for (i = 0; i < removedItems.length; i++) {
|
||||
item = removedItems[i];
|
||||
@ -222,26 +222,38 @@ $.extend( $.World.prototype, $.EventSource.prototype, /** @lends OpenSeadragon.W
|
||||
},
|
||||
|
||||
/**
|
||||
* Updates (i.e. draws) all items.
|
||||
* Updates (i.e. animates bounds of) all items.
|
||||
*/
|
||||
update: function() {
|
||||
var animated = false;
|
||||
for ( var i = 0; i < this._items.length; i++ ) {
|
||||
this._items[i].update();
|
||||
animated = this._items[i].update() || animated;
|
||||
}
|
||||
|
||||
this._needsUpdate = false;
|
||||
return animated;
|
||||
},
|
||||
|
||||
/**
|
||||
* Draws all items.
|
||||
*/
|
||||
draw: function() {
|
||||
for ( var i = 0; i < this._items.length; i++ ) {
|
||||
this._items[i].draw();
|
||||
}
|
||||
|
||||
this._needsDraw = false;
|
||||
},
|
||||
|
||||
/**
|
||||
* @returns {Boolean} true if any items need updating.
|
||||
*/
|
||||
needsUpdate: function() {
|
||||
needsDraw: function() {
|
||||
for ( var i = 0; i < this._items.length; i++ ) {
|
||||
if ( this._items[i].needsUpdate() ) {
|
||||
if ( this._items[i].needsDraw() ) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return this._needsUpdate;
|
||||
return this._needsDraw;
|
||||
},
|
||||
|
||||
/**
|
||||
@ -264,6 +276,7 @@ $.extend( $.World.prototype, $.EventSource.prototype, /** @lends OpenSeadragon.W
|
||||
/**
|
||||
* Arranges all of the TiledImages with the specified settings.
|
||||
* @param {Object} options - Specifies how to arrange.
|
||||
* @param {Boolean} [options.immediately=false] - Whether to animate to the new arrangement.
|
||||
* @param {String} [options.layout] - See collectionLayout in {@link OpenSeadragon.Options}.
|
||||
* @param {Number} [options.rows] - See collectionRows in {@link OpenSeadragon.Options}.
|
||||
* @param {Number} [options.tileSize] - See collectionTileSize in {@link OpenSeadragon.Options}.
|
||||
@ -272,6 +285,7 @@ $.extend( $.World.prototype, $.EventSource.prototype, /** @lends OpenSeadragon.W
|
||||
*/
|
||||
arrange: function(options) {
|
||||
options = options || {};
|
||||
var immediately = options.immediately || false;
|
||||
var layout = options.layout || $.DEFAULT_SETTINGS.collectionLayout;
|
||||
var rows = options.rows || $.DEFAULT_SETTINGS.collectionRows;
|
||||
var tileSize = options.tileSize || $.DEFAULT_SETTINGS.collectionTileSize;
|
||||
@ -304,8 +318,8 @@ $.extend( $.World.prototype, $.EventSource.prototype, /** @lends OpenSeadragon.W
|
||||
position = new $.Point(x + ((tileSize - width) / 2),
|
||||
y + ((tileSize - height) / 2));
|
||||
|
||||
item.setPosition(position);
|
||||
item.setWidth(width);
|
||||
item.setPosition(position, immediately);
|
||||
item.setWidth(width, immediately);
|
||||
|
||||
if (layout === 'horizontal') {
|
||||
x += increment;
|
||||
|
@ -6,7 +6,7 @@
|
||||
init: function() {
|
||||
var self = this;
|
||||
|
||||
var testInitialOpen = true;
|
||||
var testInitialOpen = false;
|
||||
var testOverlays = false;
|
||||
var testMargins = false;
|
||||
var testNavigator = true;
|
||||
@ -21,7 +21,7 @@
|
||||
// referenceStripScroll: 'vertical',
|
||||
navPrevNextWrap: false,
|
||||
preserveViewport: false,
|
||||
// collectionMode: true,
|
||||
collectionMode: true,
|
||||
// collectionRows: 3,
|
||||
// collectionLayout: 'vertical',
|
||||
// collectionTileSize: 10,
|
||||
@ -112,10 +112,39 @@
|
||||
}
|
||||
|
||||
if (!testInitialOpen) {
|
||||
this.collectionTest();
|
||||
this.basicTest();
|
||||
}
|
||||
},
|
||||
|
||||
// ----------
|
||||
shrink: function(index) {
|
||||
index = index || 0;
|
||||
var image = this.viewer.world.getItemAt(index);
|
||||
image.setWidth(image.getBounds().width * 0.3);
|
||||
},
|
||||
|
||||
// ----------
|
||||
move: function(index) {
|
||||
index = index || 0;
|
||||
var image = this.viewer.world.getItemAt(index);
|
||||
var point = image.getBounds().getTopLeft();
|
||||
point.x += image.getBounds().width * 0.3;
|
||||
image.setPosition(point);
|
||||
},
|
||||
|
||||
// ----------
|
||||
add: function() {
|
||||
var self = this;
|
||||
|
||||
this.viewer.addTiledImage({
|
||||
tileSource: "../../data/testpattern.dzi",
|
||||
width: 1,
|
||||
success: function() {
|
||||
self.viewer.viewport.goHome();
|
||||
}
|
||||
});
|
||||
},
|
||||
|
||||
// ----------
|
||||
toggle: function() {
|
||||
var $el = $(this.viewer.element);
|
||||
@ -130,7 +159,8 @@
|
||||
});
|
||||
|
||||
this.viewer.open({
|
||||
tileSource: "../../data/testpattern.dzi"
|
||||
tileSource: "../../data/testpattern.dzi",
|
||||
width: 1
|
||||
});
|
||||
},
|
||||
|
||||
|
@ -74,10 +74,10 @@
|
||||
Util.testDeprecation(viewer.drawer, 'updateOverlay', viewer, 'updateOverlay');
|
||||
Util.testDeprecation(viewer.drawer, 'removeOverlay', viewer, 'removeOverlay');
|
||||
Util.testDeprecation(viewer.drawer, 'clearOverlays', viewer, 'clearOverlays');
|
||||
Util.testDeprecation(viewer.drawer, 'needsUpdate', viewer.world, 'needsUpdate');
|
||||
Util.testDeprecation(viewer.drawer, 'needsUpdate', viewer.world, 'needsDraw');
|
||||
Util.testDeprecation(viewer.drawer, 'numTilesLoaded', viewer.tileCache, 'numTilesLoaded');
|
||||
Util.testDeprecation(viewer.drawer, 'reset', viewer.world, 'resetItems');
|
||||
Util.testDeprecation(viewer.drawer, 'update', viewer.world, 'update');
|
||||
Util.testDeprecation(viewer.drawer, 'update', viewer.world, 'draw');
|
||||
start();
|
||||
});
|
||||
|
||||
|
@ -140,7 +140,7 @@
|
||||
currentDisplayRegionLeft = displayRegion.position().left;
|
||||
currentDisplayWidth = displayRegion.width();
|
||||
viewerAndNavigatorDisplayReady = viewer.drawer !== null &&
|
||||
!viewer.drawer.needsUpdate() &&
|
||||
!viewer.world.needsDraw() &&
|
||||
currentDisplayWidth > 0 &&
|
||||
Util.equalsWithVariance(lastDisplayRegionLeft, currentDisplayRegionLeft, 0.0001) &&
|
||||
Util.equalsWithVariance(lastDisplayWidth, currentDisplayWidth, 0.0001) &&
|
||||
@ -160,7 +160,7 @@
|
||||
else {
|
||||
if (count === 40) {
|
||||
console.log("waitForViewer:" +
|
||||
viewer.drawer + ":" + viewer.drawer.needsUpdate() + ":" +
|
||||
viewer.drawer + ":" + viewer.world.needsDraw() + ":" +
|
||||
viewerAndNavigatorDisplayReady + ":" +
|
||||
lastDisplayRegionLeft + ":" + currentDisplayRegionLeft + ":" +
|
||||
lastDisplayWidth + ":" + currentDisplayWidth + ":" +
|
||||
|
@ -29,7 +29,7 @@
|
||||
}
|
||||
var ready = viewer.isOpen() &&
|
||||
viewer.drawer !== null &&
|
||||
!viewer.drawer.needsUpdate() &&
|
||||
!viewer.world.needsDraw() &&
|
||||
Util.equalsWithVariance( viewer.viewport.getBounds( true ).x,
|
||||
viewer.viewport.getBounds().x, 0.000 ) &&
|
||||
Util.equalsWithVariance( viewer.viewport.getBounds( true ).y,
|
||||
@ -46,7 +46,7 @@
|
||||
}, 100 );
|
||||
} else {
|
||||
console.log( "waitForViewer:" + viewer.isOpen( ) + ":" + viewer.drawer +
|
||||
":" + viewer.drawer.needsUpdate() );
|
||||
":" + viewer.world.needsDraw() );
|
||||
handler();
|
||||
}
|
||||
}
|
||||
|
@ -85,13 +85,39 @@
|
||||
});
|
||||
});
|
||||
|
||||
// ----------
|
||||
asyncTest('animation', function() {
|
||||
viewer.addHandler("open", function () {
|
||||
var image = viewer.world.getItemAt(0);
|
||||
propEqual(image.getBounds(), new OpenSeadragon.Rect(0, 0, 1, 1), 'target bounds on open');
|
||||
propEqual(image.getBounds(true), new OpenSeadragon.Rect(0, 0, 1, 1), 'current bounds on open');
|
||||
|
||||
image.setPosition(new OpenSeadragon.Point(1, 2));
|
||||
propEqual(image.getBounds(), new OpenSeadragon.Rect(1, 2, 1, 1), 'target bounds after position');
|
||||
propEqual(image.getBounds(true), new OpenSeadragon.Rect(0, 0, 1, 1), 'current bounds after position');
|
||||
|
||||
image.setWidth(3);
|
||||
propEqual(image.getBounds(), new OpenSeadragon.Rect(1, 2, 3, 3), 'target bounds after width');
|
||||
propEqual(image.getBounds(true), new OpenSeadragon.Rect(0, 0, 1, 1), 'current bounds after width');
|
||||
|
||||
viewer.addHandler('animation-finish', function animationHandler() {
|
||||
viewer.removeHandler('animation-finish', animationHandler);
|
||||
propEqual(image.getBounds(), new OpenSeadragon.Rect(1, 2, 3, 3), 'target bounds after animation');
|
||||
propEqual(image.getBounds(true), new OpenSeadragon.Rect(1, 2, 3, 3), 'current bounds after animation');
|
||||
start();
|
||||
});
|
||||
});
|
||||
|
||||
viewer.open('/test/data/testpattern.dzi');
|
||||
});
|
||||
|
||||
// ----------
|
||||
asyncTest('update', function() {
|
||||
var handlerCount = 0;
|
||||
|
||||
viewer.addHandler('open', function(event) {
|
||||
var image = viewer.world.getItemAt(0);
|
||||
equal(image.needsUpdate(), true, 'needs update after open');
|
||||
equal(image.needsDraw(), true, 'needs draw after open');
|
||||
|
||||
viewer.addHandler('update-level', function updateLevelHandler(event) {
|
||||
viewer.removeHandler('update-level', updateLevelHandler);
|
||||
@ -137,7 +163,7 @@
|
||||
start();
|
||||
});
|
||||
|
||||
image.update();
|
||||
image.draw();
|
||||
});
|
||||
|
||||
viewer.open('/test/data/testpattern.dzi');
|
||||
|
@ -144,24 +144,24 @@
|
||||
});
|
||||
|
||||
// ----------
|
||||
asyncTest('update', function() {
|
||||
asyncTest('draw', function() {
|
||||
var handlerCount = 0;
|
||||
|
||||
viewer.addHandler('open', function(event) {
|
||||
equal(viewer.world.needsUpdate(), true, 'needs update after open');
|
||||
equal(viewer.world.needsDraw(), true, 'needs draw after open');
|
||||
|
||||
viewer.addHandler('update-level', function updateHandler() {
|
||||
viewer.removeHandler('update-level', updateHandler);
|
||||
handlerCount++;
|
||||
});
|
||||
|
||||
viewer.world.update();
|
||||
viewer.world.draw();
|
||||
|
||||
equal(handlerCount, 1, 'correct number of handlers called');
|
||||
start();
|
||||
});
|
||||
|
||||
equal(viewer.world.needsUpdate(), false, 'needs no update at first');
|
||||
equal(viewer.world.needsDraw(), false, 'needs no draw at first');
|
||||
|
||||
viewer.open('/test/data/testpattern.dzi');
|
||||
});
|
||||
|
Loading…
Reference in New Issue
Block a user